Ok...I'll be thourough for the kiddies...
Good Aim Examples:
De-Ear the Catapult
De-hunch the Hunchback
Right Torso the Atlas
Neutralizing an oppponent, etc.
Consequences:
Meh...Go heal in a corner.
Prioritizing Targets:
Focus Fire
Take out ECM
Take out Scouts
Take out snipers
Consequences:
Meh...Respawn
Builds:
Manage acceptable ammo
Armor vs. Speed
Heat vs. Alpha
Consequences:
Out of Ammo? Meh...suicide and respawn
Armor? Meh...speed is king...suicide, respawn, and get back to the fight the fastest.
Heat? Meh, if my Alpha's big enough to one shot...who cares, I'll just respawn
Oh yeah, respawns and healing will certainly add new elements to the game, and make it
dramatically more interseting and challenging.....derpity derp derp. Congradulations, you've managed to nerf skill and teamwork, but why stop there?
Life Bars:
Yeah, why bother with all those pesky locations to individualy target...shoot blob...kill blob...erm, I mean temporarily remove blob from this portion of the battlefield..respawn, yo!
No Customization:
Give each Mech 3 weapons only...choices are OP...nerf the mechlab!
Not a game I would enjoy.
Mr 144
Edited by Mr 144, 30 March 2013 - 05:58 PM.