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(Updated/revisited)Team Death Match - Consolidated Feedback Thread.


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#1 Teralitha

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Posted 15 December 2012 - 12:28 AM

Oy of MidWorld: Are there any plans for an optional real Team DeathMatch gamemode, without basecapping or resource collection?

A: We’re toyed around with the idea for a while. At this point we do not feel it adds enough value and will segment the user base further.


Ok so I was very annoyed when I read this today since in previous questionings it was said that TDM mode was coming. Quite a number of players want this actually, but others and myself havent lobbied about it for some time because we believed it was coming. Now I see we have to become vocal once again. I will say this much, you would get alot more support for team death match mode than you would for 3rd person mode. Knowing that TDM was on the way was one of the few things I was actually happy about. Now its torches and pitchforks time.

Just to clarify the definition of Team Death Match mode... No bases to cap. No alternative objectives. No respawn. just team vs team to the death.

http://www.showme.com/sh/?h=Rduy6E4 - This video illustrates why base capping limits tactical options, and TDM is better for competitive play.(errg.. damnit.. there WAS a video, its gone now...)

View PostMechwarrior Buddah, on 28 November 2012 - 04:45 PM, said:

Id say the argument would be "how many games of BT did you play that were 2 lances vs 2 lances and the point wasnt destruction but to cap a place and sit there for a minute"


Video Illustrates exactly what base capping feels like.


TDM(or relevent) topics by other players: Theres probably more if I keep searching...
http://mwomercs.com/...am-death-match/
http://mwomercs.com/...am-death-match/
http://mwomercs.com/...ant-to-play-it/
http://mwomercs.com/...am-death-match/
http://mwomercs.com/...am-death-match/
http://mwomercs.com/...am-death-match/
http://mwomercs.com/...tch-a-priority/
http://mwomercs.com/...eam-deathmatch/
http://mwomercs.com/...retreat-option/
http://mwomercs.com/...wo/page__st__20
http://mwomercs.com/...eam-deathmatch/
http://mwomercs.com/...in-on-the-rise/
http://mwomercs.com/...eightbalancing/
http://mwomercs.com/...er-getting-tdm/
http://mwomercs.com/...sault-into-tdm/
http://mwomercs.com/...ze-has-purpose/
http://mwomercs.com/...of-the-whining/
http://mwomercs.com/...eam-deathmatch/
http://mwomercs.com/...eam-deathmatch/
http://mwomercs.com/...e-with-respawn/
http://mwomercs.com/...2043-cap-noobs/
http://mwomercs.com/...nal-game-modes/
http://mwomercs.com/...ing-these-days/
http://mwomercs.com/...oorly-designed/

Whats the main argument agaisnt TDM? "that last light mech that runs and hides"

If that is the only thing that stands in the way of a much better game mode then lets ask why that light would run and hide? Simple answer... stats. They are concerned about their stats. If non competitive matches did not have stats,(and they shouldnt) then no one would ever do this unless it was deliberate griefing. In which case you would use the reporting system which will be implemented soon.

So what now? People like stats. But do stats actually matter? Not really... no one can see them. So there is no reason to hide. If there is no reason to hide, then this will not be a problem and TDM can be added to the game.

I will say this much, if PGI never reconsiders adding TDM, and flat out refuses to ever add it in, I want to know right now, because I do not want spend another dime or waste another minute playing this game.

If you support TDM, then vote in this poll - http://mwomercs.com/...h-who-wants-it/

Edited by Teralitha, 25 March 2013 - 06:29 AM.


#2 Jadel Blade

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Posted 15 December 2012 - 12:30 AM

It took 3 months to make base cap with 3 more bases. So to remove 2 bases should be 2 more months?

#3 nungunz

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Posted 15 December 2012 - 12:31 AM

Bleh, TDM is boring as all hell. No thank you. Different variations of objective based games would be great, though.

#4 Teralitha

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Posted 15 December 2012 - 12:32 AM

View Postnungunz, on 15 December 2012 - 12:31 AM, said:

Bleh, TDM is boring as all hell. No thank you. Different variations of objective based games would be great, though.



