Jump to content

P!mp My Ride {Mech Optimization Thread}


981 replies to this topic

#781 Chalkman

    Member

  • PipPip
  • 32 posts
  • LocationWashington DC

Posted 18 May 2013 - 05:38 PM

View PostDie Primate Die, on 18 May 2013 - 02:07 PM, said:

If you p!mp this, leave my rifle, there are many like it, but this one is mine.

http://mwo.smurfy-ne...44fe0bf95e46995

First off, BAP won't counter ECM if you also put ECM on a mech, so only take the ECM. That saves you 1.5 tons there.

Second, I would drop one SRM6 launcher down to a SRM4, because then you can launch all 16 missiles at once with your tubes, otherwise you are stuck firing two missiles after the others have fired.

Your mech also runs very cool. This is fine if you like it that way, but you can get more out of the mech if you let yourself run a bit hotter. Above 40% I find usually runs fine on the majority of mechs.

Finally, you might consider removing AMS for now. I wouldn't actually do this because AMS will be useful again when LRMs are buffed, but for now you can probably live without it.

Here is one take with pulse lasers in the arms and a 325 engine:
http://mwo.smurfy-ne...218417acdda17f3

Here's one with the same loadout (a ton less Gauss ammo) but 340 engine:
http://mwo.smurfy-ne...7b7e14190b799af

Same as last, but with no AMS, -1 DHS and 350 engine:
http://mwo.smurfy-ne...cd1259f1bdd268b

#782 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 18 May 2013 - 06:11 PM

View PostChalkman, on 18 May 2013 - 05:38 PM, said:



Second, I would drop one SRM6 launcher down to a SRM4, because then you can launch all 16 missiles at once with your tubes, otherwise you are stuck firing two missiles after the others have fired.


unless this was recently changed, the tube count for how many missiles at once can be fired is per launcher, not total so he is fine wit srm 6s

also its not necessarily a bad idea to use ecm and bar because the ecm can still keep you concealed while bar would prevent others from staying concealed and if they set their ecm to counter you still have a bar, personally i would consider using the bar and losing the ecm

#783 xtase

    Member

  • PipPip
  • Bridesmaid
  • 29 posts
  • LocationCanada

Posted 19 May 2013 - 02:39 PM

CTF-2X with 5x LL running stock engine (price is a concern, XL $$$$$)

http://mwo.smurfy-ne...7f7e66f03b4aa35

Would there be a way to make this a bit better without dropping too many C-Bills for an XL engine ? Maybe change a couple LLs to something else, not sure, first Heavy Laser Boat.

#784 SaRg3nT1

    Member

  • Pip
  • Knight Errant
  • 17 posts
  • LocationThe land of Oz

Posted 19 May 2013 - 03:24 PM

CTF-3D

Just posting this here 'cause i want to see if there's anything to be improved upon.

#785 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 19 May 2013 - 05:00 PM

View Postxtase, on 19 May 2013 - 02:39 PM, said:

CTF-2X with 5x LL running stock engine (price is a concern, XL $$$$$)

http://mwo.smurfy-ne...7f7e66f03b4aa35

Would there be a way to make this a bit better without dropping too many C-Bills for an XL engine ? Maybe change a couple LLs to something else, not sure, first Heavy Laser Boat.

pretty much optimized, although you could consider taking out 3 heat sinks, putting in ferro armor then adding a std 300 engine then putting in 2 hs into the slots in it, loss of 3% heat eff but you gain around 5kph to your top speed and also turn your torso faster and move your arms faster, just an alteration and not a straight up change

http://mwo.smurfy-net.de/mechlab#i=41&l=82b10f82d8f5c82c5795e09be3581591732182ff

Edited by Just wanna play, 19 May 2013 - 05:25 PM.


#786 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 19 May 2013 - 05:43 PM

View PostSaRg3nT1, on 19 May 2013 - 03:24 PM, said:

CTF-3D

Just posting this here 'cause i want to see if there's anything to be improved upon.

seems fine, although i would recommend taking one of the uac5 ammos and putting it in the head, then your are less likely to have ammo get hit if some1 takes the armor off of your arm

could consider taking that uac5 out and putting in an ac5 (or taking out ac10 and putting in lbx10 to gain a ton if you tend to use it up close anyway, or both to gain 2 tons) to save a ton then put in a 320 engine (or 325 if you remove some armor) or add some heat sinks, up to you really just alterations worth considering

Edited by Just wanna play, 19 May 2013 - 05:45 PM.


