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P!mp My Ride {Mech Optimization Thread}


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#41 Protection

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Posted 25 March 2013 - 06:01 PM

View PostJust wanna play, on 25 March 2013 - 05:36 PM, said:

wanna see what you can do with my cataphract????
http://mwo.smurfy-ne...789a801395827aa


That's pretty much functionally optimized as it is going to get. My only suggestion would be to shave some armour off the legs and the (not too important) right arm to fit in one more ton of ammunition, since you are not carrying very much.

Also, minor annoyange, but the arm mounted missile launchers are (4) launchers - meaning your 2xSRM6 salvo will come out in a volley of 8 missiles and then 4 more missiles - not the worst thing but a little awkward.

The one last thing is the CASE. A lot of people don't bother with it, and I don't know if it fits this design all that well. If you suffer an ammunition explosion, the mech survives, but you lose your side torso. And since your ammunition was all in that torso, you AC/20 is no longer usable, meaning all you have left are a pair of medium pulse lasers.

If you are alright with letting me reduce the leg and arm armour just a little, and drop the CASE, I can squeeze in more ammunition by doing it like this: http://mwo.smurfy-ne...1feee8f6c3d404f

Head ammunition gets used first, so it is almost never an issue, and by keeping ammunition in the legs, you pretty much nullify the risks of the ammunition explosion. If you are taking critical hits to the leg - then you are probably on the verge of losing the leg already - so it is unfortunate, but not that huge a deal, since you will probably be alright after (albeit legged).

Again, though, it is totally up to you and how you want to do it.

EDIT:

One other idea -

Normal Medium Lasers are about 80% as effective as Medium Pulse Lasers for DPS, but at half the tonnage - making them one of the best value weapons in the game. If you consider switching, you can get to a bigger engine with more heat efficiency:

http://mwo.smurfy-ne...8075c2f2dfd9739

Although the alpha strike will be a little less powerful.

Edited by Protection, 25 March 2013 - 06:12 PM.


#42 Just wanna play

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Posted 25 March 2013 - 06:16 PM

the right arm is kinda helpful since it has more range of motion then the torso mounted laser, letting it hit opponents the other lasers can't, and yeah, i know the srm thing is kinda awkward but it works

heres a mix of your design and mine
http://mwo.smurfy-ne...76ee267421c53cb
more srm ammo, keeps max arm armor (those tend to take a lot more dmg then the legs), also moved 1 heat sink into the LT so i keep it if i loss my arm

overall how would you rate this set up for a brawler cataphract?? people say its the wrong mech for that kind of build

http://mwo.smurfy-ne...76ee267421c53cb

first link no good

#43 Protection

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Posted 25 March 2013 - 06:18 PM

View PostJust wanna play, on 25 March 2013 - 06:16 PM, said:

the right arm is kinda helpful since it has more range of motion then the torso mounted laser, letting it hit opponents the other lasers can't, and yeah, i know the srm thing is kinda awkward but it works

heres a mix of your design and mine
http://mwo.smurfy-ne...76ee267421c53cb
more srm ammo, keeps max arm armor (those tend to take a lot more dmg then the legs), also moved 1 heat sink into the LT so i keep it if i loss my arm

overall how would you rate this set up for a brawler cataphract?? people say its the wrong mech for that kind of build

http://mwo.smurfy-ne...76ee267421c53cb

first link no good


It's a fine design and the 2X is a decent Cataphract. It should be a very menacing brawler, and anything short of an Atlas or Stalker will have a hard time facing it in a close space.

#44 Just wanna play

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Posted 25 March 2013 - 06:24 PM

:)

kinda suck having a **** pit in the middle of the torso tho, every shot blinds you :/

cockpit

especially on night maps

should i put more armor on to the front of the ct? armor seems to be its shortcoming, and not many ways around that

#45 Marik Steele

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Posted 25 March 2013 - 06:53 PM

Would you kindly tell me how to improve FANG ?

Goal is to make an extreme-short-range build with absolutely no regard to middle or long range.

I'd be more than happy to swap out more of the MPLs for flamethrowers if they did more respectable damage.
I'd also be more than happy to change up the engine or weapon loadout to support heatsinks, BAP, etc., again all in support of making a good short-range build.

I have more than enough CBills to buy any engine that would fit in this thing, but not enough to afford trial&error guessing at engines.


[edit]Or better yet, swapping out the AMS for machinegun: FANG

Edited by Marik Steele, 25 March 2013 - 06:58 PM.


