Jump to content

P!mp My Ride {Mech Optimization Thread}


981 replies to this topic

#901 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 07:05 AM

View PostDie Primate Die, on 01 July 2013 - 06:34 AM, said:

Please p!mp up my Battlemaster build!

Assuming I stay with the stock engine, how's this look for brawling / skirmishing?


http://goo.gl/73AZv


Thanks in advance.

looks pretty good, speedy (will the battlemaster really be able to go that fast???) lots of heat sinks, 2 weapons with a broad range so you aren USELESS at long ranges, although how good is an ac5 for brawling exactly???
hmmm an ac/5 in the arm but only uac/5 ammo in the leg...... btw if there is only one ton of ammo on the mech just put it in the head, maybe you could move a tiny bit of armor from head onto the legs? i prefer 8 on the head

all in all i dont see many ways to improve it aside from ammo in head and moving a bit of cockpit armor to legs

id say how bout a lpl instead of an er ppc but i guess no harm in having a longer range weapon on a brawler for versatility, it up to you because it runs cooler but its harder to hit with but it does do a bit more damage overall (.6 more dmg FTW!!!) but also has less range

oh god that mech can mount 7ppcs, here we go again :/ oh god even worse, 7 ppcs and a guass, and 16 armor!!!! LOL

Edited by Just wanna play, 01 July 2013 - 07:21 AM.


#902 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 01 July 2013 - 07:26 AM

Oops. I added the wrong ammo lol!

The 340 is the stock engine it comes with I believe.

#903 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 07:29 AM

View PostDie Primate Die, on 01 July 2013 - 07:26 AM, said:

Oops. I added the wrong ammo lol!

The 340 is the stock engine it comes with I believe.

lol that you did

well pfft so now theres gonna be a mech with the hardpoints and speed of the awesome 9m (when speed was its main strengths), not to mention the ballistics... but its heavier, they really hate awesomes don't they? already a niche chassis

Edited by Just wanna play, 01 July 2013 - 07:31 AM.


#904 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 01 July 2013 - 07:32 AM

I wanted to avoid the boating of PPC's and make a mech that can dish pain at most ranges and not overheat ever, when weapons groups are used effectively. :D

#905 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 07:41 AM

View PostDie Primate Die, on 01 July 2013 - 07:32 AM, said:

I wanted to avoid the boating of PPC's and make a mech that can dish pain at most ranges and not overheat ever, when weapons groups are used effectively. :D

:D its about time someone doesn't go straight for ppcs, none of my mechs even use them, although i might use it on an awesome 8v since that helps it fulfill its role of fire support, lol but i couldn't help but look and see if 7 ppcs and a guass is possible LOL and it is!

#906 Green Arrow

    Rookie

  • The Ace
  • The Ace
  • 3 posts

Posted 01 July 2013 - 08:10 AM

Here is my Atlas RS build. Let me know if you see any ways to improve it.

http://mwo.smurfy-ne...eb74f73fb433837

#907 ChainBlade

    Member

  • PipPipPipPipPip
  • 151 posts
  • LocationSouthAfrica,Pretoria (Tshwane doesn't exist)

Posted 01 July 2013 - 09:34 AM

http://mwo.smurfy-ne...2227d522589ad28\

What it is:
A flanker that fires it's alpha to chew through a mech part and then runs away

What it needs to be able to do:
Fire 2 Alpha's in a row without overheating.


I'm aware it has an XL engine and will be done for when the very fragile and open side torso goes but i want to make the most out of it so i added as much speed as possible to keep it on the move.

Edited by ChainBlade, 01 July 2013 - 09:38 AM.


#908 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 10:22 AM

View PostMiridor, on 01 July 2013 - 08:10 AM, said:

Here is my Atlas RS build. Let me know if you see any ways to improve it.

http://mwo.smurfy-ne...eb74f73fb433837

well i use 450 ammo for an lrm15, do you really need 720 rounds?? and btw why not use an lrm10 and lrm 5, shorter reload time AND you will actually be able to hurt people with ams (still though, the atlas and k arent the best mechs for lrm use just so ya know) hmmm why not use your ballistic hard point? this rs would have a hard time against any other atlas unless it stay FARR away

your atlas is pretty much as optimized as it will get, id consider maybe taking out 1-2 tons of lrm ammo to get in a bigger engine, but hey if you do fine with so few weapons and imo a little to much ammo you must have done something right building the mech, still consider the lrm10 and lrm5 instead of lrm 15

Edited by Just wanna play, 01 July 2013 - 10:35 AM.


