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Heavy Vs. The World! Winners Announced!


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#61 PropagandaWar

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Posted 27 March 2013 - 08:09 AM

Congrats! I think I ended up 38 on the Dragons. While it was fun never doing a tournament like that again. Should be 10 games straight in said mech and beings if its Pug you should have it line up with pugs only.

Edited by PropagandaWar, 27 March 2013 - 08:10 AM.


#62 Mister Blastman

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Posted 27 March 2013 - 08:27 AM

View PostMarineballer, on 27 March 2013 - 12:50 AM, said:

The winners exploit the formula til perfection.
They left games when there were no prefect game possible anymore.


Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.

You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.

There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...

#63 Zen Hachetaki

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Posted 27 March 2013 - 08:32 AM

Dropping 2 cents here again...

I was very excited for solo play only tourney with a cap of 10 best matches. I was never expecting to win but wanted to see where I landed "with the big boys". My favorite mech has become the Dragon (for various reasons but mainly because I love under dogs), and I wanted to test it in isolation (ie not when you have team mates).

I will state up front the oversight was mine for not reading the formula close enough - but I completely missed the whole tagging/spotting element. I thought this was simply an extension of the post game stats page, but taking the best 10 scores from that. I did not check back on that page when I saw my scores were lowish as I thoughtit was just that I was nto that good. That being said I had at least 15 - 20 games where I was top scorer for my team AND the team won. I just could not fathom why my score was not moving. Finally gave up frustrated and only read up on it Monday morning about the "TAG" aspect.

/sigh TAG on a heavy? On a light yes - almost every light i have has an alt with a tag for when I am going to drop with folks who have LRMs. Mediums it can be off and on but other than a self tag (basically for Catapults I would expect) I would never dream to take one on a Dragon or Cataphract or Jager. I was focused on performing the best as you cannot score high and lose with the current scoring mechanism.

Another poster earlier mentioned *not* disclosing the scoring mechanism - which at first glance may not make sense. However, people will change their playstyle to do the best for the scoring mechanism - not the best for the overall performance of the team necessarily. Let me make it clear I bear no ill will to the winners or other competitors (other than any who syncro dropped to manipulate scoring), nor do I think they are not fantastic pilots, but I do not think this format is the best for illustrating everyone's "true performance".

The same poster also indicated that there could be multiple performance categories awarded from the same tourny. I absolutely agree. You can have best overall, most kills, most assists, most xyz, most 123. I would be very keen to get a run down of the leaderboard based off of best 10 end game scores - not because I think I will win - far from it, but to see where I would rank in what is currently the best way to compare against other pilots (intangibles aside). Some things can never be measured like being a good distraction (unless there is a category for most fired at and missed? lol try coding that one...)

TLDR: Have tourneys that promote us to do our very best individual performance and provide metrics from it rather than transform us arbitrarily to min/max our scores (not performance) from "un natural" styles

Edited by Zen Hachetaki, 27 March 2013 - 08:36 AM.


#64 Sprouticus

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Posted 27 March 2013 - 08:38 AM

View PostMister Blastman, on 27 March 2013 - 08:27 AM, said:


Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.

You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.

There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...



I can attest to this, I was on comms much of the weekend with Blast. Unlike him though, I sucked. Seriously though, I dont think I saw a single person drop out of matches. Did Blast play a lot of matches to try to get that perfect game? Sure. But it still only took his best 10.

Edited by Sprouticus, 27 March 2013 - 08:40 AM.


#65 Gevurah

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Posted 27 March 2013 - 08:39 AM

I'd like to see the tourney's page updated with the proper results.

Other than that, congrats to the winners and honestly this was the most fair tournament yet, though obviously there were some parts many disagreed with. I myself disagreed with the necessity of running tag/narc/and spotting on a heavy. *Shrug*.

For the winners:



#66 DirePhoenix

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Posted 27 March 2013 - 09:17 AM

I'd like to see each tourney have it's own page, rather than have one tourney page that gets replaced every time there's a new tourney.

Or, one tourney page that links to past and current tournaments.

#67 armitage

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Posted 27 March 2013 - 09:25 AM

I know everyone is complaining about the scoring of this tournament but I don't think it's a bad thing to have unorthodox scoring systems once in a while to mix up the competition. I was very happy to see the best 10 matches and tie breaker to the person with less matches played. Grabbing 8 kills or assists really isn't a tough accomplishment in the grand scheme things. It might not be ideal but there will need to be a way to score without ending up in a 200 way tie. So I encourage more unique scoring ideas until some sort of lobby or ladder system can be implemented, ELO in its current state with matchmaking just isn't cutting it.
I played roughly 20-30 games but seemed to fall victim to the bad luck of either ending up on a team with no LRMs or a group with poor coordination. It wasn't long before I lost interest went back to my normal play style and mech selection. Apparently my ELO is either terrible and places me with less coordinated players or its so high it expects to carry my team. I would LOVE to see a 1v1 tournament in the near future or even just a persistent 1v1 ladder to compete. Also a 4v4 or 8v8 tournament would be good as well.( not 4v4 with each team have 4 extra players, JUST a 4 man group vs another 4 man group)

I know server space is probably limited and this won't likely happen for a while but its the only way to have a fair tournament where players aren't sync dropping with teams mates in order to inflate scores.