#46 Protection

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Posted 25 March 2013 - 07:08 PM

View PostMarik Steele, on 25 March 2013 - 06:53 PM, said:

Would you kindly tell me how to improve FANG ?

Goal is to make an extreme-short-range build with absolutely no regard to middle or long range.
I'd be more than happy to swap out more of the MPLs for flamethrowers if they did more respectable damage.

I have more than enough CBills to buy any engine that would fit in this thing, but not enough to afford trial&error guessing at engines.


[edit]Or better yet, swapping out the AMS for machinegun: FANG



By dropping the AMS (missiles are really weak right now) and taking away just a couple points of leg armour, I was able to give you more speed and a lot more heat efficiency: http://mwo.smurfy-ne...3bebfb618b1f2c2

Alternatively, you can dump the AMS and go for big speed: http://mwo.smurfy-ne...913e785e413a94c


If you feel that the AMS is too important, and must remain intact then there isn't a whole lot of other options. You could lower the leg armour down to 47 per leg, and add a heatsink to the engine, especially since 0.44 tons left unused feels like a bit of a shame.

#47 Agent KI7KO

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Posted 25 March 2013 - 08:34 PM

Curious to see what you can do with these two AS7-RS
http://mwo.smurfy-ne...f11ddfe2c1f5cbe
http://mwo.smurfy-ne...290d5866c8d60b9

These CPLT
C1: http://mwo.smurfy-ne...72130bb25016670
C4: http://mwo.smurfy-ne...2c3647a2a729144
C4: http://mwo.smurfy-ne...d564a4f364ed005
K2: http://mwo.smurfy-ne...3283ca55d2b754a

Jagermechs:
http://mwo.smurfy-ne...8c265a912d9562f
http://mwo.smurfy-ne...43b071bd8a862a6


No need to do all of them, just pick the ones you think are the the worst and go from there.

Edited by Afoxi, 25 March 2013 - 08:36 PM.


#48 Hawkwings

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Posted 25 March 2013 - 08:55 PM

In order:


Atlas-RS
http://mwo.smurfy-ne...f994eebc8495525
Dropped CASE and half a ton of armor to fit in another heat sink.

http://mwo.smurfy-ne...0b14d3f398e1673
Dropped CASE, shuffled around ammo, and fit another heat sink. LRM15 + LRM5 is better than LRM20 because it's two things that need to be critted out instead of 1.


Catapults:
http://mwo.smurfy-ne...8a903c65bf90835
Upgraded to an XL300 engine, added endo-steel, added TAG. You want TAG, really.

http://mwo.smurfy-ne...c1d2d0c802e0d28
Endo, XL300. Consider getting a TAG.

http://mwo.smurfy-ne...5b1ca2929d35f53
Endo, XL300, ammo moved to better locations (they'll be trying to shoot your ears off, don't want ammo explosions), medium pulse instead of medium.

http://mwo.smurfy-ne...7646aa9efdb656a
Not that much improved. Maxed out engine, medium lasers instead of medium pulse (the extra range is nice), more leg armor. Honestly the design you have is fine though.

Jagers
http://mwo.smurfy-ne...1c0de82828c3bcb
Endo, XL300, ammo moved. LRM15 + LRM5 is better than LRM20 because it's two things that need to be critted out instead of 1.

http://mwo.smurfy-ne...26878a579745e0e
Endo, XL300.

#49 Frosty Thundertrod

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Posted 25 March 2013 - 08:59 PM

AWS-8T Currently my favorite assault Mech. ILYA MUROMETS My favrate Mech in the game

Edited by Frosty Thundertrod, 25 March 2013 - 09:07 PM.


#50 Hawkwings

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Posted 25 March 2013 - 09:08 PM

View PostFrosty Thundertrod, on 25 March 2013 - 08:59 PM, said:

AWS-8T Currently my favorite assault Mech.
I applaud your purity of purpose. Though may I suggest the AWS-9M for maximum hilarity?

http://mwo.smurfy-ne...56ec7ed2abb21f8

Medium lasers and Large pulse synergize very well, maximum XL engine for speed speed and more speed. Left arm unarmored because you don't need it. It's hot but not unmanageable. Run in, pewpew, run away.

I don't know what to do with that Ilya.

#51 Protection

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Posted 25 March 2013 - 09:10 PM

View PostAfoxi, on 25 March 2013 - 08:34 PM, said:

Curious to see what you can do with these two AS7-RS
http://mwo.smurfy-ne...f11ddfe2c1f5cbe
http://mwo.smurfy-ne...290d5866c8d60b9


There is no total optimization that I can do for these Atlas builds - they are about as optimized as they can be for their loadout.

