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Who Has Or Has Not Used Cool Shot Consumables.


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Poll: do you use the Cool Shot consumables? (531 member(s) have cast votes)

Who has used them, has YET to use them but will at some point and who has not used them and WILL NOT use them.

  1. Have used them and will continue to (133 votes [25.09%])

    Percentage of vote: 25.09%

  2. Have not used them but may try them at some point. (178 votes [33.58%])

    Percentage of vote: 33.58%

  3. Have not used them, will not use them... YOU CAN'T MAKE ME!! ;) (202 votes [38.11%])

    Percentage of vote: 38.11%

  4. Have used them and will not use them again, they suck. (6 votes [1.13%])

    Percentage of vote: 1.13%

  5. Have used them and I can build more heat efficient Mech without them. (11 votes [2.08%])

    Percentage of vote: 2.08%

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#61 Johnny Reb

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Posted 01 April 2013 - 12:37 AM

Heh, not many options! I have used them 3 times total, and will continue. Good 30K gxp spent when used.

Edited by Johnny Reb, 01 April 2013 - 12:42 AM.


#62 Grey Black

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Posted 01 April 2013 - 12:39 AM

You forgot an option: Have used them (in a live fire situation) but will not continue using them.

In all, I feel it has its uses but when I get a module that can work better in my mech, I'm going to swap my coolant for the module, believe you me.

#63 Chief 117

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Posted 01 April 2013 - 12:45 AM

View PostMonkeyCheese, on 31 March 2013 - 06:34 PM, said:

Tried one in the training grounds just to see how it functions, but I have never used one in a real mach.

I would prefer to build my mechs with heat efficiency in mind and have better self control when using my weapons. I personally believe that if I started becoming dependent on cool shot modules it would make me a worse player, I would rather be in full control for the entire match instead being dependent on cool shots then being less efficient once they are used.

word

#64 Windsaw

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Posted 01 April 2013 - 12:49 AM

I have not tried it and don't intend to.
Not out of principle or because I hate this feature (which does happen, BTW, I am boycotting the use of ECM even though I am primarily a light pilot) but because it seems to me it does too little to justify replacing another module with it.

So no vote from me.
(why isn't there an option for this?)

#65 Valentyn

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Posted 01 April 2013 - 02:27 AM

I make sure to pilot well and not need to waste c-bills, or MC on rubbish.

If I must overheat to get that last kill, I shall.

#66 Satan n stuff

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Posted 01 April 2013 - 03:43 AM

Not useful enough to waste MC on, and I need Cbills to buy new mechs, so I haven't used it and probably never will. I may use the artillery and airstrike modules when they're released though.

#67 Joe Mallad

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Posted 01 April 2013 - 05:20 AM

I have updated the poll.

#68 Rayah

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Posted 01 April 2013 - 05:30 AM

I'm using them more than I thought I would, because they're cheaper than I expected. That, and the only useful module I have is sensor range. (Freakin advanced zoom...)

They actually aren't super helpful, they really just give you the opportunity to escape rather than overheat and die. Beings their use isn't tracked in the stats however, I have no clue how much they change the game.

Edited by Rayzor, 01 April 2013 - 05:33 AM.


#69 Hayashi

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Posted 01 April 2013 - 06:03 AM

Target Info, Adv Sensors and Adv Decay are far more useful to me... and so far, I haven't really played any chassis after mastering them, so the lack of a 4th isn't very relevant to me atm. It'd be either 360 Target or Cap Accel, either way.

If I can overheat-shut down once, Cool Shot's not gonna make much of a difference to me. And if I don't, it's useless to me.

#70 ownka

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Posted 01 April 2013 - 06:15 AM

Haven't used them, won't use them. The fact that they bothered to take a page out of temple run's book for making money is pathetic. They are a cheesy addition that has no place in a good, competitive first person shooter.

#71 Ransack

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Posted 01 April 2013 - 06:25 AM

Have not used them, but the option is open. Sort of like a If you can't beat 'em join 'em deal

#72 MustrumRidcully

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Posted 01 April 2013 - 07:10 AM

View PostTekadept, on 31 March 2013 - 07:45 PM, said:

As people repeatedly say on all sorts of balancing issues i guess i finally get to say it L2P.

I think coolant flush is a crutch and will not make you a better mechwarrior, if you find yourself approaching a high heat situation where you need this to save you and ymanage to kill the enemy, next time in the same match you will push the heat envelope yet again but not have any flushes left to save you the second time.

But you made it through the first time.

