Jump to content

P!mp My Ride {Mech Optimization Thread}


981 replies to this topic

#921 bowlie

    Member

  • PipPip
  • 43 posts

Posted 03 July 2013 - 04:36 AM

View PostJust wanna play, on 29 June 2013 - 06:13 PM, said:

uh is that the same total amount of armor as the actual mech or is it all just you guessing? 1 ton of ammo for 2 ac2s doesn't seem right (or at least effective) could you possibly make it a bit more accurate?? and when your done building things in smurfies and want to share it just click "save & share your load out" then copy and paste the bottom link called "plain link"

oh and if you dont already have them equip double heat sinks then remember to put them back in (all heat sinks are removed when you upgrade) it will make you run far cooler or let you only run just the 10 heat sinks in the engine to free up tonnage and still have better heat efficiency

Changed the build slightly, but this is what I have exactly. It has artemis because it came with it, not sure I like it. Might take it off for the extra slots / tons if I go down the srm6 route.
http://mwo.smurfy-ne...387480a3216a24.

Right now its working well, but im playing with the Al build (that I hate but need the basic pilot lab for)

#922 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 03 July 2013 - 10:54 AM

View Postbowlie, on 03 July 2013 - 04:36 AM, said:

Changed the build slightly, but this is what I have exactly. It has artemis because it came with it, not sure I like it. Might take it off for the extra slots / tons if I go down the srm6 route.
http://mwo.smurfy-ne...387480a3216a24.

Right now its working well, but im playing with the Al build (that I hate but need the basic pilot lab for)

cant get link to work

nvm had to delete that odd little period, just so you know Artemis doesn't do ANYTHING to streaks so you arent going to see a difference when using them but you WILL see a difference with srm6s

#923 Wilklaus30

    Member

  • Pip
  • 11 posts

Posted 03 July 2013 - 02:28 PM

Okay, does anyone think this is a viable build? I have the whole mech built, I am just saving for the XL300 engine in it.

JM6-S (Dakka Dakka Boom)

Also, if anyone doesnt like the HBK 4G, I would recommend testing out this build (I use it and have it elited it is basically a BOMB THEM and then **** mech. I can go toe to toe with assault mechs sometimes in this hunchback and drop them fairly quickly:
HBK-4G (Fast and Deadly)

#924 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 03 July 2013 - 04:13 PM

View PostWilklaus30, on 03 July 2013 - 02:28 PM, said:

Okay, does anyone think this is a viable build? I have the whole mech built, I am just saving for the XL300 engine in it.

JM6-S (Dakka Dakka Boom)

Also, if anyone doesnt like the HBK 4G, I would recommend testing out this build (I use it and have it elited it is basically a BOMB THEM and then **** mech. I can go toe to toe with assault mechs sometimes in this hunchback and drop them fairly quickly:
HBK-4G (Fast and Deadly)



HBK, got your armor back, MG's are trash. Ferro and more than that 14 shots of AC/20, you'll need it.

http://mwo.smurfy-ne...e49cbeb8284a895

Edited by Die Primate Die, 03 July 2013 - 04:13 PM.


#925 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 03 July 2013 - 04:25 PM

View PostDie Primate Die, on 03 July 2013 - 04:13 PM, said:

MG's are trash

well thats an opinion, my friend runs an ac20 and mg on his atlas, they certainly arent trash as long as you dont solely rely on them, anyways...

View PostWilklaus30, on 03 July 2013 - 02:28 PM, said:

Okay, does anyone think this is a viable build? I have the whole mech built, I am just saving for the XL300 engine in it.

JM6-S (Dakka Dakka Boom)

Also, if anyone doesnt like the HBK 4G, I would recommend testing out this build (I use it and have it elited it is basically a BOMB THEM and then **** mech. I can go toe to toe with assault mechs sometimes in this hunchback and drop them fairly quickly:
HBK-4G (Fast and Deadly)

you have enough room for ferro, why not install it?? gets you better engine OR another ton of ac20 ammo if you remove some cockpit armor (or a little bit of both)

hard to say if that is a viable jager because you dont have theat much firepower at neither long (2 ac2s) range or short (1 ac20) range, perhaps you could try using an ac10 in place of the ac20 to at least make it have more weapons to bear at medium ranges

#926 Wilklaus30

    Member

  • Pip
  • 11 posts

Posted 03 July 2013 - 09:22 PM

thanks, yeah i love the MGs for when im trying to put away a guy sooner its jsut some extra damage when close up. also didnt know i had room for ferro ill do that if it can get me another ton of ac20 ammo thanks

edit: actually i did have FF armor i just had way more armor than i put in the mechlab
b

Edited by Wilklaus30, 03 July 2013 - 09:44 PM.