#68 PropagandaWar

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Posted 27 March 2013 - 09:32 AM

View PostMattiator, on 26 March 2013 - 06:19 PM, said:

And this only provides further proof that the Dragon is the best heavy.

Yep. My biggest personal problem was not grabbin the the spot assist in time or equipping tag. But this weekend tightend up my Dragon skills. I think I had more 300+ damage rounds than not if I didnt get caught off the gate or swarmed. Beings I have a certain playstyle If I read map wrong it could hurt. To the guys shouting min max. I was happy with my 38th place and my dragon(s) was equipped witha lbx, 4 med lasers and, srms 6/or LRM10.

#69 Desist

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Posted 27 March 2013 - 10:12 AM

I too would like to see what my new score is considering I was tied with Mr. Felix Reynolds in 4th. I'm 25% sure a couple of my matches didn't count.

I can confirm that people at the top of the leaderboards are legit. I played with a number of them and the only DCs I saw were from random people getting killed early, which happens all the time anyways.

Edited by Desist, 27 March 2013 - 10:13 AM.


#70 colonelrobcy

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Posted 27 March 2013 - 10:23 AM

great job to the winners wish i had more time to try and be on the top lol ow well i placed as high as i could

#71 StalaggtIKE

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Posted 27 March 2013 - 10:55 AM

Congrats to the winners.

#72 Garth Erlam

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Posted 27 March 2013 - 11:13 AM

View PostSpace Odin, on 26 March 2013 - 04:30 PM, said:

I dont think its possible the scoring system could be any worse for a heavy tournament.

CHALLENGE ACCEPTED.

Congrats to the winners, was a pleasure to see!

#73 FrDrake

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Posted 27 March 2013 - 11:15 AM

View PostMister Blastman, on 27 March 2013 - 08:27 AM, said:


Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.

You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.

There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...


Yea Blast I didn't drop any matches and I didn't quit early either, I ended up playing 62 matches during the tourney. I saw a few others of the top ratings and didn't see anything that seemed fishy amongst them either.

View PostGarth Erlam, on 27 March 2013 - 11:13 AM, said:

CHALLENGE ACCEPTED.

Congrats to the winners, was a pleasure to see!


OBOY hahaha

#74 Nathan Foxbane

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Posted 27 March 2013 - 11:16 AM

View PostGarth Erlam, on 27 March 2013 - 11:13 AM, said:

CHALLENGE ACCEPTED.

Congrats to the winners, was a pleasure to see!

Thanks Odin. Now we are going to see a challenge for heavies where only Flamer and MG damage count towards scoring or some such sillyness.

Edit: Congratulations to the winners

Edited by Nathan Foxbane, 27 March 2013 - 11:17 AM.


#75 Deathlike

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Posted 27 March 2013 - 11:18 AM

View PostGarth Erlam, on 27 March 2013 - 11:13 AM, said:

CHALLENGE ACCEPTED.

Congrats to the winners, was a pleasure to see!


Garth's new game: TagWarrior Online

Where TAG is used to replicate a laser pointer in his meetings with other PGI staff.

#76 Targetloc

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Posted 27 March 2013 - 11:21 AM

View PostGarth Erlam, on 27 March 2013 - 11:13 AM, said:

CHALLENGE ACCEPTED.

Congrats to the winners, was a pleasure to see!


You guys should take suggestions. Make it a contest.


I say, best of 10 games, highest number of shutdown overrides + most ammo consumed. Tie-breaker is lowest number of hardpoints used.

#77 colonelrobcy

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Posted 27 March 2013 - 12:09 PM

i liked the contest rules i mean i think it was set up far to the point that the people that had more time to play were going to be in the higher standings but that is all part of gaming.

View PostTargetloc, on 27 March 2013 - 11:21 AM, said:


You guys should take suggestions. Make it a contest.


I say, best of 10 games, highest number of shutdown overrides + most ammo consumed. Tie-breaker is lowest number of hardpoints used.

lol that is good ****

#78 Fajther

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Posted 27 March 2013 - 12:21 PM

I really liked the ten best games as well. I hope to see it make a comeback. Everything time they make events just a little better. I can't wait to see what they have next. Mediums? Lights? (puts fingers together like Monty Burns.)

#79 WVAnonymous

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Posted 27 March 2013 - 02:22 PM

Lights only. No ECM. Count only kills and only in games where your team wins.

That's a challenge.

#80 kilgor

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Posted 27 March 2013 - 03:34 PM

Congrats to everyone. It does seem that PGI is making progress on their tournaments. But, I agree it should be something like th 10 best of 25 matches to keep it more level for those who can't play the whole weekend. To me, the biggest problem is playing with pugs, because so many matches went horribly bad, such as people not trying to cap, splitting up too much, etc. And perhaps some people were looking at doing the most damage they can do, but if it's a Conquest map, the capture should be important as well.

I was also wondering if it's possible to single sync drop with 8 people queueing seperately at the same time? If so, monitor for that, because if we gotta pug, it needs to be totally random.





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