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Bryan E's Interview With Mmo Attack @ Gdc (Not The Polygon Interview!)


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#181 Lonestar1771

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Posted 01 April 2013 - 11:31 AM

View PostXendojo, on 01 April 2013 - 07:47 AM, said:



um...what? What are you going on about? Know what? I don't care.

Point in fact, if IGP says "jump", PGI jumps. So a theoretical rejection of an idea from PGI is a non-point.


Honestly I wouldn't bother with them. They have obviously made up there minds to never be disappointed in anything PGI/IGP does. Can lead a horse to water, but can't make it drink.

#182 hammerreborn

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Posted 01 April 2013 - 11:35 AM

View PostLonestar1771, on 01 April 2013 - 11:31 AM, said:


Honestly I wouldn't bother with them. They have obviously made up there minds to never be disappointed in anything PGI/IGP does. Can lead a horse to water, but can't make it drink.


So....what does that make you?

#183 DeadlyNerd

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Posted 01 April 2013 - 11:40 AM

View PostWintersdark, on 31 March 2013 - 05:44 PM, said:


Of course it's a bunch of numbers and a big map. What else did you expect from an "empire management" level? That's all the Big Picture ever is in warfare.

The combat, though? I love the combat. It's why I'm here. I have tons of fun in big stompy robots blowing up other big stompy robots.

But with Community Warfare, I'll be able to have tons of fun in big stompy robots, blowing up big stompy robots of the opposing factions/to conquer worlds/to earn my pay/whatever, and there will be results from that.

They also state in the interview that successfully holding worlds grants passive bonuses to your faction/corp; including such things as XP bonuses, mech availablity, technology (Is this how they'll introduce Clan tech?). I'd assume that would also include c-bill bonuses and such too.

Yeah, I'm quite excited about that.


So basically the only the only thing you're looking forward to are the bonuses?
Bonuses that will let you farm faster.
...will let you farm faster.
...farm faster.
...farm

I can't argue with that perspective though.
It might be simple minded but it damn sure brings PGI the popularity this game needs.

So well, go ahead, fight for your rights to farm faster.

While you're filling buckets of drool over this 2D map and bonuses thing have some facts:
  • There'll only be the big 2D map and some numbers that represent bonuses.
  • There still wont be missions such as Capture a certain structure, Defend convoy, Destroy the heavily defended enemy base, Intercept a convoy etc.
  • There wont be mech factories allowing for customized mechs (moving HPs around etc.) - this is understandable though as the whole mech customization is still too shallow
  • The mech efficiency tree will remain the same
  • Modules will still be end game content

I know this is all speculation but it's also highly doubtful that ANY of that will be in CW.
Oh I know he said "new game mode", but he also referred to it as a game mode for arranged matches. This sounds like they've absolutely NO IDEA what abstraction means.

Edited by DeadlyNerd, 01 April 2013 - 11:44 AM.


#184 Lonestar1771

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Posted 01 April 2013 - 11:42 AM

View Posthammerreborn, on 01 April 2013 - 11:35 AM, said:


So....what does that make you?


Disappointed..... or a very very thirsty horse depending on how you look at it.

Edited by Lonestar1771, 01 April 2013 - 11:43 AM.


#185 Ryvucz

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Posted 01 April 2013 - 11:47 AM

View PostDeadlyNerd, on 01 April 2013 - 11:40 AM, said:


So basically the only the only thing you're looking forward to are the bonuses?
Bonuses that will let you farm faster.
...will let you farm faster.
...farm faster.
...farm

I can't argue with that perspective though.
It might be simple minded but it damn sure brings PGI the popularity this game needs.

So well, go ahead, fight for your rights to farm faster.

