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My Experience With The Darkside - Hawken Vs Mwo


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#61 Adridos

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Posted 30 March 2013 - 03:49 PM

View PostPinselborste, on 30 March 2013 - 03:24 PM, said:

according to the TT rules so many people think pgi should follow to 100%, a mech could have every crit slot filled with a medium laser as long as it fits with the tonnage.

You know, there is a small fact about TT mech creation rules... in reality, they don't exist.

Canon-wise, IS mech customisation is only available to someone of top 1% standing. That's the whole reason everyone loves omnies, they can adapt. Say I get stuck in a Stinger and have to carry out a sniper assignment... I couldn't change anyhing about it and would probably have to risk everything in some crazy encounter. Omni would simply swap weapons just like we do in MW:O.

#62 Fishbulb333

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Posted 30 March 2013 - 03:54 PM

Just downloaded it to give it a go.. I swear I almost uninstalled it immediately after seeing the starter mech you get... A microwave on legs? What the hell?
Tried a couple of games, doubt this one is for me, it tries to deliver twitchy quake 3 style gameplay, but the controls feel a bit unresponsive, aside from the "dash" mechanic, which is something I've despised since it was introduced to (and butchered) the unreal tournament series..
Found the graphics a bit off-putting too, sure it's pretty, but there is way too much clutter, both in the cockpit and environment, to be able to clearly see what's going.
Sound effects are good, and I really like the feel of the few weapons I tried so far, but doubt it'll be enough to keep me hooked, if I want mechs I'll play MWO, if I want twitchy fps it'll be planetside 2 or quakelive..

#63 Mr 144

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Posted 30 March 2013 - 04:10 PM

View PostNoobzorz, on 30 March 2013 - 02:57 PM, said:

No. It absolutely doesn't "dumb it down."


Ummm, yeah, sure, OK...

Healing (rations, repair bots, etc.)....Life Bars...Respawns....sure that's not dumbing it down ;) ..opinions differ I guess, but those 3 things truly represent the lowest common denominator in gaming (the only thing missing is mana potions), to me that's dumbing it down. Adding any of those things will not provide a richer gaming experience...it just promotes sloppy play and zerg rushing lone wolf style...again, dumbing it down. The fact that MWO does not have those crutches is what sets it apart from every other mindless noob-twitch zerg fest.

View PostSteemship, on 30 March 2013 - 12:56 PM, said:

Healing mechs may sound stupid, but they add an element of game play and make the game dramatically more interesting and challenging.


You keep stating this as if it's fact. I just don't see it adding anything positive to the game.

Mr 144

Edited by Mr 144, 30 March 2013 - 04:19 PM.


#64 Sephlock

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Posted 30 March 2013 - 04:51 PM

Can the turrets be tweaked to become ridiculously powerful and/or spammable?

#65 Cur

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Posted 30 March 2013 - 05:16 PM

played hawken, very much more a p2w grind than here. mods for "mechs" are just as expensive.

the starter "mech" is a television set with arms and legs, you will be stuck with it for quite a while unless you pay $$ for another mech. the difference between the TV and next teir mechs is incredible.

their store is alot more "workable" with all the cosmetics, you can customise your TV's to look like another model of "mech" to be sneaky.

all the maps look like a dirty grey/poo color. play's like a first person shooter. should not be compared to MWO just because it has metal moving things in it that go pew pew.

#66 FupDup

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Posted 30 March 2013 - 05:24 PM

View PostMr 144, on 30 March 2013 - 04:10 PM, said:

...it just promotes sloppy play and zerg rushing lone wolf style...

Implying that people don't do that already in MWO.

All respawn does it let people do it more than once per match. That's about it.

Edited by FupDup, 30 March 2013 - 05:25 PM.


#67 Mr 144

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Posted 30 March 2013 - 05:26 PM

View PostBuddahcjcc, on 30 March 2013 - 05:19 PM, said:


Guess longer fights would be a negative experience in your eyes then


Longer fights due to healing? Absolutely a negative experience. It completely invalidates the damage done to an opponent before you are killed. The entire point of armor is to be chiseled away, not some bizarre life meter. To have the ability to 1v1 anyone, win by a sliver of your health bar, find a corner, heal, and do it again is ridiculous. I like having pyrrhic victories in this game...and they add far more strategy to the game versus face hug, heal, rinse, repeat.

View PostFupDup, on 30 March 2013 - 05:24 PM, said:

Implying that people don't do that already in MWO.
All respawn does it let people do it more than once per match. That's about it.


True enough, but schleps doing it more than once per match is specifically the problem. You're advocating for people to have this ability? One rambo attempt ain't good enough?


Mr 144

Edited by Mr 144, 30 March 2013 - 05:27 PM.


