Edited by Johnny Reb, 01 April 2013 - 12:42 AM.


Who Has Or Has Not Used Cool Shot Consumables.
#61
Posted 01 April 2013 - 12:37 AM
#62
Posted 01 April 2013 - 12:39 AM
In all, I feel it has its uses but when I get a module that can work better in my mech, I'm going to swap my coolant for the module, believe you me.
#63
Posted 01 April 2013 - 12:45 AM
MonkeyCheese, on 31 March 2013 - 06:34 PM, said:
I would prefer to build my mechs with heat efficiency in mind and have better self control when using my weapons. I personally believe that if I started becoming dependent on cool shot modules it would make me a worse player, I would rather be in full control for the entire match instead being dependent on cool shots then being less efficient once they are used.
word
#64
Posted 01 April 2013 - 12:49 AM
Not out of principle or because I hate this feature (which does happen, BTW, I am boycotting the use of ECM even though I am primarily a light pilot) but because it seems to me it does too little to justify replacing another module with it.
So no vote from me.
(why isn't there an option for this?)
#65
Posted 01 April 2013 - 02:27 AM
If I must overheat to get that last kill, I shall.
#66
Posted 01 April 2013 - 03:43 AM
#67
Posted 01 April 2013 - 05:20 AM
#68
Posted 01 April 2013 - 05:30 AM
They actually aren't super helpful, they really just give you the opportunity to escape rather than overheat and die. Beings their use isn't tracked in the stats however, I have no clue how much they change the game.
Edited by Rayzor, 01 April 2013 - 05:33 AM.
#69
Posted 01 April 2013 - 06:03 AM
If I can overheat-shut down once, Cool Shot's not gonna make much of a difference to me. And if I don't, it's useless to me.
#70
Posted 01 April 2013 - 06:15 AM
#71
Posted 01 April 2013 - 06:25 AM
#72
Posted 01 April 2013 - 07:10 AM
Tekadept, on 31 March 2013 - 07:45 PM, said:
I think coolant flush is a crutch and will not make you a better mechwarrior, if you find yourself approaching a high heat situation where you need this to save you and ymanage to kill the enemy, next time in the same match you will push the heat envelope yet again but not have any flushes left to save you the second time.
But you made it through the first time.
How many enemies are you personally expected to kill in a match on average? Think about it.
Of course Coolant Flush doesn't make you a better player. Neither does using Medium Lasers or Large Lasers or having a 65 ton mech make you a better player. But it still helps to have tools.
#73
Posted 01 April 2013 - 07:10 AM
#74
Posted 01 April 2013 - 07:20 AM
Elizander, on 01 April 2013 - 07:10 AM, said:
I figure it's great for the Hexa Stalker, but useless for my Dual Gauss Jagermech.

There is of course always the question of opportunity cost, since it still occupies a module slot.
#75
Posted 01 April 2013 - 07:36 AM
#76
Posted 01 April 2013 - 07:46 AM
#77
Posted 01 April 2013 - 08:08 AM
TruePoindexter, on 31 March 2013 - 07:50 PM, said:
The MC version should not exist and should be changed to CB or XP costs - it's not acceptable to have the best version as a cash item no matter how minimal the effect.
As for the people saying it's a crutch - I think you're trying to justify a misguided nobility. There is a tool - and it may help you win. If you willingly decide to not use the tool you also forfeit the right to complain when you are defeated by someone who does. I play to win myself - noblesse oblige is dead.
TruePoindexter are you aware you can get a cool shot that is equivalent to the MC version for CBills plus GXP unlocks? I'm just wondering if you still think that counts as getting a better item for cash. It's true that the GXP cost (15,000) and even the CBill cost (40,000) are or can be considered to be high, nonetheless there is a clear time versus convenience design choice there.
Edited by warner2, 01 April 2013 - 08:09 AM.
#78
Posted 01 April 2013 - 08:19 AM
You can see how much interest I have in the game with the recently announced changes (including, but not limited to, consumables):

So no... I've not used them.

Edited by Jestun, 01 April 2013 - 08:20 AM.
#79
Posted 01 April 2013 - 08:22 AM
For the 'Learn to cool', 'build better mechs' and 'these are a crutch' advocates:
A player who manages his heat well WILL be close to overheating often, without crossing the line. Your heat scale is your mech's damage potential, building a mech that never heats up at all is a huge waste of your available tonnage.
That being said, there are two types of mech you can build, High Heatsinked or Low Heatsinked.
High Heatsinked mechs are built to handle huge heat loads, they cool quickly but often have to wait a few crucial seconds before the next volley to avoid shutdown. For such mechs CoolShot offers one more 'right now' damage availability.
Low Heatsinked mechs have smaller heat loads so the demand for rapid cooling is not present. However, if such mechs do get hot they can take AGES to cool, particularly on maps like Caustic and Tormaline. For such mechs CoolShot forgoes a significant time wait, allowing uninhibited play to resume.
I have no problem with CoolShot, as I choose to see it as an inherent part of my mech's TT 'avoid shutdown' skill element.
But I've still not needed to use my 9x9....
Edited by Murku, 01 April 2013 - 08:23 AM.
#80
Posted 01 April 2013 - 08:22 AM
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