Major Bonerdonor, on 05 June 2013 - 12:16 PM, said:
Am working on mastering third atlas and came up with this. It doesn't look right in the mechlab tho. I guess I figured I wanted to keep some LRM for range threat as I close slowly then it took off from there.
AS7-D
Eh.. maybe I'll try it and see what happens.
well ok then first off imo you need to do something about that ammo location because you have the ams amo (which explodes and does 24 dmg) in a better protected area then the 2nd ton of lrm ammo that explodes for 324 and is also less likely to be used up (personally imo you should put the ams ammo in the arm because that alone can absorb the ammo explosions dmg but it will also be more likely to be lost because its easier for a limb to be shot as then a torso and you would have to put it in the other arm meaning losing either arm makes the ams useless)
http://mwo.smurfy-ne...73cc0a3f43c7eea
also want to just say that the atlas D and D-DC have 10 launcher tubes to fire the lrms out of so if you go down to an lrm 10 it will fire in one salvo (more likely to not waste ammo because it can be less accurate and am can shoo more of them down also if you are in the middle of firing the 2nd salvo and you loss the lock they just fire at the ground, lower amount of salvos require a shorter time to lock on and be fired) and if you bump it up to an lrm20 it will still only fire 2 salvos if 2 are fine and you want more firepower
personally i dont feel that Artemis should be used on mechs that are brawlers that are just using only lrms to be able to help out against far away targets, i will admit i also personally feel lrms are nice weapons for brawlers since they offer decent firepower (and it tends to spread out to help degrade the entire enemy mech) very long range and you dont have to expose yourself to real snipers to use them
all in all i feel this is a very nice balanced brawler, there is one thing that bothers me about it though, a common mistake people make when building their mech is putting in max armor then putting in big guns but forgetting about leaving tonnage and crit space to put in a good amount of heat sinks, but you almost appear to have done the opposite and put in lots of heat sinks but actually downgraded both long and close range firepower compared to stock (stock has an lrm 20 and srm 6, you just have an lrm 15 with artemis
imo you should look into at least having your ammo relocated so thats its similar to how it is in my link, then optionally possibly remove one or two heat sinks along with removing the case after ammo is in a safer place, and possibly down grading the lrm or upgrading it if you feel the mediums and ac20 are enough at close range(again imo if you are only using an lrm Artemis is not the most useful thing to do with tonnage its a way to kill things faster with lrms but it also makes them a worse support weapon because it doesnt damage as many components and is less likely to hit something that has moved after you loss lock)