#927 bowlie

    Member

  • PipPip
  • 43 posts

Posted 04 July 2013 - 02:20 AM

View PostJust wanna play, on 03 July 2013 - 10:54 AM, said:

cant get link to work

nvm had to delete that odd little period, just so you know Artemis doesn't do ANYTHING to streaks so you arent going to see a difference when using them but you WILL see a difference with srm6s

Im aware of that, its just it already came with it and there is no point paying not to have it

#928 simplex409

    Member

  • Pip
  • 10 posts

Posted 04 July 2013 - 02:31 AM

Hi folks,

Loving the thread, and all the help. You guys rock.

Anyway, I thought I'd chip in and ask about my builds, see if we can get some good feedback on them.

http://mwo.smurfy-ne...5735155105f8593

Sniper Jagermech. 2 Gauss and some lasers for when things invariably go dreadfully wrong. I also seem to get targetted by LRMs more than anything else, hence the AMS, but that may be because the Catapult is currently a trial mech?


http://mwo.smurfy-ne...72e086a9871735c

4uac5s and not much armour. Bit worried about keeping this one cool, too.


http://mwo.smurfy-ne...1dda1d78a060523

2 gauss and 2 erppcs for a nice alpha strike. Virtually no armour at all. But still, 50 damage. Would be better on the Firebrand to take advantage of the high arms for the ppcs I think.


I've listed them in order of viability I think, with the first being a hopefully reasonably useful build and the other two more for fun than anything else. TD was my favourite class in WoT, so I was looking for something similar in a mech.

I've kept all the engines the same, as those things are Expensive!

Any thoughts as to how I can squeeze some more ammo/survivability respectively into the latter 2 builds and generally improve the first?

Cheers :)
- Jon

#929 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 04 July 2013 - 06:14 AM

WELLL for the first one if people are within 90m when things go "invariably wrong" you could go to the s variant and have 1 medium and 2 small laserz since that would weigh as much as 2 mediums but you have one free crit space and dont need all of ballistic hard points of the DD, that and 2 small laserz are directly comparable to a medium pulse with half the weight and half the range (maybe even take out 1 guass ammo then putting in 2 medium laserz and 2 smalls on the S if you want to buy another)

for others, had to say seems like they wont really get any better, clever idea putting them std heat sinks in the legs btw :D

Edited by Just wanna play, 04 July 2013 - 06:15 AM.


#930 simplex409

    Member

  • Pip
  • 10 posts

Posted 04 July 2013 - 07:05 AM

Weirdly, the S Class is what I own, rather than the DD I designed those mechs with in Smurfy. Why I chose to use the DD there I have no idea at all *Extremely puzzled*

Good call about the lasers, I'll definitely amend that. Sooo, dropping a tonne of ammo for 2 Med's and 2 Small's. We likey, thanks JWP

#931 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 04 July 2013 - 08:30 AM

View Postsimplex409, on 04 July 2013 - 07:05 AM, said:

Weirdly, the S Class is what I own, rather than the DD I designed those mechs with in Smurfy. Why I chose to use the DD there I have no idea at all *Extremely puzzled*

Good call about the lasers, I'll definitely amend that. Sooo, dropping a tonne of ammo for 2 Med's and 2 Small's. We likey, thanks JWP

:D

small laserz are pretty under rated in this game but they offer superb firepower for the tonnage but due to their low hard point to firepower efficiency they are rarely viable

#932 Ragwulf

    Rookie

  • The Nimble
  • 2 posts

Posted 04 July 2013 - 10:39 AM

Hey, this is a great thread. I would like you to check my Atlas D-DC.
http://mwo.smurfy-ne...0a70bd38e2f811e

I think the Heat-Efficiency is ok but I am open to suggestions!

Thank you for your advice.

#933 Delchev

    Member

  • PipPipPipPipPip
  • 138 posts

Posted 04 July 2013 - 11:07 AM

View PostRagwulf, on 04 July 2013 - 10:39 AM, said:

Hey, this is a great thread. I would like you to check my Atlas D-DC.
http://mwo.smurfy-ne...0a70bd38e2f811e

I think the Heat-Efficiency is ok but I am open to suggestions!