#787 AYF 001

    Rookie

  • 7 posts

Posted 19 May 2013 - 06:51 PM

Ok, so here's the RS I'm thinking about building:

http://mwo.smurfy-ne...a493557a2232ac3

Since LRM's should be getting fixed soon, I would think they should be more useful than they've been lately, but I'm willing to make room for the new BAP come Tuesday. Also not sure about that .81 tons left, since I have max armor and no slots left.

#788 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 19 May 2013 - 06:53 PM

View PostAYF 001, on 19 May 2013 - 06:51 PM, said:

Ok, so here's the RS I'm thinking about building:

http://mwo.smurfy-ne...a493557a2232ac3

Since LRM's should be getting fixed soon, I would think they should be more useful than they've been lately, but I'm willing to make room for the new BAP come Tuesday. Also not sure about that .81 tons left, since I have max armor and no slots left.

well without changing anything really, if you wont to take advantage of the.81 tons you can strip some armor and put in a slightly bigger engine
http://mwo.smurfy-ne...46c6104d75173b1
also put both heat sinks in the torso so you dont loss them if u loss the arm

just so ya know its not recommended to put xl engines in assualts

Edited by Just wanna play, 19 May 2013 - 06:55 PM.


#789 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 19 May 2013 - 06:57 PM

sure you dont want to put in srms instead of lrm??? lrms are only getting a pseed boost and atlases arent really the mechs you use lrms with

#790 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 19 May 2013 - 07:04 PM

overall if you are new to this game i wouldn't recommend you get an atlas, or any assualt really, i recommend a medium or light because that will teach you the basics of controlling and setting up mechs and most new player are not ready for an atlas, i personally started with lights then worked my way up to mediums then heavy (havent even bought an assault yet)

you should try the trials and see which you like, especially the hunch back, thats a good mech for new payers, especially the 4sp (thats was my learners mech, was many peoples mech for really learning how 2 play )

#791 AYF 001

    Rookie

  • 7 posts

Posted 19 May 2013 - 07:10 PM

View PostJust wanna play, on 19 May 2013 - 06:57 PM, said:

sure you dont want to put in srms instead of lrm??? lrms are only getting a pseed boost and atlases arent really the mechs you use lrms with

I thought about SRM's and a STD engine, but my DC has both of those already, and I wanted to try a different build with a more mid-long range emphasis.

Edit: I've had the game since September, but mainly lurked on the forums until now obviously.

Edited by AYF 001, 19 May 2013 - 07:13 PM.


#792 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 20 May 2013 - 03:26 AM

View PostAYF 001, on 19 May 2013 - 07:10 PM, said:

I thought about SRM's and a STD engine, but my DC has both of those already, and I wanted to try a different build with a more mid-long range emphasis.

Edit: I've had the game since September, but mainly lurked on the forums until now obviously.

ahh ok good so in that case
if you wont to take advantage of the.81 tons you can strip some armor and put in a slightly bigger engine, also should put as many heatsinks as possible in the torso


now on to weaponry, sure you want to use those large pulse laserz?? if your staying at medium-long ranges you might be better off with just 4 large laser or even 2 er large laserz (extended range sure is nice on alpine) and 2 regular large laserz, will also save u 4 tons


heres your build with more speed and rang (thx to regular large laserz) also put in bap and put in an lrm10 (9 launcher tubes so not that bad only 1 spare rocket
i say consider, or at least try, er large laserz
http://mwo.smurfy-ne...e067bbc44f79aa7

could also lower engine size/reduce armor/etc and add Artemis to your original lrm5s

#793 Kataiser

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 96 posts

Posted 21 May 2013 - 01:12 PM

View PostDelchev, on 18 May 2013 - 11:14 AM, said:


It is optimized in principle. However, to my taste, I would get rid of AMS (at least for now, while missiles are ****) and take XL300, or additional heat sinks instead. You decide which is more important for you. I would also check whether you really need that much ammo. Try to check like 10 matches and see how much ammo you have by the end of every match. Maybe you can cut on 1 or 2 tons of ammo. Maybe you need all of it...


