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P!mp My Ride {Mech Optimization Thread}


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#841 Just wanna play

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Posted 07 June 2013 - 03:24 AM

View PostDragoon20005, on 06 June 2013 - 05:54 PM, said:


ok which MC mech is worth the buy?

Highlander Heavy Metal?

well what regular mechs do you like??? i personally feel that you should always base what hero mech you want to buy off of what regular mechs you like since they are really just another variant thats got a cbill boost to boot

also buy the heavy metal if you like 1) going fast in an assault and like highlanders or 2) want to have the energy weapon on the arms and like highlanders

it also can mount more jjs then the other variants but i dont think many people use them all
just think about what mech you already like

#842 Goldensaver

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Posted 12 June 2013 - 12:23 AM

View PostJust wanna play, on 06 June 2013 - 12:25 PM, said:

also want to just say that the atlas D and D-DC have 10 launcher tubes to fire the lrms out of so if you go down to an lrm 10 it will fire in one salvo (more likely to not waste ammo because it can be less accurate and am can shoo more of them down also if you are in the middle of firing the 2nd salvo and you loss the lock they just fire at the ground, lower amount of salvos require a shorter time to lock on and be fired) and if you bump it up to an lrm20 it will still only fire 2 salvos if 2 are fine and you want more firepower


Doesn't the AS7-D have 16 missile tubes? It has the 10 for the LRM 20, of course, but it also comes stock with a SRM 6, which has its own 6 tubes. I'm not sure if they can be used for the LRM's, but I'd think so...

Also, what purpose is the BAP serving? To counter ECM so your allies can provide LRM support? Otherwise, I'd consider dropping it, because it's doing nothing at all for you as far as your LRMs. Of course, it can be nice to be able to hold a lock on a powered down foe...

Edited by Goldensaver, 12 June 2013 - 12:26 AM.


#843 Just wanna play

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Posted 12 June 2013 - 03:09 PM

View PostGoldensaver, on 12 June 2013 - 12:23 AM, said:


Doesn't the AS7-D have 16 missile tubes? It has the 10 for the LRM 20, of course, but it also comes stock with a SRM 6, which has its own 6 tubes. I'm not sure if they can be used for the LRM's, but I'd think so...

Also, what purpose is the BAP serving? To counter ECM so your allies can provide LRM support? Otherwise, I'd consider dropping it, because it's doing nothing at all for you as far as your LRMs. Of course, it can be nice to be able to hold a lock on a powered down foe...

im pretty sure its 6 tubes for srms and 10 for lrms and they cannot share tubes (well ok i think streaks in certain scenarios/builds fire out of the lrm tubes, but thats beside the point)

bap increases sensor range (and stacks with the module that also increases sensor range) as well as counters ecm when close enough also allows one to detect shutdown mechs AND decreases target level acquisition time (fster lock ons) so its arguably useful for lrm boats

http://mwo.gamepedia...le_Active_Probe

#844 Goldensaver

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Posted 12 June 2013 - 06:41 PM

View PostJust wanna play, on 12 June 2013 - 03:09 PM, said:

im pretty sure its 6 tubes for srms and 10 for lrms and they cannot share tubes (well ok i think streaks in certain scenarios/builds fire out of the lrm tubes, but thats beside the point)

bap increases sensor range (and stacks with the module that also increases sensor range) as well as counters ecm when close enough also allows one to detect shutdown mechs AND decreases target level acquisition time (fster lock ons) so its arguably useful for lrm boats

http://mwo.gamepedia...le_Active_Probe

Jeebus, when did they make BAP so acceptable? I knew they buffed it in the last patch, or maybe the one before that to counter ECM, but has it always had those other effects?

#845 Johnny Two Legs

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Posted 12 June 2013 - 08:18 PM

Hi,
Can I have some assistance please?
I have Elite on 3x Cicadas, and am now grinding on the 3M to get the extra module.
I'd like to run with a ballistic weapon, if only because the gun is physically on the model and it bugs me a little going with the laser 3M builds i see everywhere.

I like the following:
http://mwo.smurfy-ne...cb808243bed5d76

The LBX means i hit lights easily with the spread, and I like panicking bigger mechs when i hit them from behind with it.

I can swap it out for an additional MLAS plus a UAC5 or AC5 to give me some range.

Essentially I'm unsure of where to go.

Oh and I like the speed but having insane top speed isn't as important, hence 'only' the 300xl.

Where do you think I can go from here please?

J2L.