How many enemies are you personally expected to kill in a match on average? Think about it.
Of course Coolant Flush doesn't make you a better player. Neither does using Medium Lasers or Large Lasers or having a 65 ton mech make you a better player. But it still helps to have tools.

#73 Elizander

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Posted 01 April 2013 - 07:10 AM

They are not good for all builds. Some take a really long time to heat up that you will hardly need them at all and are better off with other modules. The alpha-strike builds though might want to keep them stocked up.

#74 MustrumRidcully

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Posted 01 April 2013 - 07:20 AM

View PostElizander, on 01 April 2013 - 07:10 AM, said:

They are not good for all builds. Some take a really long time to heat up that you will hardly need them at all and are better off with other modules. The alpha-strike builds though might want to keep them stocked up.

I figure it's great for the Hexa Stalker, but useless for my Dual Gauss Jagermech. :wacko:

There is of course always the question of opportunity cost, since it still occupies a module slot.

#75 PropagandaWar

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Posted 01 April 2013 - 07:36 AM

I have one mech that I restock from time to time. Ive only really used it In a jager build I use. I noticed when im fighting muliple targets for a legnthy period of time. My builds heat tends to be 1.33 to 1.5 so there isnt to much use for it.

#76 MadPanda

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Posted 01 April 2013 - 07:46 AM

I've used them, but most times I forget I have them on my mech and they go unused during a game. And I rarely re-stock them after using because it's too annoying to do that. First you got to go to mechlab, then modules, then go through TWO confirmations on if you really want to buy them, and then save the mech. Do that after every game and you give up quickly, atleast I did. They need to make the buying easier.

#77 warner2

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Posted 01 April 2013 - 08:08 AM

View PostTruePoindexter, on 31 March 2013 - 07:50 PM, said:

I've been messing with the CB verions (6 & 9). They're not dramatic but can make a difference in a pitched fight earning you one or two more shots than normal. Definitely not a replacement for heat efficiency/management. I will probably continue to use them as 10-50k CB is an inexpensive investment for a pinch hit.

The MC version should not exist and should be changed to CB or XP costs - it's not acceptable to have the best version as a cash item no matter how minimal the effect.

As for the people saying it's a crutch - I think you're trying to justify a misguided nobility. There is a tool - and it may help you win. If you willingly decide to not use the tool you also forfeit the right to complain when you are defeated by someone who does. I play to win myself - noblesse oblige is dead.


TruePoindexter are you aware you can get a cool shot that is equivalent to the MC version for CBills plus GXP unlocks? I'm just wondering if you still think that counts as getting a better item for cash. It's true that the GXP cost (15,000) and even the CBill cost (40,000) are or can be considered to be high, nonetheless there is a clear time versus convenience design choice there.

Edited by warner2, 01 April 2013 - 08:09 AM.


#78 Jestun

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Posted 01 April 2013 - 08:19 AM

I heard about the consumables before the enhanced stats were launched.

You can see how much interest I have in the game with the recently announced changes (including, but not limited to, consumables):

Posted Image

So no... I've not used them. :wacko:

Edited by Jestun, 01 April 2013 - 08:20 AM.


#79 Murku

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Posted 01 April 2013 - 08:22 AM

Got a 9x9 loaded and unused on my Stalker 3F, nice to know it's there.

For the 'Learn to cool', 'build better mechs' and 'these are a crutch' advocates:

A player who manages his heat well WILL be close to overheating often, without crossing the line. Your heat scale is your mech's damage potential, building a mech that never heats up at all is a huge waste of your available tonnage.

That being said, there are two types of mech you can build, High Heatsinked or Low Heatsinked.

High Heatsinked mechs are built to handle huge heat loads, they cool quickly but often have to wait a few crucial seconds before the next volley to avoid shutdown. For such mechs CoolShot offers one more 'right now' damage availability.

Low Heatsinked mechs have smaller heat loads so the demand for rapid cooling is not present. However, if such mechs do get hot they can take AGES to cool, particularly on maps like Caustic and Tormaline. For such mechs CoolShot forgoes a significant time wait, allowing uninhibited play to resume.

I have no problem with CoolShot, as I choose to see it as an inherent part of my mech's TT 'avoid shutdown' skill element.

But I've still not needed to use my 9x9....

Edited by Murku, 01 April 2013 - 08:23 AM.


#80 Smk

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Posted 01 April 2013 - 08:22 AM

I use the 9x9 and it's really helpful in a pinch moreso than any other module. That said I hate how you have to manually rebuy them after every time you use them. I always forget and the next time I go to use it it's not there.





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