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Pgi, This Is How You Do Airstrikes


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#1 Phoenix Branson

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Posted 02 April 2013 - 04:33 PM



#2 Sybreed

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Posted 02 April 2013 - 04:33 PM

notice how it's a single player game

#3 Xando Parapasu

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Posted 02 April 2013 - 04:34 PM

Yeah. That looked about right!

#4 MadPanda

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Posted 02 April 2013 - 04:37 PM

Crysis 1 was great. Maybe I should play the sp for the fifth time...

#5 Dran

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Posted 02 April 2013 - 04:37 PM

Notice how you are man sized in that clip.. dunno.. 25-100 tonne mechs are usually a tad bit bigger than a man :/

#6 Denno

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Posted 02 April 2013 - 04:39 PM

We ought o get at least a silhouette of something fast flying over, and xp for actually shooting it down. :P

#7 Alistair Winter

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Posted 02 April 2013 - 04:40 PM

Notice how there are palms in that game. There are no palms in Mechwarrior: Online.


Irrelevant replies are irrelevant.

#8 tenderloving

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Posted 02 April 2013 - 04:46 PM

View PostSybreed, on 02 April 2013 - 04:33 PM, said:

notice how it's a single player game



This is the best you can come up with? It's 2013. They've been doing attractive airstrikes in multiplayer games for years. Go to youtube and type in "call of duty airstrike."

#9 Sybreed

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Posted 02 April 2013 - 04:54 PM

for those who are a bit slow to comprehend (disappointed in you Alistair Winter), by my comment I meant that the airstrike shown in the video would be way too powerful and OP for a multiplayer game. If you want a consumable to one-shot a mech, then yeah, I'm glad you're no dev. Sure, those explosions could be bigger, but if they take half the map, then no thx.

Edited by Sybreed, 02 April 2013 - 04:54 PM.


#10 Krzysztof z Bagien

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Posted 02 April 2013 - 04:57 PM

I suppose OP's point was not about the damage, but rather the looks of explosions and actually having something that drops the bombs.

#11 Alistair Winter

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Posted 02 April 2013 - 05:06 PM

View PostSybreed, on 02 April 2013 - 04:54 PM, said:

(disappointed in you Alistair Winter),

Your expectations were too high.

View PostSybreed, on 02 April 2013 - 04:54 PM, said:

for those who are a bit slow to comprehend by my comment I meant that the airstrike shown in the video would be way too powerful and OP for a multiplayer game. If you want a consumable to one-shot a mech, then yeah, I'm glad you're no dev. Sure, those explosions could be bigger, but if they take half the map, then no thx.

It can still look awesome without doing much damage. Ever seen MLRS launch missiles? They blow up so much dust and smoke that it looks like a sandstorm. Even the jump jets in this game create more smoke and debris than the artillery strike. It's possible to make things look awesome without doing too much damage. Smoke, shockwaves and debris is a good way. Like this.

#12 Noobzorz

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Posted 02 April 2013 - 05:09 PM

View PostSybreed, on 02 April 2013 - 04:54 PM, said:

for those who are a bit slow to comprehend (disappointed in you Alistair Winter), by my comment I meant that the airstrike shown in the video would be way too powerful and OP for a multiplayer game. If you want a consumable to one-shot a mech, then yeah, I'm glad you're no dev. Sure, those explosions could be bigger, but if they take half the map, then no thx.


He should be disappointed in you. If you ask me, he shows amazing restraint by not typing "lol" and going into great detail about how dumb your post was.

We're talking about audiovisual feedback, and these don't have it. The fact that a game is multiplayer only is no excuse to have lousy, undercooked effects.

Edited by Noobzorz, 02 April 2013 - 05:12 PM.


#13 Sug

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Posted 02 April 2013 - 05:18 PM

Just pretend they're orbital air strikes from jumpships so far away you can not see them.

#14 DevilJade

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Posted 02 April 2013 - 05:21 PM

View PostMaverick01, on 02 April 2013 - 04:33 PM, said:




Then why have mechs in the first place?

#15 Noobzorz

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Posted 02 April 2013 - 05:23 PM

View PostDevilJade, on 02 April 2013 - 05:21 PM, said:


Then why have mechs in the first place?


Newsflash:

He's not saying he wants the Call of Duty lightning strike. He's saying he wants the airstrike to look like something that isn't a powerup in a shareware game from '97.

#16 chenkTheTank

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Posted 02 April 2013 - 05:25 PM

Consider, that's a fully released client.

Consider the current animation may just be a place holder implemented as an mechanics test.

Look at old non implemented nv/tv : new nv/tv.

Edited by chenkTheTank, 02 April 2013 - 05:26 PM.


#17 Noobzorz

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Posted 02 April 2013 - 05:27 PM

View PostchenkTheTank, on 02 April 2013 - 05:25 PM, said:

Consider, that's a fully released client.

Consider the current animation may just be a place holder implemented as an mechanics test.



Normally I'd say that this is just the familiar beta canard at work as a way to explain away inadequacies, but I think this is actually a fair point, and I acknowledge there is some truth to it. Nevertheless, I think the OPs point still stands, especially since they said nothing about a placeholder. Its woefully inadequate at the present time.

Edited by Noobzorz, 02 April 2013 - 05:28 PM.


#18 Taemien

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Posted 02 April 2013 - 05:30 PM

View PostDran, on 02 April 2013 - 04:37 PM, said:

Notice how you are man sized in that clip.. dunno.. 25-100 tonne mechs are usually a tad bit bigger than a man :/


Yep, in that video the player is about 250 meters away. The range of a Medium Laser.

So we're not going to have huge looking explosions such as that. Though we can still have them spectacular even scaled down:

Posted Image

That is a Firebomb blast in MechWarrior Living Legends, the blast radius is 25 meters.

#19 Carl Wrede

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Posted 02 April 2013 - 05:30 PM

It would be nice to have an Aerospace fighter or two making a strafing run graphically.

#20 MadPanda

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Posted 02 April 2013 - 05:35 PM

View PostCarl Wrede, on 02 April 2013 - 05:30 PM, said:

It would be nice to have an Aerospace fighter or two making a strafing run graphically.


You know how much it cost to do a consumable? Up to 250k. They are not blizzard who have deep pockets.





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