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P!mp My Ride {Mech Optimization Thread}


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#861 FireSlade

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Posted 16 June 2013 - 09:18 PM

Yep the XL is worth it in a CAT 9/10 they will take out my CT before my side torso. You are actually more likely to have your cockpit taken out than your side torsos. Just make sure to twist so that the shots hit the areas with the most armor. I have actually finished matches in my C1 with an arm missing and absolutely no armor on my front torso (RT/CT/LT) and still in the fight. I am always surprised when people say how weak CATs are when I see them take incredible amounts of punishment just by staying mobile (never drop the JJs; 4 tons does not make a difference but the extra mobility does) and not standing still. What I do that may help you out is I run the mech with a close to final design (usually just a speed difference) and a standard engine (while I save for the XL). If my RT or LT is destroyed just about every match (for a few matches) before the armor is gone on my CT, then a XL will hurt the mech more than help it. I found that Highlanders, Cataphracts, and Catapults are XL friendly but it all depends on your play style and abilities. If you have trouble staying mobile or stay slow then they do not work as well but if you stay fast and mobile then you become harder to hit while damaging the enemy. Plus for heavies I like to follow the clanner's thought pattern and keep my heavies around an 81KPH speed rather than the IS's idea that 64KPH is ok for them.

#862 Delchev

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Posted 17 June 2013 - 01:12 AM

View PostMnDragon, on 16 June 2013 - 07:07 PM, said:


So basically you're saying that in Cat's its worth the risk getting an XL engine? I always shied away from them because the torso signature is so big on them. There are times when I will lose a torso in a fight, but I still keep on hammering away. With an XL engine, I'd be down for the count. Its why I haven't risked it.


FireSlade answered in principle.

Look at this link to see how side-torsos look in different mechs. Quite revealing.
http://mwomercs.com/...x-localisation/

#863 o0cipher0o

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Posted 17 June 2013 - 02:13 AM

Hi guys. i'm running this AWS-8V build: http://mwo.smurfy-ne...180805a67150ec5
It's pretty good, and a lot of fun to play, but i feel it's missing someting... any suggestion?


P.S.: i'd like to keep the artemis, beacause sometimes i swap to an lrm build.

#864 Just wanna play

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Posted 17 June 2013 - 05:25 AM

View Posto0cipher0o, on 17 June 2013 - 02:13 AM, said:

Hi guys. i'm running this AWS-8V build: http://mwo.smurfy-ne...180805a67150ec5
It's pretty good, and a lot of fun to play, but i feel it's missing someting... any suggestion?


P.S.: i'd like to keep the artemis, beacause sometimes i swap to an lrm build.

:) a fellow awesome pilot, i shall do my best


that build itself wont be getting any better BUT perhaps you could consider using 2 lls instead of 2 ppcs, that woud allow a few more options because this would happen

http://mwo.smurfy-ne...04fc39602c9cab5

3 slots and for tons, so think things like having 2 large pulses if you want to be bralwer or perhaps you could do something like this to keep your all around range (actually gives better range and more up close firepower)
http://mwo.smurfy-ne...5d6aedc5e34f25d
more heat sinks more range but also better up close thanks to large pulse on arm, can also replace 2 ppc with 2 ll and replace srm4 with lrm10 with 1 ton of ammo,then take out the 2 tons of srm ammo and add another hs
http://mwo.smurfy-ne...2be3fd6b9f6559d

so many possibilities.....

lol and i swap to lrms often as welll ;)

btw keep in mind the purpose of the 8v variant is to be a bridge between the 8T and 8R, more energy weapons then the 8R while more missile weapons then 8T, if you only use 2 missile launchers you can build the same build on the 8T but with the energy weapons on the arms while if you want 4 launchers go to the 8R

Edited by Just wanna play, 17 June 2013 - 05:28 AM.


