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P!mp My Ride {Mech Optimization Thread}


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#141 Josef Nader

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Posted 26 March 2013 - 10:26 PM

View PostThatDawg, on 26 March 2013 - 07:41 PM, said:

STK-3F

I think my stalker is finally tweaked, but input appreciated


This one is a bit tricky. You've jammed every spare crit slot, and there really isn't anything free.

The most straightforward improvement is to drop case, shave armor off the legs, and up the engine size. This is one of the few instances where it's okay to up your engine to a non-rounded size. You've got tonnage to spare and no critical slots.

As it is, you can't improve on it without changing some stuff around. The one I was happiest with dropped Artemis and added a fourth large laser. Better sustained DPS and slightly worse cooling efficiency.

Alternatively, drop CASE (it's not helping you) and round off the tonnage in your legs to upgrade one of those larges to a large pulse for identical heat efficiency and better sustained DPS for a minor range hit.

#142 Drollzy

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Posted 26 March 2013 - 11:14 PM

Hi Guys how would you optimize this 9m?
http://mwo.smurfy-ne...e04f36e3f991184

#143 Protection

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Posted 26 March 2013 - 11:55 PM

View Postcdrolly, on 26 March 2013 - 11:14 PM, said:

Hi Guys how would you optimize this 9m?
http://mwo.smurfy-ne...e04f36e3f991184


Shaving just a little tiny bit of leg armour got you up to a 370XL (although 2% less heat efficient):
http://mwo.smurfy-ne...ecdba243a7a02a6

Alternatively, you can afford to fit a 300STD engine, slower, but much more durable:
http://mwo.smurfy-ne...5dda3dd06709f12

But two things about this build - first AMS really doesn't need 2 tons of ammunition. The games where you even burn through one whole ton are rare enough, two is overkill for most situations. The other is the SRM6. The SRM6 is going to come out awkwardly, in three separate waves of two missiles at a time. It isn't that bad, but it's a little inefficient, and it means your damage will be less accurate and less focused.


So, throwing out the AMS entirely, and downgrading the SRM6 into a lonely SSRM2, I was able to get up right to a big 375XL engine -- almost 85kph (and even better on heat). Assault mechs dont come much faster than this.
http://mwo.smurfy-ne...7c8c592d81b5cd4

#144 Drollzy

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Posted 27 March 2013 - 01:04 AM

View PostProtection, on 26 March 2013 - 11:55 PM, said:


Shaving just a little tiny bit of leg armour got you up to a 370XL (although 2% less heat efficient):
http://mwo.smurfy-ne...ecdba243a7a02a6

Alternatively, you can afford to fit a 300STD engine, slower, but much more durable:
http://mwo.smurfy-ne...5dda3dd06709f12

But two things about this build - first AMS really doesn't need 2 tons of ammunition. The games where you even burn through one whole ton are rare enough, two is overkill for most situations. The other is the SRM6. The SRM6 is going to come out awkwardly, in three separate waves of two missiles at a time. It isn't that bad, but it's a little inefficient, and it means your damage will be less accurate and less focused.


So, throwing out the AMS entirely, and downgrading the SRM6 into a lonely SSRM2, I was able to get up right to a big 375XL engine -- almost 85kph (and even better on heat). Assault mechs dont come much faster than this.
http://mwo.smurfy-ne...7c8c592d81b5cd4


I like it :) the speed the speeeed!!!! Thanks Protection

#145 Gidonihah

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Posted 27 March 2013 - 01:19 AM

You mean a 380 Engine. Since apperently 375 and 380 weigh the same
AWS-9M

#146 Protection

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Posted 27 March 2013 - 01:48 AM

View PostGidonihah, on 27 March 2013 - 01:19 AM, said:

You mean a 380 Engine. Since apperently 375 and 380 weigh the same
AWS-9M


How did I miss that one.

#147 3Ravens

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Posted 27 March 2013 - 02:09 AM

Hi, any ideas about this?

http://mwo.smurfy-ne...9f2dd9882db62ec

I had more armor and a slaser in the head previously but i found 2 tons of ammo to be a rather tight budget for me.

#148 Protection

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Posted 27 March 2013 - 02:28 AM

View Post3Ravens, on 27 March 2013 - 02:09 AM, said:

Hi, any ideas about this?

http://mwo.smurfy-ne...9f2dd9882db62ec

I had more armor and a slaser in the head previously but i found 2 tons of ammo to be a rather tight budget for me.


You're about fully optimized with that. I would actually recommend a little more armour on the legs -- 23 is actually quite low, and a little less on the arms -- it's only one medium laser; it's not a big deal if an arm gets blown off. Other than that, there is nothing to improve.

You've basically taken the traditional 'Boombox" 4G/4H "Boombox" Hunchback (http://mwo.smurfy-ne...ea6f8830e7d7d62) and given it one medium laser in exchange for one less ton of AC/20 ammunition. It's an alright way to make use of the extra energy hardpoints on the 4H, but you will have to conserve ammo a little and watch your heat.