I can offer a couple ideas, but they come with a possible tradeoff.

The first Atlas can be made to go faster, but at the cost of a little heat efficiency: http://mwo.smurfy-ne...40df5f42aba18ca
I figured this might be alright - since it doesn't seem like a hot build, and you wouldn't likely use LRMs at the same time you are using AC/20 and Medium Lasers.


Same deal with your other Atlas - sacrifice about 4% heat efficiency for more speed and a little more ammo as well:
http://mwo.smurfy-ne...55a5bc28e99196e

Just some possibilities to consider.


Quote



I was able to totally improve 2 of the 4 Catapults, and offer an option for the third.


C1 Optimized: http://mwo.smurfy-ne...e3a3ceb34e2c10d
Basically the same but with much more speed.

C4 Optimized: http://mwo.smurfy-ne...4072b9533296cf6
Little more speed, little more armour.

C4 #2 : http://mwo.smurfy-ne...7f6e257b2d7fabd
It's not perfect - it is a tiny bit hotter than your first one (43% vs 47%) but over 12 kph faster.

K2 is about as good as it can get with that loadout - although the BAP is a little weird.



Quote




Totally optimized both Jagers to go much faster. Everything else is identical (including heat).

JM6-A Optimized: http://mwo.smurfy-ne...5a8c8a341bcdad6

JM6-DD Optimized: http://mwo.smurfy-ne...918cd2e8a024044

#52 Protection

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Posted 25 March 2013 - 09:16 PM

View PostFrosty Thundertrod, on 25 March 2013 - 08:59 PM, said:

AWS-8T Currently my favorite assault Mech. ILYA MUROMETS My favrate Mech in the game


These two designs are about as optimized as they can get without altering the loadout. Nothing I can offer on those.

#53 Agent KI7KO

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Posted 25 March 2013 - 10:25 PM

View PostHawkwings, on 25 March 2013 - 08:55 PM, said:


View PostProtection, on 25 March 2013 - 09:10 PM, said:



Whelp, I'll be buying a few more XL300 engines i guess.

#54 Lyff

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Posted 25 March 2013 - 11:48 PM

http://mwo.smurfy-ne...339053b69c4ce24

My favorite assault mech, around 1000 damage before the lrm nerf, I kill so many atlas by running on them with lrm30/4LL combo, but It's not viable anymore, I make only 600 damage.

http://mwo.smurfy-ne...3c5b71d1a9375e3
It was my favorite heavy, but since the srm nerf I loose firepower, any way to recover the srm firepower with an other weapon?

Edited by Lyff, 25 March 2013 - 11:49 PM.


#55 gabgrave

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Posted 26 March 2013 - 12:14 AM

Trying to go with a Gatling Jager with 6x AC2, but seem to keep running into ammo problems. Any ideas if I should drop armor or speed to get more ammo? I think I would run through it in 25 secs in this built.

http://mwo.smurfy-ne...79d0648a72d4cfb

Edited by gabgrave, 26 March 2013 - 12:15 AM.


#56 Shock4ndAwe

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Posted 26 March 2013 - 12:15 AM

Link is fixed. >.> Hey guys, would you kindly p1mp my load-out?

http://mwo.smurfy-ne...41e1e29b1d96fdf

I run the STK-5S. So far I'm pretty effective.I can usually churn out a couple kills in every match. If I'm not so lucky I usually get my torsos blown off and end up running around trying to catch enemy fire for my team-mates.

Is there anything I can do to improve this load-out? My main issue is heat, yet I'm not really sure what I could possibly change up without losing my firepower.

I'm an opportunist. If I have to pick at targets from range, I will. If I need to get closer because I smell blood, I will. I don't normally get the chance to spam too much LRMs, but they have come in handy for me in a couple of matches.

I do have about 5000 mech XP for this guy already and haven't bought any of the basic upgrades. I was thinking of getting Cool Run and Twist Speed, for starters.

Any advice would be appreciated!

Edited by Shock4ndAwe, 26 March 2013 - 01:22 AM.


#57 Protection

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Posted 26 March 2013 - 12:33 AM

View PostLyff, on 25 March 2013 - 11:48 PM, said:

http://mwo.smurfy-ne...339053b69c4ce24

My favorite assault mech, around 1000 damage before the lrm nerf, I kill so many atlas by running on them with lrm30/4LL combo, but It's not viable anymore, I make only 600 damage.

http://mwo.smurfy-ne...3c5b71d1a9375e3
It was my favorite heavy, but since the srm nerf I loose firepower, any way to recover the srm firepower with an other weapon?