Well you can keep your objective based games, the rest of us want TDM now. Alot of players find base capping boring as hell.

Edited by Teralitha, 15 December 2012 - 12:33 AM.


#5 Jadel Blade

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Posted 15 December 2012 - 12:34 AM

View PostTeralitha, on 15 December 2012 - 12:32 AM, said:



Well you can keep your objective based games, the rest of us want TDM now.


Thats a bit of an exaggeration. I dont think it would be particularly good myself. But since it should involve a maximum of 5 minutes work to implement I have no idea why it wasnt put in a loooong time ago.

#6 JPsi

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Posted 15 December 2012 - 12:41 AM

If its going to come in, it should come in via the Solaris Arena format. Unfortunately theres been scant info on if solaris will make it into this game. Not that tdm is bad, it just feels like it belongs there.

I'm also all for it, it would do a lot towards reducing the many rage threads about people base capping. Those that don't want to be burdened by having to defend their base, would have somewhere to go.

Edited by JPsi, 15 December 2012 - 12:51 AM.


#7 nungunz

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Posted 15 December 2012 - 12:50 AM

View PostJPsi, on 15 December 2012 - 12:41 AM, said:

If its going to come in, it should come in via the Solaris Arena format. Unfortunately theres been scant info on if solaris will make it into this game. Not that tdm is bad, it just feels like it belongs there.


Okay, yeah, that makes sense. As long as they keep TDM away from the community warfare stuff and keep it in the arena.

#8 Kotsuno

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Posted 15 December 2012 - 12:53 AM

View Postnungunz, on 15 December 2012 - 12:50 AM, said:


Okay, yeah, that makes sense. As long as they keep TDM away from the community warfare stuff and keep it in the arena.


+1 well said.

#9 Iphariel

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Posted 15 December 2012 - 01:15 AM

View Postnungunz, on 15 December 2012 - 12:50 AM, said:


Okay, yeah, that makes sense. As long as they keep TDM away from the community warfare stuff and keep it in the arena.


that would be a good solution.. TDM makes no sense in the cw

#10 Teralitha

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Posted 15 December 2012 - 01:31 AM

View PostIphariel, on 15 December 2012 - 01:15 AM, said:


that would be a good solution.. TDM makes no sense in the cw



I think CW should have 1 base 1 attacker 1 defender mode of play. that would make more sense. But I would be happy if it was TDM over base capping.

Edited by Teralitha, 15 December 2012 - 01:32 AM.


#11 Jadel Blade

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Posted 15 December 2012 - 01:42 AM

View PostIphariel, on 15 December 2012 - 01:15 AM, said:


that would be a good solution.. TDM makes no sense in the cw



Why does it make no sense?

Most of the "real" battles are purely TDM. Lance v Lance or multiples thereof. The meaningless capture point has less place in CW IMO.

#12 Sifright

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Posted 15 December 2012 - 02:01 AM

View PostIphariel, on 15 December 2012 - 01:15 AM, said:


that would be a good solution.. TDM makes no sense in the cw



Yea because capping the tiny red square totally makes sense right?

8 Friendly mechs still on the field the enemy faction is down to a single light mech on the planet.

"OH **** GUYS THE LIGHT TOOK OUR RED SQUARE QUICK QUICK BUG OUT THE ENEMY FACTION NOW OWNS THE PLACE SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII."

or what should actually happen.

8 Mechs advance on the one mech sitting pretty at the red square and blast it into scrap.

War IS team death match.

You might have objectives you want to' capture' or destroy, but holding an objective with one man whilst the enemy barrels a company into your *** isn't how you win.

assault is objectively terrible due to that problem.

It favors light mechs that can run super quick to the cap zone because you don't need to HOLD the objective against the enemy team only cap it.

#13 Kenach

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Posted 15 December 2012 - 02:20 AM

MOAR SLUGFEST FU*K YEAAAAH

I think more modes will be implemented ... we just have to wait as always ... this is a beta after all.

