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Hidden Patch Changes [April 2Nd] - Updated With Findings


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#21 Ilwrath

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Posted 02 April 2013 - 12:47 PM

TAB is now messed up.

Chat is messed up, I cannot chat. Only works on post-game screen.

Awful.

#22 Geritz

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Posted 02 April 2013 - 12:47 PM

massive Framerate drop. Strikes are laughable

#23 Ilwrath

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Posted 02 April 2013 - 12:48 PM

View PostIlwrath, on 02 April 2013 - 12:47 PM, said:

TAB is now messed up.

Chat is messed up, I cannot chat. Only works on post-game screen.

Awful.


AWFUL!

#24 Urdnot Mau

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Posted 02 April 2013 - 12:49 PM

View PostTeam Leader, on 02 April 2013 - 12:33 PM, said:

The hit detection Ive been getting for my ER PPC is absolutely terrible. Also, my frame rate has gone down by about 7-10 FPS :P

Selected sections in the mechlab are now yellow, too

Artillery sucks horribly as well. Dropped it straight on a highlander and it did no damage...


mine has gone down as well... unistalled and now i'm having trouble patching

#25 Sir Burpalot21

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Posted 02 April 2013 - 12:52 PM

Bugs. Bugs everywhere.
In one of my games the match was supposed to have ended, but the final scoreboard never came up. Quit the match and went into my next with a different mech, because my other one was still stuck in that same previous match.

Then I had a match start off with a disconnect on my team. Midway the enemy team had a disconnect.
Then at least 2 of their users must have lost control of their mechs from freezing or some other bug because they were either standing still or moving helplessly in a single direction.
Then I noticed 3 of my teammates also had the same thing happen. An Awesome walked himself out of bounds. A Catapult wasn't moving. And finally a Dragon was stuck running around in a circle.
Needless to say that was a ridiculous match (I still won).

#26 Henree

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Posted 02 April 2013 - 12:53 PM

View PostTeam Leader, on 02 April 2013 - 12:33 PM, said:

The hit detection Ive been getting for my ER PPC is absolutely terrible. Also, my frame rate has gone down by about 7-10 FPS :P

Selected sections in the mechlab are now yellow, too

Artillery sucks horribly as well. Dropped it straight on a highlander and it did no damage...

it's a support weapon like lrms, not ment to do damage.

#27 aniviron

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Posted 02 April 2013 - 12:57 PM

View PostBooran, on 02 April 2013 - 12:27 PM, said:

No issues, though I've noticed my paint gets scraped whenever I take too much damage. Only found it in my Highlander yet, though that's only because the cockpit is framed by two big metal guards.


This has been a thing for a while now.

#28 ryoma

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Posted 02 April 2013 - 01:03 PM

Universal drop in frame rate. Persists even with lowered settings.

It's down to 14 on RCN.

Also hit detection for non beams is waaay off. I love watching AC 20 shells hit for 0 damage.

#29 Urdnot Mau

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Posted 02 April 2013 - 01:04 PM

what the hell happened ?

#30 Nicholas Carlyle

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Posted 02 April 2013 - 01:05 PM

lol man PGI slays me.

#31 Aylek

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Posted 02 April 2013 - 01:14 PM

Lags, lags, lags and lots of disconnects.

#32 TexAce

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Posted 02 April 2013 - 01:14 PM

I noticed that the color on the selected body sections in the mechlab changed from white to golden with a stronger golden outline

#33 darkfall13

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Posted 02 April 2013 - 01:15 PM

View PostHenri Schoots, on 02 April 2013 - 12:53 PM, said:

it's a support weapon like lrms, not ment to do damage.


Saying hit detection is off isn't the same as complaining about damage output...

#34 stjobe

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Posted 02 April 2013 - 01:29 PM

View PostTexAss, on 02 April 2013 - 01:14 PM, said:

I noticed that the color on the selected body sections in the mechlab changed from white to golden with a stronger golden outline

It's a real improvement, too. Much better.

That white always looked a bit glitchy to me.

#35 OneEyed Jack

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Posted 02 April 2013 - 01:40 PM

View Postlockwoodx, on 02 April 2013 - 11:59 AM, said:

I've found a guy who thinks the devs are out to get him.

Just because you're paranoid doesn't mean they're not out to get you.
:P

View Postdarkfall13, on 02 April 2013 - 01:15 PM, said:


Saying hit detection is off isn't the same as complaining about damage output...

Pretty sure he was referring to the Arti Strike, not the PPC being a support weapon.

#36 darkfall13

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Posted 02 April 2013 - 01:42 PM

View PostOneEyed Jack, on 02 April 2013 - 01:40 PM, said:

Pretty sure he was referring to the Arti Strike, not the PPC being a support weapon.


Ah

#37 Caviel

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Posted 02 April 2013 - 01:42 PM

If you aim a strike on a vertical/upright surface like a building, the animation plays sideways.

#38 TheMightyWashburn

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Posted 02 April 2013 - 01:42 PM

Cant be sure but you guys having arty and AS problems may have forgotten that A there is a 60 second start of match cool down and a 10 second cool down after anyone else on your team uses it. Surely you can see how you may not notice explosions on the other side of the map when you are fighting upclose.

#39 Felsen

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Posted 02 April 2013 - 01:45 PM

The "results screen" at the end of the match is no longer displaying for me. Just dropping immediately back to Mech Lab and taking forever for Mech to get out of the match, even though the match was already over.

#40 SpiffyJack

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Posted 02 April 2013 - 01:49 PM

Recognition of DirectX is gone for me...no gamma slider action...simply trying to lock on target is a challenge as the cab will punch hard toward the direction I'm gently feathering into. noticing excessive clipping to hollowed stagnant polygons... tanks. some piping.. sprites in the desert map... NO complaints though, great job.

there is more but I haven't been focusing on them





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