You could even try for five MLasers if you really wanted to, but it would be really hot, and you wouldn't have nearly as much ammo as you would probably want.

#149 Just wanna play

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Posted 27 March 2013 - 03:22 AM

got another ctf-2x for ya
http://mwo.smurfy-ne...8e0146ead8bf1c9
if anything, i want better cooling, keeping the firepower, see what you can do :)

#150 SoldierHair

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Posted 27 March 2013 - 04:24 AM

View PostThatDawg, on 26 March 2013 - 07:41 PM, said:

STK-3F

I think my stalker is finally tweaked, but input appreciated

http://mwo.smurfy-ne...ccac8abd2da5b13

Hope it isn't too late , but this is what i came up with.You can change the medium laser for 1 more ton of ammo or a tag if you want.

#151 ZeProme

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Posted 27 March 2013 - 04:37 AM

View PostProtection, on 26 March 2013 - 08:23 PM, said:


Centurion looks optimized, although managing four weapon groups wont be easy.

Catapult is very close. Two minor changes. First, the 260XL and 265XL weigh the same, so take the larger one for no tonnage cost. Second, move the ammo away from those side torsos - it's a ticking time bomb ready to kill your mech in there. In the arms/legs, worst case scenario you lose the limb, but survive.

http://mwo.smurfy-ne...25fe62e59c20833

Ah, many thanks!

#152 MustrumRidcully

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Posted 27 March 2013 - 05:25 AM

Wow, this thread got big fast, didn't it.

#153 Josef Nader

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Posted 27 March 2013 - 06:11 AM

View PostJust wanna play, on 27 March 2013 - 03:22 AM, said:

got another ctf-2x for ya
http://mwo.smurfy-ne...8e0146ead8bf1c9
if anything, i want better cooling, keeping the firepower, see what you can do :)


That's as maximized as you're going to get without sacrificing weapons, honestly.

This is what I cooked up.
Shed off a large laser, up the engine to a 225, and add two more tons of AC20 ammo (I've found that 2 tons isn't nearly enough to get me through a match, but that might be me. Better speed, significantly better heat dissapation, notablty better sustained damage output, and more ammunition. Lower burst damage, but it can stay in the fight longer.

Alternatively, you might want to consider dropping the AC20 to an AC10 and upping the engine to a 225. 2 tons of AC10 ammo will last you a fight, and it has the added benefit of minmaxing for 450m, giving you the freedom to skirmish with enemies at standoff range. You sacrifice burst, but you get better damage output and heat management.

It's really a matter of preference. Your build is as solid for what it is, but it is going to overheat like a champ. You just can't squeeze that much firepower onto a mech that small and not melt yourself.

#154 That Dawg

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Posted 27 March 2013 - 06:21 AM

View PostProtection, on 26 March 2013 - 07:59 PM, said:


That CASE isn't doing anything -- plus CASE doesn't help in any way with an XL engine. And you have a ton left over with 2 criticals unused.

So with 1.5 tons you could cram in an AMS, move the laser to the right torso from the left, and move the heatsinks around for room. Or you could strip 8 points from each leg and go for a 310XL for that speed.

But yes, you're pretty much good to go. The one point of concern is that SRMs on a Stalker usually mean you are brawling, and brawlers usually don't like to run XL engines, because it makes them rather fragile. It's a personal preference, but be sure to be careful about those side torsos.


thanks ditched case, shuffled armor around, went with pulse mediums, on the mech lab it "looks" better
Had to keep on ERPPC as all battles seem to start further out and wind up on the same street.
STK-3F

View PostSoldierHair, on 27 March 2013 - 04:24 AM, said:

http://mwo.smurfy-ne...ccac8abd2da5b13

Hope it isn't too late , but this is what i came up with.You can change the medium laser for 1 more ton of ammo or a tag if you want.


too late?? Ok, when I start getting 1000 damage and never loose, THEN its too late, LOL, till then, I can use all the help I can get
thanks in advance

#155 Tyzh

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Posted 27 March 2013 - 06:27 AM

View PostJust wanna play, on 27 March 2013 - 03:22 AM, said:

got another ctf-2x for ya
http://mwo.smurfy-ne...8e0146ead8bf1c9
if anything, i want better cooling, keeping the firepower, see what you can do :)


I notice you mentioned mixing your ammo to be better before (like it is in that design), rather than having all the AC20 ammo in one leg and the SRM ammo in the other. I would like to point out to you that that's not exactly true all of the time. If you refer to here it explains the order that your mech uses the ammo put in it. To put that in context, here's a hypothetical situation:

Lets say it's part way through a match, and you've used half of your ammo for both guns. You've just gotten legged. If you had all the AC ammo in the right leg and all the SRM ammo in the left, you lose the weapon for whichever leg is destroyed. But you keep the other weapon. 100% of the time you are left with at least one weapon system. With your mech's ammo the way it is (mixed), if you lost your Left Leg, you'll have ammo for both of your guns still which is awesome. If, however, you lose your Right Leg you'll lose all the ammo for all of your guns. It's a gamble. Just want to make sure you are aware of that.

