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Just Make Guardian Ecm, Guardian Ecm.


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#21 Nihtgenga

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Posted 30 March 2013 - 03:45 PM

Canon is not bad - but we're not playing canon TT, that's it. ECM needs to be adjusted to prevent what is happening now, the narrowing of mechtypes and builds found on the battlefield. It's just nonsense to add 50 Mechs, when only 10 are played, and the Mechlab is reduced to being able to switch between the 2-3 reasonable builds that are possible with that one out of the 10 reasonable mech variants.

#22 Mypa333

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Posted 30 March 2013 - 03:55 PM

View PostTaron, on 29 March 2013 - 07:39 PM, said:

From my point of view, ECM works perfect as it is now.

There is absolutly no need to change anything on the ECM.

On my last 100 matches, i often did not even notice that enemy has ECM. ;)



And what was the mech you were playing ? D-DC, 3L, 5D, 3M? It's not only about the advantages of the enemies, it's about your advantages as well.

#23 Vrekgar

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Posted 30 March 2013 - 04:13 PM

Ive been saying it since they released ECM. Make it gel with the Cannon modules on a module per module basis.

Guardian ECM right now is doing too many things.

#24 himself

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Posted 31 March 2013 - 01:37 AM

This is bleeding annoying, I'm getting sick and ******* tired of Ravens circling me and being unable to do anything because I can't lock on, and if I put on normal SRMs, they rarely hit because of the stupid trajectories.

**** this game.

#25 Gremlich Johns

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Posted 31 March 2013 - 09:32 AM

But that would mean the Spider with the ECM wouldn't be in the game until, what, the 3060s?

View PostCancR, on 30 March 2013 - 10:42 AM, said:

Keep liking this thread, keeping it alive, and spam it to the devs to make them get it!

Hasn't worked yet.......

#26 CancR

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Posted 31 March 2013 - 11:42 AM

View PostGremlich Johns, on 31 March 2013 - 09:32 AM, said:

But that would mean the Spider with the ECM wouldn't be in the game until, what, the 3060s?


Hasn't worked yet.......

Worked with missiles

#27 StalaggtIKE

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Posted 31 March 2013 - 12:57 PM

View PostKhobai, on 28 March 2013 - 12:39 PM, said:

Yep. I would actually be fine with ECM granting 25% sensor stealth as well. But not the 75% it currently gives. That is WAY too much. Null Signature System should give 75% stealth though, but shouldn't stack with ECM, since ECM is already built-in to NSS inherently.


With ECM giving 25% stealth and NSS giving 75% stealth, this is how it would look:

Standard Detection Range = 800m
BAP = 800m +25% = 1000m
Adv. Sensor Module + BAP = 800m +50% = 1200m

Standard Detection Range vs ECM = 800m -25% = 600m
BAP vs ECM = 1000m -25% = 750m
ASM + BAP vs ECM = 1200m -25% = 900m

Standard Detection Range vs Null Signature System = 800m - 75% = 200m
BAP vs NSS = 1000m - 75% = 250m
ASM + BAP vs NSS = 1200m - 75% = 300m


So basically if you want stealth you have to use NSS on your mech. Which is how it should be.

Agreed. BAP is supposed to provide the user with a targeting range advantage, however ECM cuts everyone's default range by 75%. Thus doing a better job. On top of that ECM completely negates it. ECM causes a huge disparity between detection ranges: Posted ImageECM also weighs the same as AMS and does that job better. It needs to be tamed to do its job and its job alone. NO MORE ALL-IN-ONE TOOLS!

Edited by StalaggtIKE, 31 March 2013 - 01:00 PM.


#28 CancR

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Posted 01 April 2013 - 10:07 PM

Keep it up guys, we can be the change we want to see.

#29 CancR

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Posted 03 April 2013 - 02:08 PM

View PostNihtgenga, on 30 March 2013 - 03:45 PM, said:

Canon is not bad - but we're not playing canon TT, that's it. ECM needs to be adjusted to prevent what is happening now, the narrowing of mechtypes and builds found on the battlefield. It's just nonsense to add 50 Mechs, when only 10 are played, and the Mechlab is reduced to being able to switch between the 2-3 reasonable builds that are possible with that one out of the 10 reasonable mech variants.



We are playing Cannon TT more then any of these kids like to admit.

