No. No, no, no. NO. Do not do this.
I'm entirely behind allowing Clans into the game, and supporting them, but the minute you allow people in the IS to buy Clan tech, even at enhanced prices, all you're going to do is muddy the faction line and not make being IS/Clan mean anything at all.
I would be OK with some exceptions, like "Experimental builds" with 1 or 2 clan hard points - but if you start allowing Inner Sphere pilots to buy Mad Cats, they will, and then that's pretty much all they will use.
You'll hurt the faction dynamic and utterly crush the game if you do large scale mix-tech. You'll accelerate this even further if you make crossteching an MC thing. Just leave a clear divide between the factions and let players go to where they'd like: Worry about balancing through other methods like BV or some kind of Clan limitation.
tl/dr: Do NOT give the IS the ability to buy Mad Cats, and don't give the Clans the options to buy IS 'mechs, either. Keep the factions separate. Maybe introduce experimental IS 'mechs that can use Clan tech, or 2nd line mechs that can use IS tech, but that should be the absolute maximum extent of cross-tech.
EDIT: As talked about through much of the thread, I am also very much behind the idea of players having multiple pilot profiles with different loyalities, so everyone CAN access their Clan / IS tech at will, but you can't represent an IS/Merc faction with Clan gear and vice versa. I'm all for letting people have all the toys, but not at the same time.
Edited by Victor Morson, 30 March 2013 - 09:32 PM.




