While you're filling buckets of drool over this 2D map and bonuses thing have some facts:
  • There'll only be the big 2D map and some numbers that represent bonuses.
  • There still wont be missions such as Capture a certain structure, Defend convoy, Destroy the heavily defended enemy base, Intercept a convoy etc.
  • There wont be mech factories allowing for customized mechs (moving HPs around etc.) - this is understandable though as the whole mech customization is still too shallow
  • The mech efficiency tree will remain the same
  • Modules will still be end game content
I know this is all speculation but it's also highly doubtful that ANY of that will be in CW.
Oh I know he said "new game mode", but he also referred to it as a game mode for arranged matches. This sounds like they've absolutely NO IDEA what abstraction means.


The good thing about MMOs though, is that there is always room to improve something versus a regular game.

Development will always continue, and things can and will be improved versus patched 3 or 4 times then shelved and make a sequel.

I'm sure they have a lot of things planned and would like changed/implemented. Just takes time.

Yes, I get disappointed about a few things, particularly the lack of missions and PvE.

But, that doesn't mean I can't support them in hopes that things will be added over time.

They haven't done anything that extremely upsets me, so I feel that they are worthy of my support.

#186 StalaggtIKE

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Posted 01 April 2013 - 11:50 AM

@: Xendojo

View Posthammerreborn, on 01 April 2013 - 07:48 AM, said:

And if you can't figure out why I'm laughing at you you need to go back to school.

Ooh, I learned this in primary school. This girl was always laughing at me and giving me a hard time; later on she became my first girlfriend. I'll give you a hint, hammer likes you. :)

Edited by StalaggtIKE, 01 April 2013 - 12:18 PM.


#187 DeadlyNerd

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Posted 01 April 2013 - 11:54 AM

View PostRyvucz, on 01 April 2013 - 11:47 AM, said:


The good thing about MMOs though, is that there is always room to improve something versus a regular game.

Development will always continue, and things can and will be improved versus patched 3 or 4 times then shelved and make a sequel.

I'm sure they have a lot of things planned and would like changed/implemented. Just takes time.

Yes, I get disappointed about a few things, particularly the lack of missions and PvE.

But, that doesn't mean I can't support them in hopes that things will be added over time.

They haven't done anything that extremely upsets me, so I feel that they are worthy of my support.


All that's true and I don't support PGI any less but I'm just not impressed by CW.

#188 Hellen Wheels

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Posted 01 April 2013 - 12:12 PM

This part caught my ear (right after he mentions LW might join a faction on the fly) @1:17 in:

“For the faction player, its kind of like more for the role player, the guys who want to be a part of something that’s already created, has a back story, has some famous units in it that they can actually rank up inside of, become a part of, ….” and then he talks about the control of fronts which could benefit your faction.

THIS sounds intriguing, and was something I was hoping for (in fact MPBT:3025 was sort of aiming at that concept, I thought.)

Glad to hear that they haven't abandoned us role players entirely yet. I'll be at the hangar.

=H=

#189 Xendojo

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Posted 01 April 2013 - 12:20 PM

View PostRyvucz, on 01 April 2013 - 11:47 AM, said:


The good thing about MMOs though, is that there is always room to improve something versus a regular game.

Development will always continue, and things can and will be improved versus patched 3 or 4 times then shelved and make a sequel.

I'm sure they have a lot of things planned and would like changed/implemented. Just takes time.

Yes, I get disappointed about a few things, particularly the lack of missions and PvE.

But, that doesn't mean I can't support them in hopes that things will be added over time.

They haven't done anything that extremely upsets me, so I feel that they are worthy of my support.



For the most part, PGI has done an excellent job absorbing input from the forums and responding. The first time i really became upset in any way @ PGI was about a month after ECM came out and they were still refusing to acknowledge that it was broken. That's about a month of us telling them "hey, this is broken." It took another 3-4 weeks before they owned up to the fact that it was broken.

Iv'e said this before and will probably have cause to say it again:

Community Warfare will make or break this game.

If CW is not absolutely astounding, meaning genre-defining, meaning this CW system puts other similar CW systems to shame, then we are all ordering drinks on the titanic.