#909 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 10:33 AM

View PostChainBlade, on 01 July 2013 - 09:34 AM, said:

http://mwo.smurfy-ne...2227d522589ad28\

What it is:
A flanker that fires it's alpha to chew through a mech part and then runs away

What it needs to be able to do:
Fire 2 Alpha's in a row without overheating.


I'm aware it has an XL engine and will be done for when the very fragile and open side torso goes but i want to make the most out of it so i added as much speed as possible to keep it on the move.

*scrathes head* why use an er large laser?? actually, move to a std engine and maybe turn the large laser into a medium/medium pulse, or remove the laser weapon in the head and you could fit in endo steel, just saying


you could also use 4 mpls and 5 mediums instead of 8mediums and a large lase, would certainly help you in fast paced action and against lights, you loss range but you will be unaffected by the up coming nerf
http://mwo.smurfy-ne...c9bb6b8bb5dfb3a

remember soon firing more then 6 medium laserz at once will create heat penalties, but my mpl/medium lase build wont be affected but your mediums/large will be affected

#910 Green Arrow

    Rookie

  • The Ace
  • The Ace
  • 3 posts

Posted 01 July 2013 - 11:10 AM

The LRM 15 is more slightly better on heat than the LRM10 and 5 idea. I did take your advice and trim off 1 ton of ammo and 1/2 ton of armor from the legs and put in a BAP under the engine. Thanks for the ideas.

#911 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 12:51 PM

View PostMiridor, on 01 July 2013 - 11:10 AM, said:

The LRM 15 is more slightly better on heat than the LRM10 and 5 idea. I did take your advice and trim off 1 ton of ammo and 1/2 ton of armor from the legs and put in a BAP under the engine. Thanks for the ideas.

still just saying, the lrm/10/5 combo would fire in 2 salvos while lrm15 would fire in 3, and heat is only downside

#912 ATM87

    Member

  • PipPipPip
  • Urban Commando
  • Urban Commando
  • 54 posts
  • LocationSolaris 7

Posted 01 July 2013 - 02:13 PM

Can you please optimise this mech.

http://mwo.smurfy-ne...6692f0ae1a94e73

Design requirements: Must retain a heavy autocannon (UAC5 minimum.)
Must have minimum 2 Jump jets for city-fighting mobility.

Basically, build a better urbanmech.

#913 FireSlade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,174 posts
  • LocationStrana Mechty

Posted 01 July 2013 - 02:52 PM

View PostATM87, on 01 July 2013 - 02:13 PM, said:

Can you please optimise this mech.

http://mwo.smurfy-ne...6692f0ae1a94e73

Design requirements: Must retain a heavy autocannon (UAC5 minimum.)
Must have minimum 2 Jump jets for city-fighting mobility.

Basically, build a better urbanmech.


I came up with 3 designs all with a speed boost but 2 of them uses a XL engine. By dropping the C.A.S.E. you gain 0.5 tons to swap the SL with a ML that packs some more punch but to reduce the risk of an ammo explosion I moved all ammo to the head and CT (you are dead anyways if either of these lose armor).


Design 1 with XL, LBX, ML, and a speed boost http://mwo.smurfy-ne...b4e5b25efff17ca


Design 2 with XL, UAC5, ML and a huge speed boost (108kph) http://mwo.smurfy-ne...76e71ea67bc1d2f


Design 3, if you want to keep the standard engine it is the same as design 2 but with a smaller engine and another JJ http://mwo.smurfy-ne...a3025b7ef52f170


Otherwise if you want to just run the slower engine (more Urbanmech like) http://mwo.smurfy-ne...bfb8080218d3840


Hope this helps good luck.

#914 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 01 July 2013 - 03:28 PM

Your Hunchback, cheap engine, runs fast and cool, with great staying power if you keep three weapon groups:

1. Medium Pulses
2. Small Pulses
3. Chainfire smalls....nothing screams fun like walking slowly behind a Stalker alone, chaining red wub-wubs into hiss *** till he blows up!

http://mwo.smurfy-ne...b5898615dc2bb08

#915 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 03:35 PM

View PostATM87, on 01 July 2013 - 02:13 PM, said:

Can you please optimise this mech.

http://mwo.smurfy-ne...6692f0ae1a94e73

Design requirements: Must retain a heavy autocannon (UAC5 minimum.)
Must have minimum 2 Jump jets for city-fighting mobility.

