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My Experience With The Darkside - Hawken Vs Mwo


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#41 Stone Profit

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Posted 30 March 2013 - 12:47 PM

View PostPinselborste, on 30 March 2013 - 12:46 PM, said:


as realistic as 100 ton mechs with fusion reactors in them :huh:

Far more realistic then magically adding armor back to a mech. And fusion in a mech is perfectly plausable, even if a poor choice as a real life war machine.

#42 Allekatrase

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Posted 30 March 2013 - 12:49 PM

View PostYokaiko, on 30 March 2013 - 12:22 PM, said:


You don't have to pay for a mech at all.

You do if you want certain mechs. That's my biggest problem with MWO at present. If rumors turn out to be true and joining a merc corp requires premium time in the future that will switch to being my biggest problem.

Unique items that are behind a pay wall is a bad business model for a F2P game. You can argue that they are not "significantly" better, but that's a weak argument. A true F2P game should have everyone on a level playing field with the only differences being cosmetic and possibly time invested. In that regard skins/paint/camo is all fine as is premium time and exp/c-bill boosts. Hero mechs cross the line in my opinion and MWO has already lost it's true F2P game quality for me.

I would also argue that the prices are pretty ridiculous right now. When a single item in a "micro-transaction" shop costs more than some other full games you're doing something very wrong. The point of micro-transactions is to make money on a large number of small transactions, not a small number of large transactions. Their model is backwards.

#43 Redmond Spiderhammer

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Posted 30 March 2013 - 12:49 PM

As soon as I read 'Healing Mech' I LOLd and stopped paying attention to anything hawken related

#44 Rigiroth

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Posted 30 March 2013 - 12:53 PM

Keeping in mind the fact that most of you jumping to defend MWO are the older class I was talking about, remember the key points of my post were the development of Hawken (Gameplay may be different, but Hawken is WAY more polished and complete than MWO) and the pricing in Hawken.

#45 Rigiroth

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Posted 30 March 2013 - 12:56 PM

Healing mechs may sound stupid, but they add an element of game play and make the game dramatically more interesting and challenging.

For those crying realism, should we start going through MWO as well? Particle Projection Cannons coming out of laser ports when they were designed for barrels the size of AC20s. Or AC20s out of machine gun ports? (Even though they are scaled up, they are still pathetically tiny in comparison to the weapons they represent). How about 18 missiles firing simultaneously out of a port meant to shoot 6 missiles at a time?

#46 Sparkymarkyp

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Posted 30 March 2013 - 12:57 PM

Seems to me like comparing Call of Duty to Operation Flashpoint - same genre, good games, VERY different animals.

It all depends on what end user experience you want.

#47 Commander Kobold

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Posted 30 March 2013 - 12:58 PM

View PostSparkymarkyp, on 30 March 2013 - 12:57 PM, said:

Seems to me like comparing Call of Duty to Operation Flashpoint - same genre, good games, VERY different animals.

It all depends on what end user experience you want.


more like CoD to battlefield, MW:O is far from being anything like an Operation Flashpoint

#48 Sparkymarkyp

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Posted 30 March 2013 - 01:00 PM

View PostOmni 13, on 30 March 2013 - 12:58 PM, said:


more like CoD to battlefield, MW:O is far from being anything like an Operation Flashpoint

agreed - stand corrected.

But my point is that Hawken is instant access where as MWO is (eventually) aiming for strategy and depth.

and i wouldnt say COD and BF are that different.

Edited by Sparkymarkyp, 30 March 2013 - 01:02 PM.


#49 Henree

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Posted 30 March 2013 - 01:04 PM

I do like the destructable environments that they show near the end.
The graphics are awesome, shame abt the gameplay though.

#50 Commander Kobold

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Posted 30 March 2013 - 01:10 PM

View PostSparkymarkyp, on 30 March 2013 - 01:00 PM, said:

agreed - stand corrected.

But my point is that Hawken is instant access where as MWO is (eventually) aiming for strategy and depth.

and i wouldnt say COD and BF are that different.


if you think about it though neither are Hawken and MW:O, one is faster paced while the other is slower and slightly more tactical.

#51 Rigiroth

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Posted 30 March 2013 - 01:15 PM

View PostOmni 13, on 30 March 2013 - 01:10 PM, said:


if you think about it though neither are Hawken and MW:O, one is faster paced while the other is slower and slightly more tactical.


Which describes two different audiences. MWO wants both. To get both, they'll need to steal aspects of game play and business from the ruling bodies of the faster paced games.

#52 NewAge

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Posted 30 March 2013 - 01:24 PM

Oh look, it's this thread again. :huh:

#53 Audd

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Posted 30 March 2013 - 01:43 PM

I'll entertain Hawken > MWO under this condition:

Hawken do not have the clown whistle. (laser cooldown noise)

That alone will get me to look at Hawken. The clown whistle isn't enough to make me quit playing, but it is enough to make me entertain the thought.

#54 Mr 144

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Posted 30 March 2013 - 02:20 PM

View PostSteemship, on 30 March 2013 - 12:56 PM, said:

Healing mechs may sound stupid, but they add an element of game play and make the game dramatically more interesting and challenging.