#865 Delchev

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Posted 17 June 2013 - 05:31 AM

View Posto0cipher0o, on 17 June 2013 - 02:13 AM, said:

Hi guys. i'm running this AWS-8V build: http://mwo.smurfy-ne...180805a67150ec5
It's pretty good, and a lot of fun to play, but i feel it's missing someting... any suggestion?


P.S.: i'd like to keep the artemis, beacause sometimes i swap to an lrm build.


Different possibilities, all of them include removing one ton of SRM ammo. You don't need 3 tons with two SRM4 launchers.

Opt 1. Take third PPC instead of LL.
http://mwo.smurfy-ne...1f5bd71894edf25

Opt 2. Take medium or medium pulse laser in your head. In your heeaad, zombie, zombie, zombie.

Opt 3. Add AMS + ammo.

Opt 4. 'Just wanna play' provided some further options.

#866 Just wanna play

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Posted 17 June 2013 - 05:46 AM

View PostDelchev, on 17 June 2013 - 05:31 AM, said:

Opt 4. 'Just wanna play' provided some further options.

you just voided a copyright, how dare you you!!!!


Fixed:
Opt 4. 'Just wanna play ©' provided some further options.

ill let this one slide for now..... lol

#867 o0cipher0o

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Posted 17 June 2013 - 10:37 AM

Wow, thanks for the fast answers!
Hmm, i'll have to try out those loadouts and see if someone fits better to my playstyle.


Again, thanks a lot!

#868 Just wanna play

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Posted 17 June 2013 - 02:38 PM

View Posto0cipher0o, on 17 June 2013 - 10:37 AM, said:

Wow, thanks for the fast answers!
Hmm, i'll have to try out those loadouts and see if someone fits better to my playstyle.


Again, thanks a lot!

feel free to ask any more questions while trying to figure out just how you want your awesome..... awesome to be

#869 Wulvar

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Posted 21 June 2013 - 08:43 PM

Hey all I am sort of new to this game but have been a battletech and MechWarrior fan for years. is this a good build for a Jagermech JM6-DD build or is it total trash I think its hilarious cause I go into battle guns blazing but in all seriousness I just bought it so I went with a ghetto build ok heres the link to my mech as is http://mwo.smurfy-ne...09f82543afa4f75 I don't have the XL engine 315 in it I just have the XL 260 atm but I want the 315 in it soon.

Edited by Wulvar, 21 June 2013 - 08:45 PM.


#870 FireSlade

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Posted 22 June 2013 - 03:35 AM

View PostWulvar, on 21 June 2013 - 08:43 PM, said:

Hey all I am sort of new to this game but have been a battletech and MechWarrior fan for years. is this a good build for a Jagermech JM6-DD build or is it total trash I think its hilarious cause I go into battle guns blazing but in all seriousness I just bought it so I went with a ghetto build ok heres the link to my mech as is http://mwo.smurfy-ne...09f82543afa4f75 I don't have the XL engine 315 in it I just have the XL 260 atm but I want the 315 in it soon.

Not too much experience with the Jagermech, too ugly for me lol. I am not sure how good a XL is in them but I know with the AC/40 ones the ST is the first place that I aim to take them down quick. First off, you do not want C.A.S.E. with XL engines since if you have an ammo explosion your side torso is gone anyways. Second FF armor just saves you 1.5 tons or so making endo steel more appropriate to save weight. Double heatsinks are also a must and with 12 DHS brings your heat efficientcy to 50%. The BAP you will want in the center torso so that if you lose an arm you will still have it. A lot of people will say to put ammo in your legs and yes that works but do not do it. Everyone does it and since legs are so easy to destroy and that everyone puts ammo there they are hoping for an ammo explosion and instant kill. Better to pad the XLs with ammo, and modules buying you seconds before they take you out. With those changes you will have an extra 6.5 tons left to play with and plenty of heat efficiency to use something like PPCs/ERPPCs or Large Pulse Lasers (look up these on http://mwo.gamepedia.com/Main_Page to look at min max ranges). Here is the optimized design for you to see what to do http://mwo.smurfy-ne...dad5edb564b4aab. Personally I would go with the standard engine but you will have to take a slight speed cut for it, but you will last longer on the battlefield. http://mwo.smurfy-ne...2c423b186b22fc6 I hope this helps you out, good luck out there.