#14 S3dition

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Posted 15 December 2012 - 02:28 AM

Keep in mind that Mechwarrior Online and Battletech in general is more than just a generic video game. They were meant to be combat simulators. Despite what many believe, there is more to warfare that simply killing everything that comes your way. It's a waste of money and lives to just stand and shoot in an open field, which is why modern warfare is done with specific objectives in mind.

Battletech emphasizes this in every novel and bit of fluff that has ever been published. The entire premise of the clans is making an auction system to minimize asset loss when seizing objectives. Thus, it stands to reason that you will not see TDM or any kind of meat grinder. The devs have announced a "drop ship" mode where you get 4 mechs, but this is a far cry from classic TDM.

There are many great games that offer this kind of play mode, such as Planetside 2,Teamfortress 2, Monday Night Combat, Unreal 3, etc.

Mechwarrior is not that kind of game, and in an effort to be more than "just another shooter", it should remain so.

#15 Spawnsalot

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Posted 15 December 2012 - 02:30 AM

I don't mean to be 'that guy', but how long do you think it will take before the ***-hats come along and decide they don't fancy their odds against the opposing team and find a cosy corner with a wall to power down in and everyone else spend the next 5-10 mins trying to find him before the time runs out?

Or what about griefers doing it on purpose?


Thinking about it though, would you be happy with a classic tdm with a race to a certain number of kills, with respawns but you get no c-bills or exp for the match along with no repair/re-arm costs?

#16 Horned Bull

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Posted 15 December 2012 - 02:34 AM

View PostJadel Blade, on 15 December 2012 - 01:42 AM, said:



Why does it make no sense?

Most of the "real" battles are purely TDM. Lance v Lance or multiples thereof. The meaningless capture point has less place in CW IMO.


7 guys died, only one left. He's in fast light mech. Now he will run away from the "winners" till the timer ends. "Finish them all" mode might be a nightmare.

#17 Moonsavage

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Posted 15 December 2012 - 02:37 AM

The last mech on a team will always be an ECM Raven or a Jenner which will run around evading the remaining players.
TDM wouldn't work unless it's in an arena like in the previous MW games.

Sorry Korm - I didnt read your post, and just wrote the same ^^

Edited by Moonsavage, 15 December 2012 - 02:37 AM.


#18 Jadel Blade

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Posted 15 December 2012 - 02:37 AM

View PostS3dition, on 15 December 2012 - 02:28 AM, said:

Keep in mind that Mechwarrior Online and Battletech in general is more than just a generic video game. They were meant to be combat simulators. Despite what many believe, there is more to warfare that simply killing everything that comes your way. It's a waste of money and lives to just stand and shoot in an open field, which is why modern warfare is done with specific objectives in mind.

Battletech emphasizes this in every novel and bit of fluff that has ever been published. The entire premise of the clans is making an auction system to minimize asset loss when seizing objectives. Thus, it stands to reason that you will not see TDM or any kind of meat grinder. The devs have announced a "drop ship" mode where you get 4 mechs, but this is a far cry from classic TDM.

There are many great games that offer this kind of play mode, such as Planetside 2,Teamfortress 2, Monday Night Combat, Unreal 3, etc.

Mechwarrior is not that kind of game, and in an effort to be more than "just another shooter", it should remain so.


None of this makes any sense at all.

Every novel ever published features battles between mechs with no objective apart from battling with other mechs.

.....

As far as the shut down thing other people posted. Yeah thats the issue isnt it. Im sure theres some reasonable solution somewhere.

#19 MadPanda

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Posted 15 December 2012 - 02:38 AM

TDM, personal weight limit 60t. I would play that, but not anything that involves light mechs.

#20 Sifright

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Posted 15 December 2012 - 02:40 AM

View PostMadPanda, on 15 December 2012 - 02:38 AM, said:

TDM, personal weight limit 60t. I would play that, but not anything that involves light mechs.


Yowch, I'd hate to see the pilot that weighs 60T.





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