Pick your Longbow.
#41
Posted 03 June 2012 - 10:40 AM
#42
Posted 03 June 2012 - 10:44 AM
Center torso/cockpit, legs, hips from Longbow 1, R/L Torsos, arms/weapon pods from Longbow 2.
#43
Posted 03 June 2012 - 10:49 AM
MaximumRisk98, on 03 June 2012 - 10:35 AM, said:
#44
Posted 03 June 2012 - 10:49 AM
#45
Posted 03 June 2012 - 10:50 AM
"edited for spelling"
Edited by Badgerpants, 03 June 2012 - 10:59 AM.
#46
Posted 03 June 2012 - 10:52 AM
Badgerpants, on 03 June 2012 - 10:50 AM, said:
#47
Posted 03 June 2012 - 10:53 AM
#48
Posted 03 June 2012 - 10:58 AM
#50
Posted 03 June 2012 - 11:00 AM
LGB-12R - (4) LRM-15 launchers, (1) ER Large Laser and (1) ER Medium Laser. CASE and (3) three jump jets to cover 90 meters per jump. A Light Fusion Engine is used to make room for the load-out.
Edited by GrizzlyViking, 03 June 2012 - 11:00 AM.
#51
Posted 03 June 2012 - 11:02 AM
the Yeoman
#54
Posted 03 June 2012 - 11:35 AM
#56
Posted 03 June 2012 - 12:18 PM
Hitboxes as large as the moon? Please no! Large hitboxes filled with essential weapon systems are a double penalty by all means (read: easy to hit and cripple). And no arms either, third penalty ... that is before the real fight has even started.
One solution could be to streamline the design so it remains pleasing to the eye and does away with the incredibly large hitboxes, that would be its undoing ingame otherwise. It appears to have worked out for the 'new' Catapult so far. Understandably, I can't really comment on its game performance yet.
#57
Posted 03 June 2012 - 12:23 PM
Edited by Rodney28021, 03 June 2012 - 12:46 PM.
#58
Posted 03 June 2012 - 12:26 PM
#59
Posted 03 June 2012 - 12:39 PM
#60
Posted 03 June 2012 - 12:43 PM
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