Tested without AMS and tested with lower ammo counts. Even with today's LRM buff, it looks like the AMS isn't always useful enough to justify the weight, so I'll definitely consider dropping that. As for the ammo, I can't really run with less. I use most of it and I'm averaging about 700-850 damage per game with the ammo and that drops to about 550-700 without it. Thanks for the help with that.

#794 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 21 May 2013 - 05:56 PM

View PostKataiser, on 21 May 2013 - 01:12 PM, said:


Tested without AMS and tested with lower ammo counts. Even with today's LRM buff, it looks like the AMS isn't always useful enough to justify the weight, so I'll definitely consider dropping that. As for the ammo, I can't really run with less. I use most of it and I'm averaging about 700-850 damage per game with the ammo and that drops to about 550-700 without it. Thanks for the help with that.

funny how that works, lrms are moving faster and ams destroys them faster (more damage now), wonder if its getting harder for it to hit them

#795 Nex Descript

    Rookie

  • 8 posts

Posted 22 May 2013 - 07:59 AM

http://mwo.smurfy-ne...ddb49624da8081f

This is from the Run Hot or Die thread. I'm wondering if the mechs that are viable in competitive play are good in pugs. I mean, they are optimized for a team that generally has all of their bases covered.

What say you all?

#796 Delchev

    Member

  • PipPipPipPipPip
  • 138 posts

Posted 22 May 2013 - 08:46 AM

View PostNex Descript, on 22 May 2013 - 07:59 AM, said:

http://mwo.smurfy-ne...ddb49624da8081f

This is from the Run Hot or Die thread. I'm wondering if the mechs that are viable in competitive play are good in pugs. I mean, they are optimized for a team that generally has all of their bases covered.

What say you all?


I would exchange one ton of ammo and 16 armor points from wherever you feel like to upgrade all three small lasers to med lasers.

#797 sweetsedation

    Rookie

  • 4 posts

Posted 24 May 2013 - 12:08 AM

hi, would like some advice/suggestions/opinions on my build. recently switched from a 2xLL 2xLPL to this.
http://mwo.smurfy-ne...322e4cf4c7b1750
that said, i really miss the LPLs but i cant find any other alternative if i want that gauss and 2LLs for long/medium range combat.

Edited by sweetsedation, 24 May 2013 - 12:11 AM.


#798 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 24 May 2013 - 07:58 PM

View Postsweetsedation, on 24 May 2013 - 12:08 AM, said:

hi, would like some advice/suggestions/opinions on my build. recently switched from a 2xLL 2xLPL to this.
http://mwo.smurfy-ne...322e4cf4c7b1750
that said, i really miss the LPLs but i cant find any other alternative if i want that gauss and 2LLs for long/medium range combat.

well unless you want to be as slow as an atlas, you wont be able to get 2 lpl 2 ll and a guass but...

if you like the closer range firepower and precision of pules what about considering using medium pulses?
http://mwo.smurfy-ne...8a424289ee84c7a

also about your original set-up i recommend either putting one of the ll in the empty arm because they offer better aiming angles then torso mounted weapons, or at least put one of the mediums in the other arm so the weapons arent focused in one spot like that

i personally prefer higher burst closer range weapons (like pulse laserz) on the arms while longer range weapons on the torso (especially on the phract where torso energy weapons are higher up while the gorilla arms drag on the ground

Edited by Just wanna play, 24 May 2013 - 08:00 PM.


#799 sweetsedation

    Rookie

  • 4 posts

Posted 25 May 2013 - 01:14 AM

thanks for the reply! really appreciate it.
guess i've never had any experience with the MPL due to it's relatively short range but i'll give it a go!

#800 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 25 May 2013 - 05:27 AM

View Postsweetsedation, on 25 May 2013 - 01:14 AM, said:

thanks for the reply! really appreciate it.
guess i've never had any experience with the MPL due to it's relatively short range but i'll give it a go!

yeah start to loss damage past 180m (max range is like 370m) but they do help against lights and other mechs that get in close, i used to put one in the arm on my 2x





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users