Crash & Stability Feedback
#201
Posted 03 April 2013 - 08:38 AM
#202
Posted 03 April 2013 - 08:41 AM
Launch black screen immeadiate game closes.
#203
Posted 03 April 2013 - 08:43 AM
Aside from that I had 4 matches with the minimap bug (1 psychadelic colored minimap, 1 blank minimap and 2 minimap not rotating and direction/view indicators not correct).
I also had no target indicators on most of those matches. Fun times shooting your friends...
#204
Posted 03 April 2013 - 08:45 AM
#205
Posted 03 April 2013 - 08:46 AM
Combined with the map being broken half the time this is just getting awful now.
#206
Posted 03 April 2013 - 08:47 AM
Crash mid-match to desktop (in training grounds) or crash to mechbay (in regular matches)
- Where in the game or menus did the crash occur?
- What steps had been taken prior to the crash occurring?
- Does the crash re-occur for you if repeating those same steps?
- What are your video settings, did you change them since last patch?
- What are your System specs?
- [spoiler]Win7 x64; InterCore i5-2500K CPU @3.30GHz; 16GB RAM; Grafics: AMD Radeon HD 6800 Series [ /spoiler])
The mechs are "stuck" in game after that for some long time. In addition, there are no C-Bills or XP provided.
Edited by b1ackadder, 03 April 2013 - 09:32 AM.
#207
Posted 03 April 2013 - 08:55 AM
Using windows 7 64bits, GEFORCE GTX 560 TI (driver 314.22), Direct x 11.0
#208
Posted 03 April 2013 - 08:59 AM
#209
Posted 03 April 2013 - 08:59 AM
#210
Posted 03 April 2013 - 09:19 AM
#211
Posted 03 April 2013 - 09:20 AM
It's worth keeping an eye on your c-bills here--I've played three (completed) matches in a row, with three end game crashes, and haven't earned a penny. Restart and one successful play didn't do anything to jog the total.
Matching seems a little odder too. It's either dumb luck, or patch related, I've played 3 matches now that had a two player deficit for one team. Hadn't seen that before now.
Edited by Randomerlight, 03 April 2013 - 09:21 AM.
#212
Posted 03 April 2013 - 09:21 AM
#213
Posted 03 April 2013 - 09:24 AM
By far the worst patch for stability in a long time. Most matches I get into have 3-4 players from each side crash prior to getting in the game or shortly after getting in.
#214
Posted 03 April 2013 - 09:29 AM
Most people seem to crash before the game ends.
Getting Alpine bug on other maps. aka graphics card goes into software mode, zero load, after some time the game crashes.
#215
Posted 03 April 2013 - 09:36 AM
#216
Posted 03 April 2013 - 09:41 AM
Today, first match on Alpine. I get the missing building textures for the first time on this map. And terrble, terrible lag. Mechs disappear to reappear 50m on the side, my paperdoll register damage 5 seconds after the mech who did it went down, and so on...
This is downright unplayable. PGI, you need a hotfix before this week-end. If not, well...I usually look down on those who ask for compensation at the weakest issue, but in this instance, it would be appropriate.
#217
Posted 03 April 2013 - 10:04 AM
Near the end of an Assault Match on Caustic all 4 of us crashed to desktop shortly after an airstrike smoke was dropped.
I would also like to add that I love this game but it seems to be getting more unstable. It would be great if you stopped rolling out new features and fixed the numerous bugs.
#218
Posted 03 April 2013 - 10:09 AM
#219
Posted 03 April 2013 - 10:12 AM
Too frustrating to play, so that's the last feedback from me - not playig again until a hotfix on all the crap, or a revert to previous patch.
#220
Posted 03 April 2013 - 10:14 AM
For me it was paired with the crash.
Happened on River City Night.
Edited by StomatologEG, 03 April 2013 - 10:16 AM.
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