#846 Just wanna play

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Posted 13 June 2013 - 03:13 AM

View PostGoldensaver, on 12 June 2013 - 06:41 PM, said:

Jeebus, when did they make BAP so acceptable? I knew they buffed it in the last patch, or maybe the one before that to counter ECM, but has it always had those other effects?

i think its had those abilities since it came out, only the counter ecm ability is new

View PostJohnny Two Legs, on 12 June 2013 - 08:18 PM, said:

Hi,
Can I have some assistance please?
I have Elite on 3x Cicadas, and am now grinding on the 3M to get the extra module.
I'd like to run with a ballistic weapon, if only because the gun is physically on the model and it bugs me a little going with the laser 3M builds i see everywhere.

I like the following:
http://mwo.smurfy-ne...cb808243bed5d76

The LBX means i hit lights easily with the spread, and I like panicking bigger mechs when i hit them from behind with it.

I can swap it out for an additional MLAS plus a UAC5 or AC5 to give me some range.

Essentially I'm unsure of where to go.

Oh and I like the speed but having insane top speed isn't as important, hence 'only' the 300xl.

Where do you think I can go from here please?

J2L.

hmm, well i think you should consider using all of the energy hard points to your advantage, why not try 4 small lasers instead of 2 mediums? thats equal to 2 medium pulses in dmg and fire duration, but less range

http://mwo.smurfy-ne...afa172cf4ec3118

also imo you should at least move some of the cockpit armor on to your legs, maybe do something like this (havent played cicada so dont know how often hits strike the cockpit)
http://mwo.smurfy-ne...6255495f3d42d8b

and you can also put in a 295 engine to get max armor on legs and all 3 toros, but doing that is up to you based on personal preference and just how often certain parts of the mech get hit
http://mwo.smurfy-ne...9e36dae82a756a9

Edited by Just wanna play, 13 June 2013 - 03:14 AM.


#847 Just wanna play

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Posted 13 June 2013 - 09:39 AM

also you can use any combination of my advise, such as use 3 small laser to get max armor on the torsos and legs while still keeping 300 engine (1 less damage then regular medium but does do 9 damage faster) or use a 295 to get 1 medium laser and 3 smalls while keeping 37 armor on legs 25 on torso (like how i set it up first after removing it off of the head)

also you mentioned using a uac5 and 3 mediums, again i recommend using 2 mediums and 2 smalls if you want to go that route

#848 TechKnight1337

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Posted 13 June 2013 - 03:18 PM

Blackjack 1X

I'm unsure of this build. It runs hotter and overheats more often than I'd like, but I don't have the slots for more heatsinks. It's speedy, but I take a lot of damage getting close enough to use my SPLs. I like the array of lasers and unlike many people I think the LLs are essential given the large maps they're throwing us on. It's just the secondary lasers I'm less sure of.

#849 Mazzyplz

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Posted 13 June 2013 - 03:37 PM

View PostTechKnight1337, on 13 June 2013 - 03:18 PM, said:

Blackjack 1X

I'm unsure of this build. It runs hotter and overheats more often than I'd like, but I don't have the slots for more heatsinks. It's speedy, but I take a lot of damage getting close enough to use my SPLs. I like the array of lasers and unlike many people I think the LLs are essential given the large maps they're throwing us on. It's just the secondary lasers I'm less sure of.



woudln't this help in almost every way?

http://mwo.smurfy-ne...97b06577de0bfa0

small pulse isn't worth it putting on any mech. use 2 ll, 2 ml, and 2 mpl, you get higher dps, efficiency, range and firepower

#850 FireSlade

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Posted 13 June 2013 - 03:41 PM

View PostTechKnight1337, on 13 June 2013 - 03:18 PM, said:

Blackjack 1X

I'm unsure of this build. It runs hotter and overheats more often than I'd like, but I don't have the slots for more heatsinks. It's speedy, but I take a lot of damage getting close enough to use my SPLs. I like the array of lasers and unlike many people I think the LLs are essential given the large maps they're throwing us on. It's just the secondary lasers I'm less sure of.

My first question for you is how much are you in love with the SPLs? By switching to SL you save 3 tons and reduce the load on the heatsinks without sacrificing damage, and you actually will gain overall dps. With this I recommend dumping the FF armor to gain some crit slots and you can add 2 heatsinks leaving 0.06 tons to add to the leg armor. After that I would address survivability with moving some of the rear armor up front. With such a fast mech you will not have to worry much about back shots and more armor up front means you are in the game longer. Here is what I would change including the armor changes. Also I moved the AMS ammo to the CT to reduce the chance of an ammo explosion if you get legged. I hope that this helps you out. http://mwo.smurfy-ne...3c9658f321239c1

Edited by FireSlade, 13 June 2013 - 03:42 PM.