Edited by FireSlade, 22 June 2013 - 04:27 AM.


#871 ZeProme

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Posted 23 June 2013 - 10:46 AM

What do you guys think of of this brawler configuration for the CTF-2X? No XL engine please:

http://mwo.smurfy-ne...c84b4e8f9c37bd1

Tell me what you think and what changes you would make. STD 280 engine stays the same cause I find little reason to change it to another engine which the price for another engine ranges another 2mil.

Thanks!

#872 ZeProme

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Posted 23 June 2013 - 10:52 AM

Another brawler configuration for the CTF-1X. Same thing as above.

http://mwo.smurfy-ne...333cad4047ef8e7

What would you change? Thanks!

#873 Delchev

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Posted 24 June 2013 - 04:18 AM

View PostZeProme, on 23 June 2013 - 10:46 AM, said:

What do you guys think of of this brawler configuration for the CTF-2X? No XL engine please:

http://mwo.smurfy-ne...c84b4e8f9c37bd1

Tell me what you think and what changes you would make. STD 280 engine stays the same cause I find little reason to change it to another engine which the price for another engine ranges another 2mil.

Thanks!


I would make it with Ferro Fibrous and STD300 + sacrificing some armor on legs and rocket arm. The increase in speed is worth it, imho.
http://mwo.smurfy-ne...aeb5a485be9c189

UPD. Sorry, I did not notice that you wanted the engine to stay. Then I would at least get a couple more heat sinks with armor reduction. One would be pure minimum and two is manageable as well.
http://mwo.smurfy-ne...e0981294227d531
You will eventually get STD300, if you buy one of Assaults.

View PostZeProme, on 23 June 2013 - 10:52 AM, said:

Another brawler configuration for the CTF-1X. Same thing as above.

http://mwo.smurfy-ne...333cad4047ef8e7

What would you change? Thanks!


Here one of the ways is to remove 1 ton ammo and some armor in order to fit two additional heat sinks. Also exchange Large laser to another torso, in order to have more firepower if you lose the torso with AC20.
http://mwo.smurfy-net.de/mechlab#i=41&l=e6f48815a691b487db9a6a4eda9999a57c720f2b

Edited by Delchev, 24 June 2013 - 09:13 AM.


#874 Plasticcaz

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Posted 25 June 2013 - 01:08 AM

Greetings all,

I'm currently loving my Hunchback 4P with 6 medium lasers, and here is my current build:

HBK-4P 6-Med Lasers

I see I'm running 2 tonnes below my limit. How would you adjust this build? I'd rather not sacrifice on armour, as it's nice having a mech that doesn't die the moment someone says "Hello there!" ;)

#875 Delchev

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Posted 25 June 2013 - 02:52 AM

View PostPlasticcaz, on 25 June 2013 - 01:08 AM, said:

Greetings all,

I'm currently loving my Hunchback 4P with 6 medium lasers, and here is my current build:

HBK-4P 6-Med Lasers

I see I'm running 2 tonnes below my limit. How would you adjust this build? I'd rather not sacrifice on armour, as it's nice having a mech that doesn't die the moment someone says "Hello there!" ;)


The obvious choices are:
1. Exchange two med lasers to med pulses on arms. I would also remove armor on legs to 39 each and insert med pulse in head.

