WCINC, on 30 June 2013 - 02:28 PM, said:
Howdy!
I've made something of a hobby designing mechs and vehicles (mostly vehicles, though) for TT and picked up a certain design philosophy that doesn't translate very well in MWO, because I like cost-effective designs and you can't buy a blank chassis or anything.
http://mwo.smurfy-ne...eef5989e3d602a0
I liked the idea of a mobile sniper with maximum survivability and endurance but the ballistic hardpoints are basically useless. I'm not sure what I'd do with endo steel besides slap on a couple extra machineguns. I think the machinegun ammo is just an explosion liability anyways, so being able to deplete the bin faster would be nice, but I'm doubtful of the benefit all that extra money would require. I downgraded the engine for some reason, but the extra speed would be wasted with my playstyle anyways, I think.
Any ideas? It's a simple build, but maybe I've went about this build the completely wrong way.
lol how is that cost effective when the er ppc is the only heat producing eapon? are double heat sinks really necasairy??
imo unless you are sticking with the team and not even scouting or anything a mech that fast doesnt need ams
with endo it would be allowed to use a bigger engine at least
well to start off if you wanted to be a little bit faster at least use endo steel to begin with then add on ferro only if neccasary, and about those ballistic hardpoints, what about an ac2? your uing the weapon with the second highest effective range n the game, might as well also use the weapon with the highest max range so you can snipe
okay so here it is with some tinkering
http://mwo.smurfy-ne...677bcdf39355192
here it is with an ac2 suffed in with no ams
http://mwo.smurfy-ne...5f67412604534ff
just so ya know dps wise an ac2 is equal to 4 mgs while weighing more but has better range, also mgs can tear up internal parts (not internal health, dont get them confused)
perhaps you should get rid of that er ppc, if you want to even think about using ballistic should you really be using a 7 ton super hot energy weapon?? same damage to tonnage ratio as ac20 might i add and ballistics are the worse weapon class when it comes to tonnage to damage but have good damage to heat ratios, unlike the er ppc....
since theres no point in using this variant unless you use 2 or more ballistics, what about 2 ac2s? its either ac2s or mgs, unless i guess you could go for a single lbx or a5 or uac5s but then other variants will be a better version of yours when it comes to back up energy weapons
http://mwo.smurfy-ne...4740651d3bce7a2
also now that i look at it no point in having max armor on arms really, that can probably be brought down to 19-10ish if necessary
you wouldnt happen to have any lrm boating team mates would you? then you coul mount a tag to help someone crack somethings armor open allowing your mgs to wreck havoc
http://mwo.smurfy-ne...8ca5e67be6d38f7