CW must be incredibly awesome. It MUST be if this game is to have any staying power. This has to be the thing that makes people want to stay. The combat is great, but after a while it's just not enough...same with the mechlab. ALL the depth in this game is going to come from CW.

EDIT: And this is why sometimes you have to pick up a torch and pitchfork. People still have ECM torches lit F.F.S. but at least PGI saw the fire.

Edited by Xendojo, 01 April 2013 - 12:25 PM.


#190 Nicholas Carlyle

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Posted 01 April 2013 - 12:27 PM

View PostXendojo, on 01 April 2013 - 12:20 PM, said:



For the most part, PGI has done an excellent job absorbing input from the forums and responding. The first time i really became upset in any way @ PGI was about a month after ECM came out and they were still refusing to acknowledge that it was broken. That's about a month of us telling them "hey, this is broken." It took another 3-4 weeks before they owned up to the fact that it was broken.

Iv'e said this before and will probably have cause to say it again:

Community Warfare will make or break this game.

If CW is not absolutely astounding, meaning genre-defining, meaning this CW system puts other similar CW systems to shame, then we are all ordering drinks on the titanic.

CW must be incredibly awesome. It MUST be if this game is to have any staying power. This has to be the thing that makes people want to stay. The combat is great, but after a while it's just not enough...same with the mechlab. ALL the depth in this game is going to come from CW.


I agree with this.

Honestly though, I think PGI missed some major opportunities with this game.

What they really needed to do was give the community tools and the framework to create the game.

If they had made it so the community had the power to create events (perhaps even paying for that ability), the framework for player based CW (once again add a monetary component), and the ability to submit maps (thus taking away some of the burden from PGI.

They could have focused on things like mechs, equipment, balance etc.

My personal view is something like...I want to make a CW based on 3025. For a fee, PGI gives me access to tools like a map setup, lobbies, etc. Then I create my own CW. I limit the tech that's involved to fit 3025 and players can come join in.

If someone wants to make a mercenary company, they can pay a fee to allow members of their corp access to their paint colors. Add in decals for a price, etc.

If someone wants to join a house, they pay a one time fee, and unlock that color scheme for their mechs.

Stuff like that.

And you know what? We would EAT that up.

You'd have multiple CW's going. With people playing in all of them. With people paying all sorts of money for various things.

Because it engages us.

Edited by Nicholas Carlyle, 01 April 2013 - 12:28 PM.


#191 anonymous175

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Posted 01 April 2013 - 12:34 PM

View PostXendojo, on 01 April 2013 - 12:20 PM, said:



For the most part, PGI has done an excellent job absorbing input from the forums and responding. The first time i really became upset in any way @ PGI was about a month after ECM came out and they were still refusing to acknowledge that it was broken. That's about a month of us telling them "hey, this is broken." It took another 3-4 weeks before they owned up to the fact that it was broken.

Iv'e said this before and will probably have cause to say it again:

Community Warfare will make or break this game.

If CW is not absolutely astounding, meaning genre-defining, meaning this CW system puts other similar CW systems to shame, then we are all ordering drinks on the titanic.

CW must be incredibly awesome. It MUST be if this game is to have any staying power. This has to be the thing that makes people want to stay. The combat is great, but after a while it's just not enough...same with the mechlab. ALL the depth in this game is going to come from CW.

EDIT: And this is why sometimes you have to pick up a torch and pitchfork. People still have ECM torches lit F.F.S. but at least PGI saw the fire.

That's the thing I don't get about CW at this point though. A fresh IP gives people a reason to choose because of access to different stylings or technology. But BT's fluff puts this at a whole different level if it chose to be.

For the core crowd it's a given but the new demographic they're targeting, they have no investment in knowing who or why they're fighting for. Games like War Thunder or World of Tanks you can just go hell yeah Murica or Yeah Germany I've heard of that.

