P2Play2Gether?
#341
Posted 29 March 2013 - 04:59 PM
Many people (self included) won't stick around forever without CW, and do plan on spending MC - but we don't all plan on running Premium 24/7!
#342
Posted 29 March 2013 - 05:00 PM
Agent of Change, on 29 March 2013 - 04:49 PM, said:
I am a small unit leader, we are growing but ending up requiring members to have to have an active premium time would be weedkiller to small units.
A one time fee to setup the group, I'd happily pay that, make me have premium time, I have to think about that but if it means my guys can have the unit we've been building I'll take up a collection or foot it myself.
DO not, DO NOT make everyone who wants to be in unit that isn't one of the houses out of pocket you will murder small units in their bed. How can I recruit and grow if the pitch is "hey we'd like you to play with us.... also you need to shell out if you'd like to."
Again I really want to believe that PGI wants to support the community but blowing us off on 3PV, going back on pillars of gameplay, and now rumors of forcing a subscription just to play with friends outside of the house structure. You are making it hard to maintain my steadfast support. Please do not do that.
Do not kill the small units, please think about this.
This is so true. Half? of all clans would vaporize. There are members in all clans that either don't have the extra money or won't spend it - especially on a game which is so incomplete. PGI is not bringing people together they are driving a wedge through like minded gamers who have come together to play MWO.
This whole mess disgusts me terribly. I have not dropped a dime since they brought out ELO and there is NOTHING that they have done to even remotely compel me to change that.
I am completely stunned at the complete lack of professionalism, competence and INTEGRITY of the people producing and developing this title. It is a joke. J.O.K.E.
#343
Posted 29 March 2013 - 05:00 PM
#344
Posted 29 March 2013 - 05:00 PM
I can justify spending some money on this game, but not a constant stream. They would have to drastically lower the MC costs of premium time for me to consider something like a year long paid account. Paint colors are already too expensive for my taste. I rather go with red, orange, and blue before spending several dollars on color. I can justify a mech. If they move to that direction, I will probably take up WoT again.
#345
Posted 29 March 2013 - 05:00 PM
Dreamslave, on 29 March 2013 - 04:53 PM, said:
I've already spent far more than that, so continue putting yourself on a pedestal mr. founder. I've been playing since closed beta, as have you and I have spent more than your founders package on this game, so we are on equal footing. I understand you and apparently a great many others disagree with this pseudo-premium time thing, but I will support either direction PGI wants to take, as long as the game is still fun for me.
Someone's got "Founders Envy"
#346
Posted 29 March 2013 - 05:01 PM
Inconspicuous, on 29 March 2013 - 04:48 PM, said:
But then they can't force us to pay money.
This is basically what they are doing, they are forcing us to pay for a lobby.
Almost all modern MMO work the exact same way, NONE of them classified as f2p. You can play to lv X, only access content Y, not have access to feature Z unless you subscribe.
Grow some balls PGI and just say it, MWO is no longer going to be a f2p game. If you want access to the full game you are going to have to subscribe.
#347
Posted 29 March 2013 - 05:01 PM
#348
Posted 29 March 2013 - 05:02 PM
All the guilds planing on being merc units have to do is rewrite their history and make them a house unit.
WHY the hell does this kind information need to be found out from a 3rd party all the time?? why cant the game developers actually post usefull information on their OFFICIAL forums??
#349
Posted 29 March 2013 - 05:02 PM
I honestly don't see the dilemma.
#350
Posted 29 March 2013 - 05:02 PM
ForceUser, on 29 March 2013 - 05:01 PM, said:
This is basically what they are doing, they are forcing us to pay for a lobby.
Almost all modern MMO work the exact same way, NONE of them classified as f2p. You can play to lv X, only access content Y, not have access to feature Z unless you subscribe.
Grow some balls PGI and just say it, MWO is no longer going to be a f2p game. If you want access to the full game you are going to have to subscribe.
No ****,
I'd rather subscribe than constantly follow the carrot, at least then I could say, "****, I'm paying you"
#351
Posted 29 March 2013 - 05:03 PM
Fenix0742, on 29 March 2013 - 04:53 PM, said:
I think the idea is to use other players as peer pressure to recruit players into Merc Corps and get them paying for premium. "Gee, look how much territory those guys control. I should join them, I bet they're having a lot of fun winning all the time." I mean, being a merc pilot was what sold the founders from the beginning (the website is mwoMERCS.com).
Is any merc corp actually planning to do this? I have not yet seen any support for the plan.
