Crash & Stability Feedback
#361
Posted 09 April 2013 - 10:57 AM
Go into Mech Lab, add armor till it says "Too Heavy" , save configuration.
Launch, game will return to Mech Lab right after the countdown.
Go back into Mech Lab and reduce armor, you will get into the match.
After that it seems to be server issues on whether you can stay connected or not. I've been standing still and had someone run up to me and I get a big rubber band effect and then released back to Mech Lab. I have a low ping, seems like the person with the lowest ping is getting dropped when the server tries to reconcile the coordinates of the players.
#362
Posted 09 April 2013 - 12:31 PM
#363
Posted 09 April 2013 - 05:29 PM
#364
Posted 09 April 2013 - 07:16 PM
#365
Posted 09 April 2013 - 07:51 PM
#366
Posted 09 April 2013 - 08:19 PM
#367
Posted 10 April 2013 - 07:22 AM
- Was any error message provided with the crash, if so, which? No just CTD
- Where in the game or menus did the crash occur? Normal play.
- What steps had been taken prior to the crash occurring? Crashed after firing alpha of 9 ML in hbk-4p. Has crashed six times in same way since last mwo patch applied leaving my mech pilotless on server.
- Does the crash re-occur for you if repeating those same steps? See above
- What are your video settings, did you change them since last patch? Default settings with res of 1680x1050
- What are your System specs? shuttle sp35p2 pro, q9650 @3ghz, 4gb ram, gtx 260, 160gb ssd, win7 pro, latest drivers and patches
Edited by Cableless, 12 April 2013 - 03:17 PM.
#368
Posted 10 April 2013 - 10:29 AM
CTDs: On load in screen
Black Screen: Frozen City Night, Alpha Strike into Atlas DDC i think (GAUSS,3ML, SSRM2).
1st time black screen, CTD always heading into game.
PC Specs: ASUS Motherboard, OCZ RAM 8gigs, 955 BlackEdition 3.2ghz, GTX650, 500GB HDD 7200, Win 7 Home 64bit. Fresh install of windows, all updated. Resolution: 1600x900 default
#369
Posted 10 April 2013 - 04:53 PM
#370
Posted 10 April 2013 - 06:42 PM
I load in, see what map we're going to play, but before the mech startup sequence, I crash to desktop.
This is getting old.... quick.
Edited by HarmAssassin, 10 April 2013 - 06:42 PM.
#371
Posted 10 April 2013 - 09:28 PM
#372
Posted 10 April 2013 - 09:44 PM
HarmAssassin, on 10 April 2013 - 06:42 PM, said:
I load in, see what map we're going to play, but before the mech startup sequence, I crash to desktop.
This is getting old.... quick.
This has been my MechWarrior experience for several weeks. I have done EVERYTHING short of formatting my C drive. It works fine on my other computer, but I'm only at that one on weekends. Already sent several emails with crash dumps to support, so far they haven't offered any solutions.
#373
Posted 11 April 2013 - 07:52 AM
Locking vertex buffer when it is already locked!
#374
Posted 11 April 2013 - 10:40 AM
#375
Posted 11 April 2013 - 01:10 PM
The Game is almost unplayable here.
at least 7 of 10 games crash like that.
#376
Posted 11 April 2013 - 02:43 PM
#377
Posted 11 April 2013 - 04:54 PM
ACPI x64
-8 GB RAM
NVIDIA GTX 560 Ti
- DRIVER VERSION 9.18.13.1422
AMD PHENOM II X6 1090 T
#378
Posted 11 April 2013 - 09:56 PM
A LOT.
#379
Posted 12 April 2013 - 12:21 AM
#380
Posted 12 April 2013 - 04:59 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users