#30 Tekadept

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Posted 03 April 2013 - 07:59 PM

I totally agree but I cant bring myself to care any more, the devs have constantly said it's "In line with where we want it to be" so save yourselves some time and don't get emotionally invested in the idea that you can make a change no matter how much sense your idea makes, Just accept its their game, its the way they want it and move on.

#31 RoboPatton

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Posted 03 April 2013 - 08:48 PM

ECM is broken, I want to join the filibuster.

#32 CancR

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Posted 03 April 2013 - 08:57 PM

Good on you!

#33 Xipe Totec

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Posted 06 April 2013 - 01:55 PM

That is, uh, not how development works. I know companies work hard to make a unified showing, but honestly, if there is a team with "one vision" I have not heard of them.

What happened here is known as "cat-rubbing." Cat-rubbing occurs when someone has an idea and they fight tooth and nail to get it included "as-is" because then they have something in ship which they can say is "theirs." No matter if it works or not, the person then becomes wedded to it because their reputation has been pinned to it. It's so common it's got a nickname in Social Gaming, so that should tell you something.

I won't go into which members of the Dev team likely cat-rubbed it, but suffice to say there is a reason Command Chair posts argue about how excellent it is.

Teams being made of of individuals, complaining does in fact work but also has the consequence of creating in-team strife because devs are ego-driven first and foremost (like most of us). Point being, there is no unified vision, never was, never will be and this largely happened because of team management concerns rather then balance concerns.

#34 ICEFANG13

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Posted 06 April 2013 - 05:33 PM

This seems like common sense, but I don't think its happening.

#35 CancR

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Posted 06 April 2013 - 07:54 PM

View PostXipe Totec, on 06 April 2013 - 01:55 PM, said:

That is, uh, not how development works. I know companies work hard to make a unified showing, but honestly, if there is a team with "one vision" I have not heard of them.

What happened here is known as "cat-rubbing." Cat-rubbing occurs when someone has an idea and they fight tooth and nail to get it included "as-is" because then they have something in ship which they can say is "theirs." No matter if it works or not, the person then becomes wedded to it because their reputation has been pinned to it. It's so common it's got a nickname in Social Gaming, so that should tell you something.

I won't go into which members of the Dev team likely cat-rubbed it, but suffice to say there is a reason Command Chair posts argue about how excellent it is.

Teams being made of of individuals, complaining does in fact work but also has the consequence of creating in-team strife because devs are ego-driven first and foremost (like most of us). Point being, there is no unified vision, never was, never will be and this largely happened because of team management concerns rather then balance concerns.


Or a vision of what a MW game has been and should be.

We got 30 likes so far, i'd like to see this thread get 100 likes! keep at it.

#36 General Taskeen

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Posted 06 April 2013 - 08:31 PM

View PostCYBRN4CR, on 03 April 2013 - 09:26 PM, said:

Sorry guys. The devs have spoken in their command chair post. ECM will not be changed in how it functions relative to other weapons/equipment because that is how they intend ECM to be. Point blank. Trying to voice how you think ECM should work now will fall on deaf ears because the way you want it is not in line with their vision.

If you really want ECM to work the way you want it, then you go make a Mechwarrior game. You go to your bank, get out a loan, get a team together and start working on a competitive product. If you can't do that, then you either accept ECM as it is going to be in the command chair post and stay, or don't and leave and NEVER COME BACK because your vision is not wanted here.




#37 CancR

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Posted 07 April 2013 - 06:02 PM



Up to 33 likes. D Byran approves!

#38 Lord Psycho

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Posted 07 April 2013 - 06:33 PM

Wow, people want to play on EASY mode......then why bother playing?

Just make builds to hunt those guys down...people fear me for NOT using ECM.

#39 ICEFANG13

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Posted 07 April 2013 - 06:52 PM

What about making ECM weaker, a system that weighs 1.5 tons and 2 slots, and requires no skills or drawbacks would make the game easier? Easier for what? LRM? That wasn't used in competitive play pre-ECM anyway. A player with a brain and a somewhat acceptable team can avoid it just fine.

#40 wolf74

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Posted 07 April 2013 - 11:12 PM

I know your pain. See the below link for my thoughts in some of the other ECM threads
http://mwomercs.com/...81#entry1970181
http://mwomercs.com/...ost__p__2183931
http://mwomercs.com/...ost__p__2039266





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