Chemie, on 25 March 2013 - 03:56 PM, said:
comment from Brian that peacock items not selling well. I guess this is why we now see consumables? and why they will do 3rd person? because why do you paint your mech when you do not even get to see it in game?
Did they think that hula girls and dice was gonna pay for this? I would take this comment to mean that for them to make money, we will see more and more "almost" P2W showing up, and if that doesn;t work, then straigth P2W.
$60,000 for a mech;
$250,000 for a map
They originally said 1 mech and 1 map per month. I seriously doubt we will see one map per month based on that!
Did they think that hula girls and dice was gonna pay for this? I would take this comment to mean that for them to make money, we will see more and more "almost" P2W showing up, and if that doesn;t work, then straigth P2W.
$60,000 for a mech;
$250,000 for a map
They originally said 1 mech and 1 map per month. I seriously doubt we will see one map per month based on that!
I would bet that these are fully allocated costs, not just base production costs.
In other words, to make a mech/map requires X development hours, and a development hour costs Y.
Y is allocated cost of a development hour which includes things like: avg developer wage, benefits, allocated fixed overhead (rent), allocated variable overhead (monthly bills), depreciable assets (desk, computer, equipment), IP licensing, general project costs (project manager wages, concept art) and lots of other things.
So it's not like "a developers wage is $60 an hour, so it must take 1000 hours to make a mech". It's far less than that, it's just a way of expressing the cost of running a business.
Edit: I should clarify my point. People hear this numbers and think "wow, they are spending all that money on those two things, and they still have to pay rent and electricity and so on... That's unsustainable, no wonder they need so much cash." However, that is (most likely) not the case. Most of the expenses of running MWO are probably baked into those mech/map costs. The $60k to make a mech is way to identify the true cost of doing business, broken down to a unit level. It's basic financial accounting.
Edited by Vasces Diablo, 27 March 2013 - 01:35 PM.