What's the difference between House Davion or House Steiner besides the logo you get to pick? Is the Draconis Combine the finishing move of 2 mechs that merge?

We get access to all the same mechs atm, so beyond Mech Monopoly depending if you like the colors Blue, or Purple, what's to get people engaged to stick around to fight for their respective House or Merc Corps?

#192 Bishop Steiner

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Posted 01 April 2013 - 12:34 PM

@Lonestar1771

well, at least you cab admit that it is possible it could go either way. For me, i guess I'd. Prefer to stay a little optimistic than just totally throw in the towel. Yet. Just seems like EVERYONE is reading what they want into things.

#193 Ullr

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Posted 01 April 2013 - 12:36 PM

I'm still waiting for APRIL FOOLS

#194 Xendojo

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Posted 01 April 2013 - 12:38 PM

View PostUllr, on 01 April 2013 - 12:36 PM, said:

I'm still waiting for APRIL FOOLS



Front page, Titan class battlemechs.

APRIL FOOLS!

#195 Hellen Wheels

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Posted 01 April 2013 - 12:39 PM

I take it you mean PGI would be running the combat at a micro level, underneath an overlay that is run (to a certain extent) by the "super user" who acts sort of like a meta-moderator (or gatekeeper) for that instance of the battlefield? Sounds intriguing.

I'd kick in some bucks for that kind of immersion.

#196 Sifright

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Posted 01 April 2013 - 12:45 PM

View PostHellen Wheels, on 01 April 2013 - 12:39 PM, said:

I take it you mean PGI would be running the combat at a micro level, underneath an overlay that is run (to a certain extent) by the "super user" who acts sort of like a meta-moderator (or gatekeeper) for that instance of the battlefield? Sounds intriguing.

I'd kick in some bucks for that kind of immersion.


as would i.

#197 Nicholas Carlyle

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Posted 01 April 2013 - 12:51 PM

View PostHellen Wheels, on 01 April 2013 - 12:39 PM, said:

I take it you mean PGI would be running the combat at a micro level, underneath an overlay that is run (to a certain extent) by the "super user" who acts sort of like a meta-moderator (or gatekeeper) for that instance of the battlefield? Sounds intriguing.

I'd kick in some bucks for that kind of immersion.


Yeah, obviously it's not that simple.

But the general idea is, take the burden from PGI to create CW and put it on the users, who have shown they can do it.

And make us pay for it.

They could've come at it from that direction from the start, and I don't think anyone would have complained.

Even better is it gives us a lot more to do, and a lot more reason to stick around.

I mean take a basic inner sphere map. And then let someone decide how it's laid out and what mechs are available, and what tech.

You could literally have star league, succession wars, clan invasion, fedcom civil war, and dark ages CW running all at the same time.

Managed by players, paid for by players.

#198 Hellen Wheels

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Posted 01 April 2013 - 02:01 PM

View PostNicholas Carlyle, on 01 April 2013 - 12:51 PM, said:


Even better is it gives us a lot more to do, and a lot more reason to stick around.

I mean take a basic inner sphere map. And then let someone decide how it's laid out and what mechs are available, and what tech.

You could literally have star league, succession wars, clan invasion, fedcom civil war, and dark ages CW running all at the same time.

Managed by players, paid for by players.

I, for one, would subscribe to that.

That's a great idea.

Brilliant, I'd say. I hope someone at PGI is listening.

Edited by Hellen Wheels, 01 April 2013 - 02:03 PM.


#199 Gremlich Johns

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Posted 01 April 2013 - 02:22 PM

I really hope that people don't think disparaging Bryan in any fashion is a wise thing to do. Because it isn't.

Edited by Gremlich Johns, 01 April 2013 - 02:26 PM.


#200 Kell Commander

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Posted 01 April 2013 - 02:29 PM

So it's 6:30 PM eastern which means it's 3:30 pacific where the Dev's are now. I recall them saying they would make an official statement today. What are they waiting for?





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