Basically, build a better urbanmech.

that exact build has room for ferro fibrous, just saying...

well you COULD try and stuff a guass in there...
http://mwo.smurfy-ne...5f4664783b6f858


just curious, the urban mech is a terrible idea and design for a light so why are you trying to make it?? and even more odd, why are you trying to do it on a spider?? what about a raven or jenner ;)
http://mwo.smurfy-ne...82411f1bf31123b

View PostDie Primate Die, on 01 July 2013 - 03:28 PM, said:

Your Hunchback, cheap engine, runs fast and cool, with great staying power if you keep three weapon groups:

1. Medium Pulses
2. Small Pulses
3. Chainfire smalls....nothing screams fun like walking slowly behind a Stalker alone, chaining red wub-wubs into hiss *** till he blows up!

http://mwo.smurfy-ne...b5898615dc2bb08

if your fighting slow targets why not use mediums instead of small pulses???? :P

#916 ATM87

    Member

  • PipPipPip
  • Urban Commando
  • Urban Commando
  • 54 posts
  • LocationSolaris 7

Posted 01 July 2013 - 03:43 PM

I'm running the urbie in a spider, because it's a 30 ton mech, not 35.
As for WHY? it's fun to run in a match. And is a beast when there's cover. I killed an Atlas and a Hunchback in the same match with it the other day.

Also, thanks for the heads up about removing case and moving the ammo to other slots. that allows me to go with a bigger engine.

#917 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 01 July 2013 - 05:34 PM

View PostJust wanna play, on 01 July 2013 - 03:35 PM, said:

that exact build has room for ferro fibrous, just saying...

well you COULD try and stuff a guass in there...
http://mwo.smurfy-ne...5f4664783b6f858


just curious, the urban mech is a terrible idea and design for a light so why are you trying to make it?? and even more odd, why are you trying to do it on a spider?? what about a raven or jenner :)
http://mwo.smurfy-ne...82411f1bf31123b


if your fighting slow targets why not use mediums instead of small pulses???? <_<



You can sustain a state of nearly always firing something all the time with heat containment. Once it's Elited, it becomes a Proctologist!

#918 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 01 July 2013 - 05:58 PM

View PostATM87, on 01 July 2013 - 03:43 PM, said:

I'm running the urbie in a spider, because it's a 30 ton mech, not 35.
As for WHY? it's fun to run in a match. And is a beast when there's cover. I killed an Atlas and a Hunchback in the same match with it the other day.

Also, thanks for the heads up about removing case and moving the ammo to other slots. that allows me to go with a bigger engine.

oh so your not doing it because you like the ideology behind the urbie, your doing it because you like the urbie itself and want a copy of it??

View PostDie Primate Die, on 01 July 2013 - 05:34 PM, said:



You can sustain a state of nearly always firing something all the time with heat containment. Once it's Elited, it becomes a Proctologist!

im still confused, mediums still make more sense >.< more damage less heat and with a bi of tinkering can still have a constant firing effect, and its not like you need the precision of small pulses to hit a stalker

#919 ChainBlade

    Member

  • PipPipPipPipPip
  • 151 posts
  • LocationSouthAfrica,Pretoria (Tshwane doesn't exist)

Posted 02 July 2013 - 05:36 AM

http://mwo.smurfy-ne...0fb10f12eb545c4

**** it.

Since when is **** a bad word?

Edited by ChainBlade, 02 July 2013 - 05:38 AM.


#920 FireSlade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,174 posts
  • LocationStrana Mechty

Posted 02 July 2013 - 07:04 AM

View PostChainBlade, on 02 July 2013 - 05:36 AM, said:

http://mwo.smurfy-ne...0fb10f12eb545c4

**** it.

Since when is **** a bad word?

There is not much that I can see other than fixing the extra point of armor on the leg and place it on your CT. A word of warning for you, my Quickdraw 5K runs 17 DHS and I am constantly pushing 75% heat with 6 MLs. Make sure to make 3 groups of 2 and keep one eye glued to that heat gauge. It may be less of an issue with you since you will have all that speed so you can afford to alpha, run away while you cool off then maneuver for the follow up attack. Good hunting. o/





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users