#68 FupDup

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Posted 30 March 2013 - 05:31 PM

View PostMr 144, on 30 March 2013 - 05:26 PM, said:

True enough, but schleps doing it more than once per match is specifically the problem. You're advocating for people to have this ability? One rambo attempt ain't good enough?

More Rambos means more target practice. ;)


TBH, the only people who Rambo in any game mode, be it respawn or no respawn, tend to be idiots. Decent players don't do that crap even in respawn games other than extreme circumstances like it's overtime and you're throwing bodies on the capture point to try and sneak in a win.

#69 Mr 144

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Posted 30 March 2013 - 05:49 PM

Ok...I'll be thourough for the kiddies...

Good Aim Examples:
De-Ear the Catapult
De-hunch the Hunchback
Right Torso the Atlas
Neutralizing an oppponent, etc.
Consequences:
Meh...Go heal in a corner.

Prioritizing Targets:
Focus Fire
Take out ECM
Take out Scouts
Take out snipers
Consequences:
Meh...Respawn

Builds:
Manage acceptable ammo
Armor vs. Speed
Heat vs. Alpha
Consequences:
Out of Ammo? Meh...suicide and respawn
Armor? Meh...speed is king...suicide, respawn, and get back to the fight the fastest.
Heat? Meh, if my Alpha's big enough to one shot...who cares, I'll just respawn

Oh yeah, respawns and healing will certainly add new elements to the game, and make it dramatically more interseting and challenging.....derpity derp derp. Congradulations, you've managed to nerf skill and teamwork, but why stop there?

Life Bars:
Yeah, why bother with all those pesky locations to individualy target...shoot blob...kill blob...erm, I mean temporarily remove blob from this portion of the battlefield..respawn, yo!
No Customization:
Give each Mech 3 weapons only...choices are OP...nerf the mechlab!

Not a game I would enjoy.

Mr 144

Edited by Mr 144, 30 March 2013 - 05:58 PM.


#70 Capt Cole 117

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Posted 30 March 2013 - 06:15 PM

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#71 Kaspirikay

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Posted 30 March 2013 - 06:52 PM

Hawken is more akin to CoD, MWO is more akin to mechwarrior. nuff siad

#72 rollermint

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Posted 30 March 2013 - 07:14 PM

I've played both and while they both feature robots, both have very different approaches.

I also find alot of fun playing both so for the haters, their loss. Win is me and those who find pleasure with both games :P

We have too little mech games in the gaming scene and we are a very small minority in the big gaming community, so I think having both existing and prospering is the interest of all of us.

That said, Hawken may be "faster paced" but it is no COD (i find it funny to hear that, since NO Hawken mech can travel at 100+ km). It is also actually less of a twitch shooter, because there is a cap on how fast you can turn and aim.

But I agree with the OP that Hawken certainly feels a bit more polished and have better prices than MWO currently. It has a kickass interface menu even, with sound effects and bg music, at least :rolleyes: Small little things that can actually help improve the game's presentation to newcomers.

People should keep an open mind and be a little bit less defensive when talking about these things, there are certainly a few things PGI can learn from Hawken.

#73 g0dAr1es

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Posted 30 March 2013 - 07:14 PM

View PostVividos, on 30 March 2013 - 09:03 AM, said:


*snip*
2) does it really matter that LoL took over HoN? no one cares about the battle between 2nd and 3rd place. there's this game called Dota 2 that puts them both to shame. you might have heard of it.



Lol is the most played game in the world. Everyone has opinions on which is better, but in terms of playerbase (from what the other user was talking about) lol beats both hon and dota2 by a large amount (though its not as big as it used to be). Feel free to check many gametime stats that are available, you will see Lol always wins

#74 Rigiroth

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Posted 30 March 2013 - 07:19 PM

No body wants to admit that PGI wants MWO to be more like CoD. Why? Because they want CoD's audience. For those saying these things would dumb down the game, how much has it already been dumbed down? Remember the days when you didn't automatically lock on to an enemy mech after looking at it for a minute? Remember when you didn't have a thousand indicators that stuff was happening? Remember when you had to properly manage your heat at all times? Coming soon: Remember when you couldn't see over hills via 3rd person? And keep in mind I'm not advicating completely copying Hawken, but learning from them. Their micro-transactions actually are micro which helps with the long grind to get stuff without paying (I'm much more willing to drop five bucks for a mech than I am 10-20 for the weakest on the field) and their gameplay is more forgiving. Things that PGI needs to do if they want to tap in to the CoD audience whose wallets they so desperately seek

#75 armyof1

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Posted 30 March 2013 - 07:31 PM

I looked up some gameplay videos of Hawken, saw a lot of walking toasters and micro-wave ovens that pretty much killed any interest in playing.