Think you are pretty well optimized here.

You could lose the BAP and go for a 250 STD engine (and gain a little more armour), but it's only about 2.3 kph faster. It seems somewhat hot and slow, but it's about as optimized as it will ever get with that equipment.

The thing that bothers me about the Dragon is the weird mix of both a Large Pulse Laser and a Large Laser - it seems like you will end up spraying damage to more places than you want to. But you're only going to be able to move up to an 310XL engine by switching to 2x Large Laser instead, so it isn't a big gain, but just an idea to consider. Otherwise, there's not much I can offer here.

Maybe something like this: http://mwo.smurfy-ne...933998cdbe772d5
Bring the two lasers into synch with each other, downgrade the SRM8 to an SRM6, and buff the armour and engine. The 1N doesn't give you many hardpoints to work with.



View Postgabgrave, on 26 March 2013 - 12:14 AM, said:

Trying to go with a Gatling Jager with 6x AC2, but seem to keep running into ammo problems. Any ideas if I should drop armor or speed to get more ammo? I think I would run through it in 25 secs in this built.

http://mwo.smurfy-ne...79d0648a72d4cfb


The real problem with the 6xAC/2 Jager is that you are trying to spend 36+ tons on weaponry (plus ammo) on a 65 ton mech, so it just doesn't have the tonnage needed to translate well. The 6 AC/2 Jager is almost always doomed to be a joke build.

I was able to get you a little more speed and ammunition, and make your amour a little bit better: http://mwo.smurfy-ne...780727c8312ae1d
It's a small improvement, but it'll work a little better. Always get Endo Steel before ferro fibrous - Endo is always the better deal.

On the other hand, a 5 AC/2 Jager is possible without being so ruinous to your speed and armour - and can even have some kicker weapons (or take them out for even more ammo): http://mwo.smurfy-ne...10fb4a7e60637b3



View PostShock4ndAwe, on 26 March 2013 - 12:15 AM, said:

Hey guys, would you kindly **** my load-out?

http://mwo.smurfy-ne...2c41645f08dbbaa (For some reason it says 1 of 2 heatsinks in the engine, when in fact I have 2 of 2 in the mech lab load-out screen)



Think your link is broken at the moment.

#58 TechKnight1337

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Posted 26 March 2013 - 12:43 AM

My DRG-1C does well, but not great. I'm considering dropping down to the XL350 to lose a little speed and go for 4xLLs. Thoughts or suggestions?

#59 Phaesphoros

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Posted 26 March 2013 - 12:48 AM

View PostProtection, on 26 March 2013 - 12:33 AM, said:

On the other hand, a 5 AC/2 Jager is possible without being so ruinous to your speed and armour - and can even have some kicker weapons (or take them out for even more ammo): http://mwo.smurfy-ne...10fb4a7e60637b3

You might want to use a XL255 instead of the XL250. Same weight, slightly more speed.

#60 Protection

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Posted 26 March 2013 - 01:04 AM

View PostTechKnight1337, on 26 March 2013 - 12:43 AM, said:

My DRG-1C does well, but not great. I'm considering dropping down to the XL350 to lose a little speed and go for 4xLLs. Thoughts or suggestions?


It's decently optimized in its current state - there's no 'total' improvement to offer.

Well, one thing, and a few ideas: First thing is first - we can strip some tonnage off of the ballistic arm. There's no reason an empty arm needs full armour. If there's no gun inside it's just a (small) meatshield, and can easily lose half or more of its armour to give you more tonnage to play with.

The 360XL isn't actually that bad of a deal -- you only get 1.5 tons by switching to a 350XL, and lost almost 3kph, so it's not a terrible deal either way. It's much more dramatic for STD engines.

With a 350XL and 4 LLas you will still be fast, but also quite hot: http://mwo.smurfy-ne...94dbd6cefb0cd7b

If you go for a 325XL you would be much cooler, but also 10kph slower: http://mwo.smurfy-ne...5ca0e4e2744f078

Or you could ditch the SRM6 and keep the big engine and have more reasonable heat: http://mwo.smurfy-ne...41a3d64be3c560a


View PostPhaesphoros, on 26 March 2013 - 12:48 AM, said:

You might want to use a XL255 instead of the XL250. Same weight, slightly more speed.


Yes, do the 255XL. This is the engine weirdness I talked about (but apparently failed to catch).





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