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The State Of Guardian Ecm - Feedback


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#1001 Critical Fumble

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Posted 01 May 2013 - 07:49 PM

View PostFate 6, on 01 May 2013 - 11:10 AM, said:

Maybe PGI just needs to be more careful with the ridiculous bugs they put in the game? I've never heard of a beta game having a separate test server, and the reason is that the beta server is meant for the testing. The game should not be so unstable that we need an isolated server to test the next patch. Considering how many bugs make it into the game anyway and aren't even fixed in the next patch I don't see the point of a test server.

WoT does this, the idea is that they put the more risky updates there rather than on the main server because with cash transactions it is "play for keeps".


View Posthammerreborn, on 01 May 2013 - 06:24 PM, said:

And seeing Devs have said ECM is fine, doesn't that make you the troll for constantly complaining about it?

They also said that MGs were "working as intended" but later changed their mind. They said a lot of things that they changed later, really. Point is, beta, things change, yelling and/or reasoning and/or complementing can influence how things change.

#1002 Karl Streiger

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Posted 02 May 2013 - 02:33 AM

Just to make it complete:
ECM should be a tool to limit the enemys abilitys to use "intelligent" weapons and to hinder him to pick a target.
So ECM should...disable IFF
- you see mechs moving in the buble you passive mech sensors - "movement tracking, MAD, accustic - could see them"
- maybe visuals could help to analyze the targets condtion - roughly....

So that could look like...all mechs are marked green....and have a target designation of T1-to T15...(t for temporary)

You can get a lock on for LRMs and SSRMs ...when you are outside.
But when they pass the bubble, the lock on is lost...they just follow their path...
Inside you can fire them not guided....

The ECM disabling any communication. You don't want to get spotted...hunt that Scout and place a ECM over him....if he is able to break free and still have visuals on you...the LRMs start to rain.

With those reduction of ECM efficience it is still a valuable tool...but it is no longer a "must have"....it has to be used more active.

#1003 StalaggtIKE

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Posted 02 May 2013 - 03:14 AM

View PostKarl Streiger, on 02 May 2013 - 02:33 AM, said:

Just to make it complete:
ECM should be a tool to limit the enemys abilitys to use "intelligent" weapons and to hinder him to pick a target.
So ECM should...disable IFF
- you see mechs moving in the buble you passive mech sensors - "movement tracking, MAD, accustic - could see them"
- maybe visuals could help to analyze the targets condtion - roughly....

So that could look like...all mechs are marked green....and have a target designation of T1-to T15...(t for temporary)

You can get a lock on for LRMs and SSRMs ...when you are outside.
But when they pass the bubble, the lock on is lost...they just follow their path...
Inside you can fire them not guided....

The ECM disabling any communication. You don't want to get spotted...hunt that Scout and place a ECM over him....if he is able to break free and still have visuals on you...the LRMs start to rain.

With those reduction of ECM efficience it is still a valuable tool...but it is no longer a "must have"....it has to be used more active.

That's pretty brilliant actually. It more closely follow the aim modifier of TT as well as "create" ghost targets; those targets potentially being your own teammates. The biggest difference being, no weapons' abilities are completely negated and ECM becomes more of a tool that require input from the user to receive benefits.

#1004 Livewyr

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Posted 02 May 2013 - 03:26 AM

View PostKarl Streiger, on 02 May 2013 - 02:33 AM, said:

Just to make it complete:
ECM should be a tool to limit the enemys abilitys to use "intelligent" weapons and to hinder him to pick a target.
So ECM should...disable IFF
- you see mechs moving in the buble you passive mech sensors - "movement tracking, MAD, accustic - could see them"
- maybe visuals could help to analyze the targets condtion - roughly....

So that could look like...all mechs are marked green....and have a target designation of T1-to T15...(t for temporary)

You can get a lock on for LRMs and SSRMs ...when you are outside.
But when they pass the bubble, the lock on is lost...they just follow their path...
Inside you can fire them not guided....

The ECM disabling any communication. You don't want to get spotted...hunt that Scout and place a ECM over him....if he is able to break free and still have visuals on you...the LRMs start to rain.

With those reduction of ECM efficience it is still a valuable tool...but it is no longer a "must have"....it has to be used more active.


haha at least everyone would hate it equally...

#1005 StalaggtIKE

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Posted 02 May 2013 - 11:30 AM

So, BAP will be changed to 100% negate ECM within close range. Seems they kind of reversed the roles between ECM and BAP, but this better than nothing. I did not see this coming.

#1006 Davers

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Posted 02 May 2013 - 11:50 AM

View PostStalaggtIKE, on 02 May 2013 - 11:30 AM, said:

So, BAP will be changed to 100% negate ECM within close range. Seems they kind of reversed the roles between ECM and BAP, but this better than nothing. I did not see this coming.

Yeah, they never hinted at all that they were considering such a big change.

Every mech can equip that, right?

Edited by Davers, 02 May 2013 - 11:51 AM.


#1007 StalaggtIKE

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Posted 02 May 2013 - 11:59 AM

View PostDavers, on 02 May 2013 - 11:50 AM, said:

Every mech can equip that, right?