Thank you for your advice.


Well made build. Not everyone likes Gauss in the shoulder of the Atlas. Many use AC20. But it is up to you .

My choice is usually 3 SRM4 over 2 SRM 6. You need to reduce armor on legs to 65 for that.

#934 Ragwulf

    Rookie

  • The Nimble
  • 2 posts

Posted 04 July 2013 - 11:21 AM

I prefer Gauss because of the range in comparison to the AC20. It is more versatile. First, I went with 2 LL, Gauss and 3 SRM 6 + Artemis but I really like to work from range early on while closing in after 1 or 2 enemies are down. The 2 ERLLs work well together with Gauss. Spider swarms, Flocks of Ravens are still a nemesis though :-)

Many thanks for the fast advice!

Edited by Ragwulf, 04 July 2013 - 11:22 AM.


#935 ChainBlade

    Member

  • PipPipPipPipPip
  • 151 posts
  • LocationSouthAfrica,Pretoria (Tshwane doesn't exist)

Posted 05 July 2013 - 02:21 AM

http://mwo.smurfy-ne...f28b5a065d6c9d5

#936 Delchev

    Member

  • PipPipPipPipPip
  • 138 posts

Posted 05 July 2013 - 05:21 AM

View PostChainBlade, on 05 July 2013 - 02:21 AM, said:



Always go for endo-steel over ferro-firbous. You save more tons. With that change and reduction of 12 points of armor would give you 2 more heat sinks.
http://mwo.smurfy-ne...618931614434af8

#937 Autobot9000

    Member

  • PipPipPipPipPipPipPip
  • 572 posts
  • LocationGermany

Posted 09 July 2013 - 02:18 PM

Hey guys,

anyone have suggestions for my D-DC build? I am currently using this one

http://mwo.smurfy-ne...64246ca5ffecc1c

but I wanted to fit a somewhat larger engine without losing heat efficiency.

I came up with this as a best trade off:

http://mwo.smurfy-ne...7e0ffa0d505e1b8

Anyone got hints for improvement?

#938 KapnKrump

    Member

  • PipPip
  • 48 posts

Posted 09 July 2013 - 03:47 PM

QKD-5K
I feel like this mech isn't using it's full potential somehow. It's a solid build idea but I wish I could make it work with large lasers on the arms or possibly optimize this one a bit..

Edited by KapnKrump, 09 July 2013 - 03:47 PM.


#939 FireSlade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,174 posts
  • LocationStrana Mechty

Posted 09 July 2013 - 04:10 PM

View PostKapnKrump, on 09 July 2013 - 03:47 PM, said:

QKD-5K
I feel like this mech isn't using it's full potential somehow. It's a solid build idea but I wish I could make it work with large lasers on the arms or possibly optimize this one a bit..


With the current meta range wins since it will be rare that you can get to the 180 meter range to dish out full damage and sadly 6 MLs will do more damage since they can do more damage at greater range. After figuring out that my stock 6MLs were never getting close enough to dish out the damage (both teams would stand still 1000 meters apart and the land in between became no mans land like in WW1) I decided to replace the MLs in the arms with LLs and my damage average shot up to 300+. This is what I am using currently http://mwo.smurfy-ne...25f514cc6bb6839. This is it redesigned to be closer to what you are currently running http://mwo.smurfy-ne...cfd92c2acf77e54 and if you want more armor you can dump a DHS to fill it but you will have 0.5 tons to have to fill. I hope this helps and good hunting out there on the field

#940 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 09 July 2013 - 06:54 PM

View PostKapnKrump, on 09 July 2013 - 03:47 PM, said:

QKD-5K
I feel like this mech isn't using it's full potential somehow. It's a solid build idea but I wish I could make it work with large lasers on the arms or possibly optimize this one a bit..

well.... loss 2 points of armor to upgrade to xl 335 engine......
aside from that, perhaps you could consider removing 1 or 2 jjs to get some more weight? (mainly bigger engine, biggest strength of lighter mechs is that they can get the most out of a certain size engine, could also find a way to fit in an srm launcher)
btw about the meta meaning range is king, i disagree i have yet to play "the current meta" and see any difference in my performance, your really just making his build easier to use not more effective, meta is simply easiest to use/best suited to current maps, non-"meta" builds may be harder to use but they certainly aren't less effective

sounds like you just need more practice in your quick draw to help you get in close (or just stick with an assualt thats a brawler)





14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users