

Tripping Coming Back
#1
Posted 02 November 2012 - 05:19 PM
Signed,
Medium/Heavy Mech Pilot
#2
Posted 02 November 2012 - 05:21 PM
#3
Posted 02 November 2012 - 05:32 PM
#4
Posted 02 November 2012 - 05:42 PM
#5
Posted 02 November 2012 - 05:44 PM
Like putting back in HOSTILE tripping, and leaving "Friendly Fire" tripping out.
Hell, I'd say delete "Friendly Fire" tripping for good.
#6
Posted 02 November 2012 - 05:46 PM
and suddenly.... ATLAS FOOT
#7
Posted 02 November 2012 - 05:46 PM
Edited by Violette, 02 November 2012 - 05:47 PM.
#8
Posted 02 November 2012 - 05:51 PM
#9
Posted 02 November 2012 - 05:51 PM
#11
Posted 02 November 2012 - 06:02 PM
#12
Posted 27 March 2013 - 10:54 AM
#13
Posted 27 March 2013 - 10:56 AM
MUhahahahaha.
Oh, and that doesn't mean just light mechs, either.
#14
Posted 27 March 2013 - 11:00 AM
Mister Blastman, on 27 March 2013 - 10:56 AM, said:
MUhahahahaha.
Oh, and that doesn't mean just light mechs, either.
actually it DOES now, because just a couple weeks before it was removed, they fixed the dragon. It was labeled as a 100 ton mech for the purposes of knockdown. So your days of bowling over bigger mechs are over. On mediums they would be tripped too. BUT you can still have a light mech bounce off of you!.
#15
Posted 27 March 2013 - 11:04 AM
Caladan Nix, on 02 November 2012 - 05:44 PM, said:
Like putting back in HOSTILE tripping, and leaving "Friendly Fire" tripping out.
Hell, I'd say delete "Friendly Fire" tripping for good.
No, because Battlemechs don't have the ability to simply phase through one another.
Friendly or no, you bump into another mech, you should be losing some paint and metal.
#16
Posted 27 March 2013 - 11:25 AM
Before collissions return, there needs to be something to stop abuse though. Possibly once knocked down cannot be rammed again for 10 seconds.
Also, would be nice to see mechs with proper arms get up faster from knockdowns.
#17
Posted 27 March 2013 - 11:27 AM
ravens in a bevy...
lasers... missiles....
Mech go BOOOM!!!
I know how you feel
#18
Posted 27 March 2013 - 11:30 AM
I run a light mech in my group and at least 1-2 of them will run lights with me in a little wolfpack. I'll run into an enemy light or medium (or heavy if we're moving fast enough) and knock it off, my buddies shoot him. When he stands back up, one of them runs into them and then we keep shooting them.
Rinse and repeat till they are dead. Doesn't matter how good or bad they are, they die.
#19
Posted 27 March 2013 - 11:30 AM
#20
Posted 27 March 2013 - 11:32 AM
maxdest, on 27 March 2013 - 11:25 AM, said:
Before collissions return, there needs to be something to stop abuse though. Possibly once knocked down cannot be rammed again for 10 seconds.
Also, would be nice to see mechs with proper arms get up faster from knockdowns.
Knocked down again? Man, if I got started on what I want my Dragon to do to knocked down mechs... That claw... The claw in the left arm... it is just seething with desire to ... to... well... heh heh, if we see the day of knockdowns and melee... it will be glorious!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users