Strum Wealh, on 17 April 2013 - 05:09 AM, said:
MWO's implementation of Guardian doesn't prevent LOS visual targeting, either - it does nothing to stop one from tracking a target with their own eyes, placing the reticle over a visually-acquired target, and firing a direct-fire or dumbfire-capable weapon (either or both of which, at this point, describes all but one weapon system in the game) at said target.
What it does do, though, is significantly reduce the degree to which the 'Mech is able to acquire and track targets for the player, as opposed to said player having to perform those tasks themselves - and the 'Mech's ability to do that is logically tied to the capabilities of the 'Mech's sensors.
The player being able to see and track a target (LOS/visual targeting) and the 'Mech being able to "see" and track a target (sensor/radar targeting) are two separate (albeit related and intertwined) things - and Guardian's job is to interfere with the latter.
And on
MWLL's implementation of Guardian:
It looks less like MWO's Guardian being "over-modeled" and more like MWLL's Guardian being generally "under-modeled"...
Since I am more aware of MW:LL's balance measures and
have played the game, and I knew you would respond, please feel free to let me know your expertise on MW:LL.
GECM + Passive Radar makes you undetectable to
0M in MW:LL. Doing this also
stacks missile lock on time.
Any Mech Can still A. Fire Direct Weapons At You (DUH) or B. Point at YOU if they are in LOS and achieve a LOCK for missiles EVENTUALLY. (the range of combat is also 2x that of MWO)
What is not to like with that? It is an enhanced format of MW3/4 ECM, with more passive benefits. Its worth using as a scouting tool.
"Omgosh, what General Taskeen, you can actually radar stealth around the battlefield in a Mech game, but I can't exploit-ecm-brawl if someone see's me they can use
any weapon against me? What sorcery is this?"
Yup. Balance my friend. ECM does not prevent LOS visual LOCK targeting.
It is not under-modeled, it is
balanced in a purely better format. You have come used to a poorly developed, and exploitable system (AKA, The Hostage of PGI's bad balance mechanics) and do not see the obvious problems with it.
I never said MWO's GECM prevents LOS Visual HITTING. You have no common sense. If you want NSS for the "all but short range detection,"
then do your part and request it, it takes up a crit spot in
each Mech hit location and runs at 10 heat when active.
Edited by General Taskeen, 17 April 2013 - 08:58 AM.