Death Storm, on 11 April 2013 - 12:59 PM, said:
I mean no disrespect to anyone only to voice my concerns
Some of you guys are talking about adding a timer targeting system to streaks, you got to remember light mechs these days have ECM that completely through s the idea using LRM these days out the window, these day you will not see lot people using LRMs because of the EMC issue. You are now talking about adding timer and altering the turn accuracy of streaks, Remember Assault mechs are not as fast at turning as light Mech i.e an Atlas for example, this would leave an Atlas vulnerable to Light Mechs as assult classes and heavy classes are not as fast at turning meaning a 3 or 5 second timer a nightmare for lock on. The idea of the thread is about balancing weapon and not making life far more easier for light mechs.
This EMC is over powering and leaves LRM relativity use less in combat at same time it defeating the purpose of using your brain and tactics to out smart the enemy, (THE FEAR OF LRMS IS GONE) and I feel game is now unbalanced, and what you guys are suggesting makes the other classes of mechs Vulnerable to light mech attacks.
Remember Light Mechs Role is to Scout the area ahead watch for enemy movement to report back to team mate use hit and run tactics not overpower assault Mech and pretty much beat it. Remember guys there needs to be balance in the game, idea is to get you work more efficiently think about unseen event and learn how to over come them and out think your enemy using tactics.
First, this proposal includes removing ECM blocking SSRM lock on.
Second, I believe ECM should have no impact on LRM if the launcher has LOS to the target.
Third, SRM and LB-X are very viable anti-light weapons.
Fourth, lasers are still the best anti-light weapon in the game.
Edited by focuspark, 11 April 2013 - 07:40 PM.