2. Remove on heat sink and insert 3 more med lasers.

#876 Victor Morson

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Posted 25 June 2013 - 03:29 AM

Step 1: Are you running PPCs?
If Yes: Add more PPCs
If No: Dump your weapons, add PPCs

Step 2: Are you out of space for PPCs?
If Yes: Add Gauss
If No: Return to Step 1

#877 FireSlade

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Posted 25 June 2013 - 10:30 AM

View PostPlasticcaz, on 25 June 2013 - 01:08 AM, said:

Greetings all,

I'm currently loving my Hunchback 4P with 6 medium lasers, and here is my current build:

HBK-4P 6-Med Lasers

I see I'm running 2 tonnes below my limit. How would you adjust this build? I'd rather not sacrifice on armour, as it's nice having a mech that doesn't die the moment someone says "Hello there!" :D


19 DHS is a bit much for 6 ML my recommendation is to lose a DHS and add 3 more ML and group them to different fire groups so that it fires no more than 3 at a time. This way the loss of a DHS will not effect you as much and by not firing all of your weapons at once, you give your mech time to cool off and you have 45 points of damage if you need the alpha. If you take 2 points of armor off of your legs and remove a second DHS you can afford to use an AMS or you could swap out 3 MLs for 3 SLs and get yourself 2 MPL for your arms but the extra 2 points of damage, extra heat, and less range makes it less desirable. Also you will want to move your DHSs around so that if you lose an arm you do not lose most of your heat capacity. Here is the revised design for you. http://mwo.smurfy-ne...e4bf8a8ad447dda

#878 HozeMonky

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Posted 25 June 2013 - 06:53 PM

Here's my Atlas build.

AS7-D-DC

I'm thinking about Endo and a STD 325 and while that ups my speed and armor it drops my heat efficiency pretty badly since I can't jam as many heatsinks in there. Thoughts?

Thanks!

#879 Delchev

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Posted 25 June 2013 - 11:37 PM

View PostHozeMonky, on 25 June 2013 - 06:53 PM, said:

Here's my Atlas build.

AS7-D-DC

I'm thinking about Endo and a STD 325 and while that ups my speed and armor it drops my heat efficiency pretty badly since I can't jam as many heatsinks in there. Thoughts?

Thanks!


1. "Pretty badly" is a strong word for just 1 heat sink.
http://mwo.smurfy-ne...a38b47278c20a54

2. If you have a lot of money for not very universal engine, you can go for STD335.
http://mwo.smurfy-ne...9b58d4063b88d16

3. At last, if you are willing to sacrifice a some armor and get rid of AMS, you can even fit STD350 with the same heat efficiency
http://mwo.smurfy-ne...11c3101d131ae88

Although I would probably remove one heat sink from the engine to increase armor on arms a little bit. It is playable with that little armor on arms even with torso twisting and ****, so you might give it a try. If your arms are blown off too often, take that 1 heat sink away and add armor.

#880 Just wanna play

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Posted 27 June 2013 - 09:41 AM

View PostDelchev, on 25 June 2013 - 11:37 PM, said:


1. "Pretty badly" is a strong word for just 1 heat sink.
http://mwo.smurfy-ne...a38b47278c20a54

2. If you have a lot of money for not very universal engine, you can go for STD335.
http://mwo.smurfy-ne...9b58d4063b88d16

3. At last, if you are willing to sacrifice a some armor and get rid of AMS, you can even fit STD350 with the same heat efficiency
http://mwo.smurfy-ne...11c3101d131ae88

Although I would probably remove one heat sink from the engine to increase armor on arms a little bit. It is playable with that little armor on arms even with torso twisting and ****, so you might give it a try. If your arms are blown off too often, take that 1 heat sink away and add armor.

for that first one, why dont you remove a tiny bit of armor (like 10 total at most) and step it up to the 330 engine????
http://mwo.smurfy-ne...9c5efd6bf396e8d

View PostVictor Morson, on 25 June 2013 - 03:29 AM, said:

Step 1: Are you running PPCs?
If Yes: Add more PPCs
If No: Dump your weapons, add PPCs

Step 2: Are you out of space for PPCs?
If Yes: Add Gauss
If No: Return to Step 1

Step 3: Smack Him ^^

Edited by Just wanna play, 27 June 2013 - 09:52 AM.






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