#76 Zanathan

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Posted 30 March 2013 - 07:36 PM

I don't understand what all the 'how unrealistic is healing mech' nonsense floating around since when you replace the word heal with repair, it makes perfect sense. That is what the flying drones are doing - repairing your mechanical mech.

Anyway gameplay wise they are different beast but I must say the things I do enjoy are:
  • Interactive tutorial mode where you can continuously train with AI mechs
  • 4 battle modes including a team death match AND solo death match apart from the missle assault (akin to conquest) and siege (collecting energy units to power up an assault ship that is used to attack the enemy
  • A skill tree (called optimize) which you can focus on either damage, defense of movement - I think we can stand to learn from catering our 'mech skills' to similar areas to promote greater role warfare (I still think it's too much of kill all the enemy which requires firepower and the role of the scout is largely minor compared with heavy hitting mechs)
  • "Upgrade" options dependent on level (although this is still not fully fleshed out but it looks promising)
  • Action/Notificiation hotkeys (like needing assistance, enemy sighted) - MWO is a team game yet we don't have comm basics like this available
As for the grind, it doesn't feel that bad as it doesn't take too many matches to acquire new mechs but as usual the cosmetics items are generally MC only - like changing the look of the chassis, arms, drones, etc.

Overall I think we can learn and adopt features that work well into MWO and also learn from their mistakes.

#77 0X2A

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Posted 30 March 2013 - 07:36 PM

I play both of them. Breakdown:

Hawken => Twitch shooter

MWO => More strategy heavy

I enjoy both, what I play depends on my mood.

#78 Zanathan

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Posted 30 March 2013 - 07:38 PM

View Postrollermint, on 30 March 2013 - 07:14 PM, said:

I've played both and while they both feature robots, both have very different approaches.

I also find alot of fun playing both so for the haters, their loss. Win is me and those who find pleasure with both games :P

We have too little mech games in the gaming scene and we are a very small minority in the big gaming community, so I think having both existing and prospering is the interest of all of us.

That said, Hawken may be "faster paced" but it is no COD (i find it funny to hear that, since NO Hawken mech can travel at 100+ km). It is also actually less of a twitch shooter, because there is a cap on how fast you can turn and aim.

But I agree with the OP that Hawken certainly feels a bit more polished and have better prices than MWO currently. It has a kickass interface menu even, with sound effects and bg music, at least :rolleyes: Small little things that can actually help improve the game's presentation to newcomers.

People should keep an open mind and be a little bit less defensive when talking about these things, there are certainly a few things PGI can learn from Hawken.


Totally agree ... why not have the best of both worlds.

#79 Mr 144

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Posted 30 March 2013 - 07:38 PM

View PostSteemship, on 30 March 2013 - 07:19 PM, said:

No body wants to admit that PGI wants MWO to be more like CoD. Why? Because they want CoD's audience. For those saying these things would dumb down the game, how much has it already been dumbed down? Remember the days when you didn't automatically lock on to an enemy mech after looking at it for a minute? Remember when you didn't have a thousand indicators that stuff was happening? Remember when you had to properly manage your heat at all times? Coming soon: Remember when you couldn't see over hills via 3rd person? And keep in mind I'm not advicating completely copying Hawken, but learning from them. Their micro-transactions actually are micro which helps with the long grind to get stuff without paying (I'm much more willing to drop five bucks for a mech than I am 10-20 for the weakest on the field) and their gameplay is more forgiving. Things that PGI needs to do if they want to tap in to the CoD audience whose wallets they so desperately seek


So your reasoning is PGI has already dumbed down MWO, so let's dumb it down further? Nice rebutle point there :P

I don't hate Hawken at all...I just want Hawken to be Hawken, and MWO to be MWO.

Micro-transactions are a point most everyone can agree on wanting, but right now, there is no other income other than the fluff that's micro'd in other games. With a limited selection of hero mechs atm, it's hard to lower the price, as there simply isn't enough players (yet, hopefully) to make up in volume what they'd lose in high priced sales. There's not enough paid content in general to support lower price points, unfortunately.

I'm still waiting for an explanation on the "dramatical interest and challenge" healing, life bars, and respawns would bring to the game.

Mr 144

#80 Zanathan

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Posted 30 March 2013 - 07:50 PM

View PostMr 144, on 30 March 2013 - 07:38 PM, said:

I'm still waiting for an explanation on the "dramatical interest and challenge" healing, life bars, and respawns would bring to the game.
Mr 144


I am not sure about the previous poster but I don't believe having repairable mechs and respawns would work unless we had a huge map with goals like what BF or PS2 did/are doing and would cater to those who want to play in large epic battles.





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