themanwithsauce, on 31 March 2013 - 07:14 PM, said:
The biggest advantage in practically any gaming mouse is the increased movement speed and sensitivity. I had an old dynex mouse before I got really into gaming, especially on higher resolutions and I was trying to snipe someone in BF 2142 and I remember having to quickly pickup and move the mouse around to keep scrolling when tracking people to snipe. That is such a huge killer of your score right there. You can track, you know where the enemy is, you know what you need to do to get the kill and you have the jump on them.......right up to the point where the mouse falls off the side of the desk.
That's also why I said in my first post you're probably going to want around 2000 DPI (or more) to start with. Once you get used to it, start making different DPI settings for different modes. A sniping heavy mech might call for a little less DPI for easier time hitting torsos or legs or weapons. A light mech will probably do better with more DPI so you can spaz out a bit more. Plus you can always limit your maximum DPI to a number less than the maximum possible. I actually have settings ranging from 800 to I believe 4600 on my mouse that's capable of 5700. Same with my old sidewinder. I turn it up occasionally but I don't find those to be that useful for the games I play.
A fun trick to map a button to is a "quick turn" - if you have a mouse that supports macros (I miss my old sidewinder) you can map a button to do a 180 turn in a snap. It takes some time to set it up correctly and get used to, but it was awesome for CoD and BF games to confuse the hell out of people The more you play with them, the more you can get out of them.
i remember when i played lost planet 2 on ps3, there was a button for 180 turn left or right as a default, no one seemed to use it except me