As for making that design more heat efficient, I can't. It's as optimized as it'll really get with that much firepower on a mech that size. (Except you have AC10 ammo instead of AC20 ammo. :D) If you really want better sustained DPS/heat efficiency you'll have to take some guns off. There's Josef's suggestions, but the best I can think to do with it would be to give up the large lasers all together and go full brawler.

http://mwo.smurfy-ne...2444cd661a8013d

It's faster, more heat efficient, and has better sustained DPS at the cost of range and alpha-damage.

Edit: I just had an epiphany. If you really want to keep the firepower the way it is, the design could be improved by moving it to a new chassis!

http://mwo.smurfy-ne...0b3cf4913af7297

Switching from a CTF-2X to an AS7-D lets you keep all of the weapons, move faster, have more ammo, more heat sinks, and more armor.

Edited by Tyzh, 27 March 2013 - 09:06 AM.


#156 Josef Nader

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Posted 27 March 2013 - 09:35 AM

Yeah, you're cramming an assault mech onto a heavy mech. You gotta make cuts somewhere, or you have to gain some weight. :)

#157 Just wanna play

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Posted 27 March 2013 - 09:58 AM

well, this mech is actually my mini-atlas, couldn't afford an atlas when i bought it, so i went for the next best thing, working on getting the money now, i am just trying to get my brawling ctf some long range weapons for maps like the new desert one, how about this?

http://mwo.smurfy-ne...83c817fd5d6043c

wow, i actually put in ac/10 ammo on the other :/

what atlas variant would you recommend for extreme firepower and lots of brawling??? any have more torso twist then the others??

i have my eye on the D, unless ecm is really worth it, any opinions???

#158 Josef Nader

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Posted 27 March 2013 - 10:10 AM

View PostJust wanna play, on 27 March 2013 - 09:58 AM, said:

well, this mech is actually my mini-atlas, couldn't afford an atlas when i bought it, so i went for the next best thing, working on getting the money now, i am just trying to get my brawling ctf some long range weapons for maps like the new desert one, how about this?

http://mwo.smurfy-ne...83c817fd5d6043c

wow, i actually put in ac/10 ammo on the other :/

what atlas variant would you recommend for extreme firepower and lots of brawling??? any have more torso twist then the others??

i have my eye on the D, unless ecm is really worth it, any opinions???


Is 2 tons of AC20 ammo enough? That's only 14 shots from your big gun.

Also, it's always, always, always a better idea to get to a 250 engine if you can. The first 10 in-engine heat sinks (the ones that come with any engine above a 250) count for true doubles, whereas external heat sinks only count for 1.4. A 245 + 1 external = 9 heatsinks at 2.0 and 1 heatsink at 1.4 for 19.4 single heat sinks. A 250 with no external heat sinks gives you 20 single heat sinks worth of cooling for a half ton difference.

As long as you can manage the 4 weapon groups, it's pretty much the same 2X cataphract I ran while I was getting my elites. It's got a little of something for every situation, which is important for pugging effectively.

Any Atlas you get is going to have insane firepower. It's what the Atlas is good at. The D is my personal favorite, but most Atlas jockies swear by the D-DC and not because of ECM. The three missile hardpoints give you a pretty terrifying SRM shotgun, even after the nerfs. The RS is fun if you like energy weapons (I don't, but that's a personal thing). The K is pretty much trash, as there's nothing it can do that the AS7-D can't do better for cheaper.

Edited by Josef Nader, 27 March 2013 - 10:12 AM.


#159 Just wanna play

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Posted 27 March 2013 - 10:24 AM

well, i did notice the 350 is 1.5 tons heavier, which is almost enough to add in two external doubles, which is still better then one double, but i guess i can still just put in the 350 lighten it up a bit and slap in another heat sink

is the ks double ams worth it? i used to think that, but now lrms are nerfed, so maybe not, and does the command console do anything yet?? you know how the d has dual ballisic slots? have you tried dual lbx-10s in there yet??? i want to put those on my future atlas, for extreme brawling power, but im unsure how well that would work

atlas looks like what i have now, but a few more hard points, and a lot more tonnage to play with

#160 Just wanna play

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Posted 27 March 2013 - 10:28 AM

here is my ctf with a 250 engine:
http://mwo.smurfy-ne...4321fd116b348da

245 plus a heat sink and some armor weighs as much as the 250, so its speed vs armor, and the heat dissipation stayed at 30% :/





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