Edited by PropagandaWar, 27 March 2013 - 08:10 AM.
Heavy Vs. The World! Winners Announced!
#61
Posted 27 March 2013 - 08:09 AM
#62
Posted 27 March 2013 - 08:27 AM
Marineballer, on 27 March 2013 - 12:50 AM, said:
They left games when there were no prefect game possible anymore.
Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.
You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.
There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...
#63
Posted 27 March 2013 - 08:32 AM
I was very excited for solo play only tourney with a cap of 10 best matches. I was never expecting to win but wanted to see where I landed "with the big boys". My favorite mech has become the Dragon (for various reasons but mainly because I love under dogs), and I wanted to test it in isolation (ie not when you have team mates).
I will state up front the oversight was mine for not reading the formula close enough - but I completely missed the whole tagging/spotting element. I thought this was simply an extension of the post game stats page, but taking the best 10 scores from that. I did not check back on that page when I saw my scores were lowish as I thoughtit was just that I was nto that good. That being said I had at least 15 - 20 games where I was top scorer for my team AND the team won. I just could not fathom why my score was not moving. Finally gave up frustrated and only read up on it Monday morning about the "TAG" aspect.
/sigh TAG on a heavy? On a light yes - almost every light i have has an alt with a tag for when I am going to drop with folks who have LRMs. Mediums it can be off and on but other than a self tag (basically for Catapults I would expect) I would never dream to take one on a Dragon or Cataphract or Jager. I was focused on performing the best as you cannot score high and lose with the current scoring mechanism.
Another poster earlier mentioned *not* disclosing the scoring mechanism - which at first glance may not make sense. However, people will change their playstyle to do the best for the scoring mechanism - not the best for the overall performance of the team necessarily. Let me make it clear I bear no ill will to the winners or other competitors (other than any who syncro dropped to manipulate scoring), nor do I think they are not fantastic pilots, but I do not think this format is the best for illustrating everyone's "true performance".
The same poster also indicated that there could be multiple performance categories awarded from the same tourny. I absolutely agree. You can have best overall, most kills, most assists, most xyz, most 123. I would be very keen to get a run down of the leaderboard based off of best 10 end game scores - not because I think I will win - far from it, but to see where I would rank in what is currently the best way to compare against other pilots (intangibles aside). Some things can never be measured like being a good distraction (unless there is a category for most fired at and missed? lol try coding that one...)
TLDR: Have tourneys that promote us to do our very best individual performance and provide metrics from it rather than transform us arbitrarily to min/max our scores (not performance) from "un natural" styles
Edited by Zen Hachetaki, 27 March 2013 - 08:36 AM.
#64
Posted 27 March 2013 - 08:38 AM
Mister Blastman, on 27 March 2013 - 08:27 AM, said:
Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.
You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.
There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...
I can attest to this, I was on comms much of the weekend with Blast. Unlike him though, I sucked. Seriously though, I dont think I saw a single person drop out of matches. Did Blast play a lot of matches to try to get that perfect game? Sure. But it still only took his best 10.
Edited by Sprouticus, 27 March 2013 - 08:40 AM.
#65
Posted 27 March 2013 - 08:39 AM
Other than that, congrats to the winners and honestly this was the most fair tournament yet, though obviously there were some parts many disagreed with. I myself disagreed with the necessity of running tag/narc/and spotting on a heavy. *Shrug*.
For the winners:
#66
Posted 27 March 2013 - 09:17 AM
Or, one tourney page that links to past and current tournaments.
#67
Posted 27 March 2013 - 09:25 AM
I played roughly 20-30 games but seemed to fall victim to the bad luck of either ending up on a team with no LRMs or a group with poor coordination. It wasn't long before I lost interest went back to my normal play style and mech selection. Apparently my ELO is either terrible and places me with less coordinated players or its so high it expects to carry my team. I would LOVE to see a 1v1 tournament in the near future or even just a persistent 1v1 ladder to compete. Also a 4v4 or 8v8 tournament would be good as well.( not 4v4 with each team have 4 extra players, JUST a 4 man group vs another 4 man group)
I know server space is probably limited and this won't likely happen for a while but its the only way to have a fair tournament where players aren't sync dropping with teams mates in order to inflate scores.
#68
Posted 27 March 2013 - 09:32 AM
Mattiator, on 26 March 2013 - 06:19 PM, said:
Yep. My biggest personal problem was not grabbin the the spot assist in time or equipping tag. But this weekend tightend up my Dragon skills. I think I had more 300+ damage rounds than not if I didnt get caught off the gate or swarmed. Beings I have a certain playstyle If I read map wrong it could hurt. To the guys shouting min max. I was happy with my 38th place and my dragon(s) was equipped witha lbx, 4 med lasers and, srms 6/or LRM10.
#69
Posted 27 March 2013 - 10:12 AM
I can confirm that people at the top of the leaderboards are legit. I played with a number of them and the only DCs I saw were from random people getting killed early, which happens all the time anyways.
Edited by Desist, 27 March 2013 - 10:13 AM.
#70
Posted 27 March 2013 - 10:23 AM
#71
Posted 27 March 2013 - 10:55 AM
#73
Posted 27 March 2013 - 11:15 AM
Mister Blastman, on 27 March 2013 - 08:27 AM, said:
Absolutely not! I fought every single game to the death no matter the circumstances. If my team didn't have LRMs, I'd still stick it out and try and do everything in my power to win. I also can speak for several others in the top of the categories that I witnessed and attest they didn't quit either when things went bad. Several of us had great standoffs and even duels versus each other. The duels especially were the best part.
You see, that's what I loved most about this competition versus the others--it rewarded you for helping your team win versus scoring a few quick passes and then leaving. You couldn't possibly do well if you quit. You had to help your team win.
There's no better practice for that perfect game then trying to make the best of a match that has fallen apart...
Yea Blast I didn't drop any matches and I didn't quit early either, I ended up playing 62 matches during the tourney. I saw a few others of the top ratings and didn't see anything that seemed fishy amongst them either.
Garth Erlam, on 27 March 2013 - 11:13 AM, said:
Congrats to the winners, was a pleasure to see!
OBOY hahaha
#74
Posted 27 March 2013 - 11:16 AM
Garth Erlam, on 27 March 2013 - 11:13 AM, said:
Congrats to the winners, was a pleasure to see!
Thanks Odin. Now we are going to see a challenge for heavies where only Flamer and MG damage count towards scoring or some such sillyness.
Edit: Congratulations to the winners
Edited by Nathan Foxbane, 27 March 2013 - 11:17 AM.
#76
Posted 27 March 2013 - 11:21 AM
Garth Erlam, on 27 March 2013 - 11:13 AM, said:
Congrats to the winners, was a pleasure to see!
You guys should take suggestions. Make it a contest.
I say, best of 10 games, highest number of shutdown overrides + most ammo consumed. Tie-breaker is lowest number of hardpoints used.
#77
Posted 27 March 2013 - 12:09 PM
Targetloc, on 27 March 2013 - 11:21 AM, said:
You guys should take suggestions. Make it a contest.
I say, best of 10 games, highest number of shutdown overrides + most ammo consumed. Tie-breaker is lowest number of hardpoints used.
lol that is good ****
#78
Posted 27 March 2013 - 12:21 PM
#79
Posted 27 March 2013 - 02:22 PM
That's a challenge.
#80
Posted 27 March 2013 - 03:34 PM
I was also wondering if it's possible to single sync drop with 8 people queueing seperately at the same time? If so, monitor for that, because if we gotta pug, it needs to be totally random.
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