Jump to content

8 medium lasers


58 replies to this topic

#1 Aero Slasher

    Member

  • PipPipPip
  • 60 posts

Posted 01 June 2012 - 06:57 AM

Will it 8 medium lasers when fired in an Alpha strike cause te reactor to go critical like in mw3 or will it be like mw4 and you can fire an Alpha strike without a meltdown?

#2 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 01 June 2012 - 07:00 AM

Well first, 8 medium lasers mean nothing, its the heat sinks taking that heat that matter.

Second, yes, if you reach dangerous levels of heat your mech will shut down (you can over ride). Too much heat can cause your mech to violently explode.

#3 Vulpesveritas

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,003 posts
  • LocationWinsconsin, USA

Posted 01 June 2012 - 07:02 AM

it comes down to your heatsinks. You'll have to make sure you have enough to keep your 'mech from going critical, no matter what types of weapons you use. Each weapon creates a certain amount of heat when fired. That has to be balanced against your heatsink capacity.

#4 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 01 June 2012 - 07:03 AM

The developers have stated that, during their playtest sessions, it's not uncommon for one of the team members rockin' a Hunchie Swayback to blow himself up with Alpha Strikes, but this is happening in the "heat" of battle. Firing it while you're cool should be okay assuming you have a decent enough basal heat capacity and the heatsinks to dissipate it afterward.

#5 Trevnor

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,085 posts
  • Facebook: Link
  • LocationSkjaldborg HQ, Rasalhague, Rasalhague Province[Canada]

Posted 01 June 2012 - 07:08 AM

Just find a nice, cool, pond or lake. Alpha strike as a static-ish defensive emplacement.

#6 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 01 June 2012 - 07:20 AM

View PostLt Trevnor, on 01 June 2012 - 07:08 AM, said:

Just find a nice, cool, pond or lake. Alpha strike as a static-ish defensive emplacement.

*WARNING: INCOMING MISSILES*



#7 Trevnor

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,085 posts
  • Facebook: Link
  • LocationSkjaldborg HQ, Rasalhague, Rasalhague Province[Canada]

Posted 01 June 2012 - 07:29 AM

View PostOrzorn, on 01 June 2012 - 07:20 AM, said:

*WARNING: INCOMING MISSILES*




I didn't say it was a smart idea.... Just a way to not explode when alpha striking all you lasers ...

#8 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 01 June 2012 - 07:38 AM

They seem to be using table top B Tech rules for heat. So 8 medium lasers generate 24 heat. 26 is high chance of shut down and 30 heat auto shutdown. With 10 standard heat sinks, and a bit of waiting say you go down to 14 heat and pull the alpha again. You are now at 38 heat and shut down.

We have seen game play of overheated, shut down mechs, but none of exploding mechs.

So who knows if you can blow yourself up, but for sure 8 medium lasers will be a tricky heat curve to master if you plan on going alpha all the time.

#9 DerMaulwurf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 599 posts
  • LocationPotato Tier

Posted 01 June 2012 - 08:03 AM

View PostSuomiWarder, on 01 June 2012 - 07:38 AM, said:

They seem to be using table top B Tech rules for heat. So 8 medium lasers generate 24 heat. 26 is high chance of shut down and 30 heat auto shutdown. With 10 standard heat sinks, and a bit of waiting say you go down to 14 heat and pull the alpha again. You are now at 38 heat and shut down.

We have seen game play of overheated, shut down mechs, but none of exploding mechs.

So who knows if you can blow yourself up, but for sure 8 medium lasers will be a tricky heat curve to master if you plan on going alpha all the time.


That's assuming they keep the maximum heat capacity at the TT values.

It is possible that they will change thresholds (perhaps adding a little contribution from additional heat sinks), so firing a single ER PPC will not automatically bring you into yellow territory.

I'm a bit torn on this issue. A system that forces you to stagger your weapons fire sounds reasonable. Because it turns alpha strikes into a calculated risk (if it doesn't kill or cripples your foe, you're sitting duck for X seconds). On the other hand it would change the balance between weapons, but perhaps that even something the devs want.