#851 TechKnight1337

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Posted 13 June 2013 - 04:08 PM

Thanks guys!

#852 Jim Dean

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Posted 13 June 2013 - 05:24 PM

Thank God this thread is still around. +1 for a successful thread.

Okay, i haphazardly slapped this Jag together and I'd like to see if it can be optimized.

JM6-S

#853 Just wanna play

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Posted 14 June 2013 - 02:51 AM

View PostFireSlade, on 13 June 2013 - 03:41 PM, said:

My first question for you is how much are you in love with the SPLs? By switching to SL you save 3 tons and reduce the load on the heatsinks without sacrificing damage, and you actually will gain overall dps. With this I recommend dumping the FF armor to gain some crit slots and you can add 2 heatsinks leaving 0.06 tons to add to the leg armor. After that I would address survivability with moving some of the rear armor up front. With such a fast mech you will not have to worry much about back shots and more armor up front means you are in the game longer. Here is what I would change including the armor changes. Also I moved the AMS ammo to the CT to reduce the chance of an ammo explosion if you get legged. I hope that this helps you out. http://mwo.smurfy-ne...3c9658f321239c1

imo that ams ammo should be going in the head, and small pulses are more precise and do 3 dmg faster then mediums and small laserz, they are great for fast targets or on fast mechs, and he is also losing dps with regular small laserz, but yeah he is gaining tonnage

View PostJim Dean, on 13 June 2013 - 05:24 PM, said:

Thank God this thread is still around. +1 for a successful thread.

Okay, i haphazardly slapped this Jag together and I'd like to see if it can be optimized.

JM6-S

ok first i say move ammo around so you only have some in right torso which means you can remove the case, and when you have ammo stacked like that they tend to share damage and are less likely to be destroyed.
http://mwo.smurfy-ne...d2fd73f781338eb
little less armor for bigger engine (optional), but i moved ammo around so you really only need one case, the ammo in cockpit (which is consumed first) and right leg (consumed after cockpit) is the only ammo not protected by case also now have the ams to help absorb and spread out that damage, remember to point your right side towards damage

just curious do you really need enough ammo to shoot for 320 seconds straight????

Edited by Just wanna play, 14 June 2013 - 02:51 AM.


#854 Just wanna play

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Posted 14 June 2013 - 09:30 AM

actually now that i think of it, maybe you could try putting ammo in the arms which are fairly unlikely to get hit and an ammo explosion there would have a harder time reaching the ct then an ammo explosion in the side torso
arms also have less health so they are more likely to be destroyed before the ammo in them gets crit, but then again they are easier to destroy, how often do people shoot at your arms??

http://mwo.smurfy-ne...c47895d87b2d050

#855 Jim Dean

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Posted 14 June 2013 - 09:38 AM

View PostJust wanna play, on 14 June 2013 - 02:51 AM, said:

ok first i say move ammo around so you only have some in right torso which means you can remove the case, and when you have ammo stacked like that they tend to share damage and are less likely to be destroyed. http://mwo.smurfy-ne...d2fd73f781338eb little less armor for bigger engine (optional), but i moved ammo around so you really only need one case, the ammo in cockpit (which is consumed first) and right leg (consumed after cockpit) is the only ammo not protected by case also now have the ams to help absorb and spread out that damage, remember to point your right side towards damage just curious do you really need enough ammo to shoot for 320 seconds straight????


Rarely, but not never, do i use all the ammo. I guess i could afford to drop a few tons.
There have been multiple times where people have chewed off my arms intentionally, which is a frustrating and effective tactic, but if they're gone i guess i don't need the ammo anyway. If i put the ammo in the arms i think it might be wiser to divide it between both arms. Thanks for the help, man.

Edited by Jim Dean, 14 June 2013 - 09:41 AM.