#352
Posted 29 March 2013 - 05:03 PM
This is a fact. I cannot afford a monthly subcription fee to this game. End of story.
This I am sure is going to be a common sentiment.
If PGI pursue this, the greater population of players that currently inhabit existing merc cops are going to quit. I dare say most of those players are founders and people who have already spent money. Yet again PGI you show complete contempt for the people who have made this game possible so far.
I have spent a considerable time talking to other Unit leaders in the past few months and they all say the same thing. Player retention is terrible, keeping people motivated is difficult at best, the complete lack of anything that makes it easier for units to exist are all killing this game. Now you want to make people pay for the priviledge of playing with their friends, you have got to be ******* kidding.
If PGi wants proof of commitment then they just need to talk to some unit leaders and find out just how much effort is put into running a unit, keeping players happy, establishing guidelines, pulling players into line before they set the forums on fire, keeping people playing when they would have other wise quit long ago. these are all jobs being done for free that PGI should be doing and now they want to charge us for the priviledge. Again you have got to be kidding.
Go through with this and it will be a very sad day for MWO.
#353
Posted 29 March 2013 - 05:05 PM
Tekadept, on 29 March 2013 - 05:02 PM, said:
All the guilds planing on being merc units have to do is rewrite their history and make them a house unit.
WHY the hell does this kind information need to be found out from a 3rd party all the time?? why cant the game developers actually post usefull information on their OFFICIAL forums??
Unless they change their plans, "rewriting their history and mak[ing] them[selves] a house unit" won't be possible. At least not initially. They said you MIGHT be able to do that, at SOME point in the future. If you want to be part of a user created group, you have to be a Merc Corp.
#354
Posted 29 March 2013 - 05:06 PM
Prosperity Park, on 29 March 2013 - 04:44 PM, said:
What will suck more is when the Corps leader lets his subscription lapse... merc corps disbanded, contracts lost, and planet... what? Neutral?
I don't have any problem with PGI doing a "money grab." I only have a problem with not getting anything after my money is grabbed. I'll buy mechs, I'll buy paint jobs, I'll buy a cool looking hospital tent for my base. If I wanted a monthly fee for grinding, I would go back to an old style MMO.
People do not like subscription models. Look at how many companies tried to emulate WoW and went bankrupt. WoW is the exception. Everquest is the exception. Tabula Rasa is the norm.
An optional subscription model for those who want extra money or value for their play time is fine. This is because some people have more time than money, and others more money than time. You need to build a bridge between those two players, not create a deeper chasm.
Capitalism is about maximizing the profits on good or service, not squeezing blood out of a turnip. You'll have a lot more success with a creative business strategy that makes people happy about paying money as opposed to paying money to be happy.
Good Example - Paint ******* requires refilling the C02 tanks. This costs money, but people happily pay it to enhance their experience (over hand pumped guns).
Bad Example - Sewage utilities are charged based on water consumption. After all, any water you use goes into your drain, right? You never water your lawn or wash your car...
Sorry, I'll step down from the soap box with this final bit of advice - you can maximize profits by offering goods and services that people want. You just have to be creative enough to create a market they want to buy from.
#355
Posted 29 March 2013 - 05:07 PM
LawDog, on 29 March 2013 - 01:52 PM, said:
Mechwarrior Buddah, on 29 March 2013 - 01:53 PM, said:
Both right. Was going down hill back around "we're adding Coolant Flush," and has since proceeded into free fall.
#356
Posted 29 March 2013 - 05:08 PM
Honestly, who gives a flying **** if you have a one-man corp? He can't do anything by himself since it requires at least two lances to get anything done. The GAME MECHANICS THEMSELVES already prohibit one-man merc groups from being a thing.
#357
Posted 29 March 2013 - 05:08 PM
slide, on 29 March 2013 - 05:03 PM, said:
QFT.
It's strange I don't know why I assumed that the houses would be able to fully participate in CW. I mean I did want to be apart of the FRR but not if I get nothing for participating. CW needs a sense of accomplishment and it seems like only the P2P players will get that.
#358
Posted 29 March 2013 - 05:08 PM
And all these "territory bonuses" are going to be things like more c-bills and cheaper mechs... Nt +2dmg/shot kind of bonuses.
Edited by Prosperity Park, 29 March 2013 - 05:10 PM.
#359
Posted 29 March 2013 - 05:09 PM
Is this Major League? Did PGI bet all the company stock against the company success so they can relocate to Florida, but first the game has to fail?
#360
Posted 29 March 2013 - 05:10 PM
Edited by Lt James Steiner, 29 March 2013 - 05:13 PM.
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