No...It doesn't make it more interesting and challenging. It dumbs it down. Another lowest common denominator mechanism.

The day MWO adds healer mechs, life bars, and/or re-spawns, is the day I quit playing.

Mr 144

Edited by Mr 144, 30 March 2013 - 02:20 PM.


#55 slayerkdm

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Posted 30 March 2013 - 02:39 PM

I just dont get the p2w thing. I simply dont see any advantage from using real money. Now I spent money on founders, since well, at this point in my life I have it, and understand, that somebody has to pay them something, or games dont get made. But all the mechs I drive, you can get from Cbills. Everyone went bananas over the coolent flush stuff, and I havent seen it make any impact at all. Heck, I dont bother with any coolent flush.

You can play MWO for free if you wish, and have a good mech to drive. Most of the complaints I see are because people want to have the best Atlas, at the start, for free. It seems a generational thing to me.

#56 Kotsuno

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Posted 30 March 2013 - 02:51 PM

Eugh. Hawken was fun when I first booted it up, but after realizing it didn't really have much customization or have much of a learning curve beyond the initial hour... I stopped playing.

An entirely different monster to MWO. Appeals to the instant-gratification market, for sure. Not my kind of thing though.

#57 Noobzorz

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Posted 30 March 2013 - 02:57 PM

Hawken is rad, no doubt about it.

Hopefully they can compete with each other and improve both games for players as a result.

View PostMr 144, on 30 March 2013 - 02:20 PM, said:


No...It doesn't make it more interesting and challenging. It dumbs it down. Another lowest common denominator mechanism.

The day MWO adds healer mechs, life bars, and/or re-spawns, is the day I quit playing.

Mr 144


No. It absolutely doesn't "dumb it down."

See: TF2.

What it does is makes it different.

I will agree that I don't think any of that makes sense in MWO, but to ignore it all as though it were worthless is silly.

Edited by Noobzorz, 30 March 2013 - 08:51 PM.


#58 Adridos

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Posted 30 March 2013 - 03:14 PM

View PostSteemship, on 30 March 2013 - 12:56 PM, said:

For those crying realism, should we start going through MWO as well? Particle Projection Cannons coming out of laser ports when they were designed for barrels the size of AC20s. Or AC20s out of machine gun ports? (Even though they are scaled up, they are still pathetically tiny in comparison to the weapons they represent). How about 18 missiles firing simultaneously out of a port meant to shoot 6 missiles at a time?


You know, realism for this game means canon. Canon means no customisation.
In essense, they are easing up on realism for the sake of gameplay.

View PostSteemship, on 30 March 2013 - 12:53 PM, said:

(Gameplay may be different, but Hawken is WAY more polished and complete than MWO)


For $18 million of corporate funding by LoL owners, it better damn be. If you took the development cost of the first 2 Gears of War games and combined it together, you'd get just $4 millions above their budget.

Edited by Adridos, 30 March 2013 - 03:15 PM.


#59 MentalPatient

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Posted 30 March 2013 - 03:20 PM

I don't agree with those saying this game is pay to win. I am a longtime Mechwarrior fan, but only got to playing MWO a week or so ago. I have one mech, which I bought and customised with my own c-bills earned with trial mechs. With that mech I can fairly consistently get in the top few mechs points wise and kill wise, occasionally racking 800+ points and up to 5 kills. This is because I play smart, use my team mates to my advantage, and am not careless when it would be foolish to be a lone wolf hero. Also, I followed several tutorials on mech building and found one which I was interested in and then customised it further to meet my needs until I was happy with my performance in game.

No money dropped on the game. Mind you, my mech lab is rather sparse, but I see it as a challenge to build it up based on my own experience in game, its not an instant gratification but a delayed one, where I can work towards a goal of a mech or customisation and focus my efforts on that. I like that idea, and as long as they allow us to purchase mechs and parts with our experience, it will continue to hold my attention that way.

My first few matches were rather underwhelming, learning controls, finding myself getting cored quickly when I got separated from the group, but I gradually got a handle on weapon usage, tactics, and I slowly learned using the trial mechs. I their own right, the trial mechs ant great, but they aren't horrible either. My main customised mech got dropped in a match, which then crashed, so I had to use a trial mech, the treb, and got pretty good scores and kills with it, because I was playing smart. I think most new players troubles with the trials are also exacerbated by their inexperience.

I can't wait to see what CW brings, and I really look forward to the clan invasion and other new maps and features. The universe feels authentic enough to me, just maybe needs to be a little more immersive as far as fleshing things out like dropship insertion, pre-and post battle briefings, tracking of inner sphere territory, etc. hopefully it will become more fleshed out with CW. I've never played hawken, nor do I ever want to, very happy with MWO currently!

Edited by MentalPatient, 30 March 2013 - 03:23 PM.


#60 Pinselborste

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Posted 30 March 2013 - 03:24 PM

View PostAdridos, on 30 March 2013 - 03:14 PM, said:



You know, realism for this game means canon. Canon means no customisation.
In essense, they are easing up on realism for the sake of gameplay.



according to the TT rules so many people think pgi should follow to 100%, a mech could have every crit slot filled with a medium laser as long as it fits with the tonnage.

Edited by Pinselborste, 30 March 2013 - 03:25 PM.






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