Currently, yes.

#1008 Karl Streiger

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Posted 02 May 2013 - 12:01 PM

great so the mech of the month will be the NecroCat. once before her death all feared them under the name Streak Cat.
ECM is fine so BAP for every one

#1009 Nicholas Carlyle

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Posted 02 May 2013 - 12:26 PM

Streaks are not nearly as scary as they used to be. And I'm guessing we'll see some changes to the mechanics since they are reworking missiles from the ground up.

I'm much more scared of AC/20x2 post HSR.

#1010 General Taskeen

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Posted 02 May 2013 - 12:40 PM

View Posthammerreborn, on 01 May 2013 - 06:24 PM, said:


We all know that ignoring dissenting opinions is how to truely prove you are correct!

And seeing Devs have said ECM is fine, doesn't that make you the troll for constantly complaining about it?


He has arrived, and his alt is hammerreborn!

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#1011 Nicholas Carlyle

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Posted 02 May 2013 - 12:43 PM

ECM is fine, and now BAP is too. :)

#1012 Peiper

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Posted 02 May 2013 - 05:14 PM

Well... Not the plan I had suggested for ECM. But, believe it or not, ECM will someday no longer be FUBAR and I'm alright with that. I would love to hear how the evolution of this decision came about. To get a hint of the arguments between the various devs/producers, and to know how much an impact the community made to bring about this decision.

Thanks for everyone who put up such great suggestions. Whether they give us any credit or not, I think we ALL won; both players and PGI, even if PGI doesn't believe it.

#1013 DocBach

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Posted 02 May 2013 - 05:16 PM

View PostStalaggtIKE, on 02 May 2013 - 11:30 AM, said:

So, BAP will be changed to 100% negate ECM within close range. Seems they kind of reversed the roles between ECM and BAP, but this better than nothing. I did not see this coming.


So another counter to the completely not overpowered ECM system.

Its amazing that instead of just changing ECM they keep changing things around it. Why is ECM the untouchable item that can't be changed? Why does the game have to be changed around ECM?

#1014 SilentSooYun

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Posted 02 May 2013 - 05:51 PM

*ahem*

happydance happydance happydance happydance happydance happydance happydance

That is all.

#1015 Critical Fumble

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Posted 02 May 2013 - 06:26 PM

View PostDocBach, on 02 May 2013 - 05:16 PM, said:

So another counter to the completely not overpowered ECM system.

Its amazing that instead of just changing ECM they keep changing things around it. Why is ECM the untouchable item that can't be changed? Why does the game have to be changed around ECM?

Question is - how do you counter BAP? I'm mostly kidding, but it is hilarious. I agree with Karl, there's going to be at least a small SSRM Cat revival.

#1016 DocBach

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Posted 02 May 2013 - 06:29 PM

View PostCritical Fumble, on 02 May 2013 - 06:26 PM, said:

Question is - how do you counter BAP?


Well, in Battletech, you countered it with....

ECM

#1017 Critical Fumble

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Posted 02 May 2013 - 06:36 PM

View PostDocBach, on 02 May 2013 - 06:29 PM, said:

Well, in Battletech, you countered it with....

ECM

Well, yes, exactly. But the game is being engineered so that support gear is "balanced" because there is another item that renders it inoperable. The madness that is ECM will likely be subdued by this, but only on the surface.

Maybe I/we need to stop stating this from the point of an item, and more from the overall system perspective. Not that soft counters are a new thing, though.

#1018 DocBach

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Posted 02 May 2013 - 09:27 PM

View PostCritical Fumble, on 02 May 2013 - 06:36 PM, said:

Well, yes, exactly. But the game is being engineered so that support gear is "balanced" because there is another item that renders it inoperable. The madness that is ECM will likely be subdued by this, but only on the surface.



Yup, the system is still OP unless you have the counter on the field. Funny thing with this Beagle as a counter thing - ECM is still effective and useful in its own right, especially since its only countered at 150m - if you take Beagle and the enemy doesn't have ECM, you've got this 1.5 tons of useless tonnage. Everything is still revolving around ECM, there isn't an interaction between the two systems - its binary and boring.

#1019 StalaggtIKE

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Posted 03 May 2013 - 08:43 AM

View PostDocBach, on 02 May 2013 - 05:16 PM, said:


So another counter to the completely not overpowered ECM system.

Its amazing that instead of just changing ECM they keep changing things around it. Why is ECM the untouchable item that can't be changed? Why does the game have to be changed around ECM?

Basically PGI has this box, called ECM, that they are afraid to step out of.

#1020 hammerreborn

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Posted 03 May 2013 - 09:14 AM

View PostDocBach, on 02 May 2013 - 09:27 PM, said:


Yup, the system is still OP unless you have the counter on the field. Funny thing with this Beagle as a counter thing - ECM is still effective and useful in its own right, especially since its only countered at 150m - if you take Beagle and the enemy doesn't have ECM, you've got this 1.5 tons of useless tonnage. Everything is still revolving around ECM, there isn't an interaction between the two systems - its binary and boring.


Other than all of the other benefits BAP gives you, you are completely correct, 1.5 tons of useless tonnage.





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