#856 Just wanna play

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Posted 14 June 2013 - 02:10 PM

View PostJim Dean, on 14 June 2013 - 09:38 AM, said:


Rarely, but not never, do i use all the ammo. I guess i could afford to drop a few tons.
There have been multiple times where people have chewed off my arms intentionally, which is a frustrating and effective tactic, but if they're gone i guess i don't need the ammo anyway. If i put the ammo in the arms i think it might be wiser to divide it between both arms. Thanks for the help, man.

your welcome!! i dont really run jagers so i cant tell what places get shot off first, just know what places offer the most "cushioning"

#857 MnDragon

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Posted 16 June 2013 - 12:31 PM

Ok so here is my K2 post. I Love Cats, they have always been my fav mech, but for some reason I keep getting nailed in this one. My heat efficiency is great, I fire the AC5s cyclic, so reload is fairly quick, I just don't seem to do enough damage. I ditched the PPCs because the heat-damage ratio was just crap...I couldn't lay down sustained fire enough...but with this load out, I can fire all day long, and still not seem to tear another mech up. Thoughts? Suggestions? Help?

[color="#b27204"] http://mwo.smurfy-ne...796d4c7c993938b[/color]

Edited by MnDragon, 16 June 2013 - 12:32 PM.


#858 FireSlade

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Posted 16 June 2013 - 01:02 PM

The problem that I can see for it not doing noticeable damage would probably be the medium lasers. They are supposed to do 5 damage but through my experience the ranges most fights take place it drastically reduce that amount and to add to it the 1 second time that it takes to unload that damage tends to be very difficult for many. Even though you have 4 of them I bet you are doing around 12 damage per shot on average instead of the full 20 and if you can hold the lasers on the mech under 270 meters then you will do 20 damage but it will spread to other sections. The other problem would be the AC5s, while they are potent damage dealers and a threat to be sure but that is only if you hit which can be hard to do in chain fire mode. Without seeing how much you are actually hitting with the two weapon types there is not much that can be said. Unfortunately the other problem is the high alpha build that pretty much dominate MWO at the moment so high DPS mechs that can sustain fire actually do much worse than ones that can pump out 40-60 damage every 5 sec or so. What I personally did with my K2 was swapped the PPCs with their ER variants, put in 10 DHS, upped the armor, and used a 300XL engine for speed. Heat is not too bad and I swap to chain fire when I get to about 66% (I have the chain/linked button set for my middle mouse button) and use my speed to get into spots unload what I can then maneuver to a new location. XLs while expensive do not hinder Catapults much because of their large CT and add speed, weight savings, and room for DHSs. The other thing that makes CATs not so good for high DPS builds is they cannot tank damage that would be needed to hold your crosshairs on the target instead I always found them to excel at burst damage, sniping, and support roles since you need to torso twist and maneuver to avoid damage.

#859 Delchev

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Posted 16 June 2013 - 01:56 PM

View PostMnDragon, on 16 June 2013 - 12:31 PM, said:

Ok so here is my K2 post. I Love Cats, they have always been my fav mech, but for some reason I keep getting nailed in this one. My heat efficiency is great, I fire the AC5s cyclic, so reload is fairly quick, I just don't seem to do enough damage. I ditched the PPCs because the heat-damage ratio was just crap...I couldn't lay down sustained fire enough...but with this load out, I can fire all day long, and still not seem to tear another mech up. Thoughts? Suggestions? Help?

[color=#b27204] http://mwo.smurfy-ne...796d4c7c993938b[/color]


If you like cats, you have to like XL300. Try one of these babies:
1. 2PPC+2LL
http://mwo.smurfy-ne...7d21d2cd9d009c1

2. 2AC10+4ML
http://mwo.smurfy-ne...6895f19f9cf3555

3. 2PPC + Gauss (XL280 in this version. You might have it from Cataphract 3D). One can make similar with XL300. Will be a bit hotter.
http://mwo.smurfy-ne...6848eb03c9c8bb5

#860 MnDragon

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Posted 16 June 2013 - 07:07 PM

View PostDelchev, on 16 June 2013 - 01:56 PM, said:


If you like cats, you have to like XL300. Try one of these babies:
1. 2PPC+2LL
http://mwo.smurfy-ne...7d21d2cd9d009c1

2. 2AC10+4ML
http://mwo.smurfy-ne...6895f19f9cf3555

3. 2PPC + Gauss (XL280 in this version. You might have it from Cataphract 3D). One can make similar with XL300. Will be a bit hotter.
http://mwo.smurfy-ne...6848eb03c9c8bb5


So basically you're saying that in Cat's its worth the risk getting an XL engine? I always shied away from them because the torso signature is so big on them. There are times when I will lose a torso in a fight, but I still keep on hammering away. With an XL engine, I'd be down for the count. Its why I haven't risked it.





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