#10 Gromkey Blackwind

    Member

  • PipPipPip
  • 55 posts

Posted 01 June 2012 - 08:15 AM

I can't wait to see the heat balancing in action...

#11 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 01 June 2012 - 08:22 AM

8 medium lasers is 24 heat... that should never lead to instant critical unless you have 2 engine hits already generating +10 heat.

#12 Zearoth

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 77 posts
  • LocationSouth Carolina, USA

Posted 01 June 2012 - 08:25 AM

I do like the calculated risk idea. Something like an Alpha Strike shouldn't be pulled off time after time. But but with restraint.

#13 Saren21

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 231 posts
  • LocationFL

Posted 01 June 2012 - 08:29 AM

I thought the Hard point system would not allow you to have 8 med lasers i think they did that to stop boating... and the year is 3049 or something OMNI-tech was not on the playing field until the clan invasion. I don't know of any IS mech that carry's 8 med lasers any how..

#14 Atlai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,439 posts
  • Locationfrom the East of the South end of the North

Posted 01 June 2012 - 08:32 AM

View PostOrzorn, on 01 June 2012 - 07:00 AM, said:

Well first, 8 medium lasers mean nothing, its the heat sinks taking that heat that matter.

Second, yes, if you reach dangerous levels of heat your mech will shut down (you can over ride). Too much heat can cause your mech to violently explode.

I know its Clan but Supernova anyone?

#15 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 01 June 2012 - 08:33 AM

View PostSaren21, on 01 June 2012 - 08:29 AM, said:

I thought the Hard point system would not allow you to have 8 med lasers i think they did that to stop boating... and the year is 3049 or something OMNI-tech was not on the playing field until the clan invasion. I don't know of any IS mech that carry's 8 med lasers any how..


The hunchback has a variant with 8 medium lasers. It's called a Swayback, and yes we know it's in the game. Thus, there will be mechs with 8 medium lasers. However, 8 medium lasers is no more threatening than anything else due to range and other issues.

#16 Saren21

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 231 posts
  • LocationFL

Posted 01 June 2012 - 08:35 AM

View PostChristopher Dayson, on 01 June 2012 - 08:33 AM, said:


The hunchback has a variant with 8 medium lasers. It's called a Swayback, and yes we know it's in the game. Thus, there will be mechs with 8 medium lasers. However, 8 medium lasers is no more threatening than anything else due to range and other issues.


Ahh i see thanks for the info

#17 Aero Slasher

    Member

  • PipPipPip
  • 60 posts

Posted 01 June 2012 - 03:00 PM

in mw3 no matter heatsinks and water my mech always had a melt down with only one alpha strike.

#18 SMDMadCow

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • LocationDallas, TX

Posted 01 June 2012 - 03:55 PM

View PostDerMaulwurf, on 01 June 2012 - 08:03 AM, said:


That's assuming they keep the maximum heat capacity at the TT values.

It is possible that they will change thresholds (perhaps adding a little contribution from additional heat sinks), so firing a single ER PPC will not automatically bring you into yellow territory.

I'm a bit torn on this issue. A system that forces you to stagger your weapons fire sounds reasonable. Because it turns alpha strikes into a calculated risk (if it doesn't kill or cripples your foe, you're sitting duck for X seconds). On the other hand it would change the balance between weapons, but perhaps that even something the devs want.


It all depends on the amount of heat sinks you have. If you have 15 heat sinks, then popping of an ER PPC won't matter to you, but if you add other weapons then yeah, you're going to suffer for it.

The whole point of the heat system is calculated risk and resource managment.

#19 ThunderHorse

    Member

  • PipPipPip
  • Caladbolg
  • Caladbolg
  • 83 posts
  • LocationLas Vegas, Nevada

Posted 01 June 2012 - 04:11 PM


SMDMadCow, I love your banner. I lol'd.


#20 Alaric Wolf Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 678 posts
  • LocationAbove the charred corpse of your 'Mech.

Posted 01 June 2012 - 04:27 PM

View PostMason West, on 01 June 2012 - 08:32 AM, said:


I know its Clan but Supernova anyone?

This made me laugh, because I was piloting one in MW4 literally 5 minutes ago.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users