Seriously, it takes a fair amount of time before I actually become annoyed let alone angry. That preface being stated, I am slowly trending towards being annoyed with the chosen implementation of ECM and the entire way PGI has handled corresponding with the community about ECM. Otherwise, read on for feedback on ECM...
Some relevant stats for perspective on my views:
I primarily play mediums, heavies, and assaults.
My primary style of play is as a non-poptarting sniper, support brawler, or LRM boat.
I have Mastered 29 mech variants which includes 3 ravens, 3 cicadas, and 3 atlai.
My accuracy with PPC's and ERPPC's is 61.53% (1440/886) and 57.96% (3911/2267) respectively.
I am 9 drops shy of 3000 matches since open beta started.
What I am trying to say with these points is that I am fairly experienced in MWO and generally don't suck. I have played both sides of the ECM playbook in solo drops, 4 mans, and 8 mans numerous times learning the strengths and weaknesses across many matches with varied circumstances.
Here is my feedback on ECM:
1. Soft counters (ER/PPC's, sensor range module) are spitballs in the wind unless there are at most 2 enemy ECM units in the area of engagement.
2. If the mech a sensor range module is mounted on is slower than the mech it is engaging it is utterly useless excluding some rare circumstances.
I really can't beat this next one to death enough but it doesn't seem like it ever gets heard by you PGI, I really don't know how to say it either. ECM is not balanced. That it's the only hard counter to itself is alright, really. It unfairly biases builds and team balances but that will happen regardless of what the game is like. What isn't fair is how it can literally shut down an entire branch of weapon systems for zero effort and zero exposure with no drawbacks for the team, it doesn't even require line of sight to be effective! Every other system in the game has a drawback of some kind or another. Gauss rifles explode, AC20's have explosive ammo and require huge crits/tonnage, SRM's are heat/range limited(and recently fixed), beams require time on target, PPC's heat, etc.
ECM has no real drawback to fitting it. The tonnage and crits are laughable, especially when compared to the benefits it brings to the table. This makes it a no brainer and actually a mandatory piece of equipment to fit on any mech that can carry it.
Mandatory equipment and equipment that everyone would fit if they could is not balanced in any way. ECM should be an option not a requirement for competitive and non-competitive play. I would recommend adding more depth to ECM, there are many threads about how to do this. I suggest at least looking at
http://mwomercs.com/...ost__p__2103570 for angles on potential ways to do this.
I wish I felt like this would actually get through to you PGI. I wish that something I or any of us on the forums have said would actually cause you to pause and not just rethink what you have done already, but actually rewrite your concept from your desired results and see if you can find a less drastic method to achieve it. As it stands now I feel dirty when my team has more ECM than the other team or if the other team has poor snipers who can't hit my team's ECM mechs.
I have no words, at this point, that can convey my depth of concern on ECM as a part of the game and ECM as a part of the whole that is interaction between devs and the playerbase. I urge you PGI, please reconsider the stance you are taking and precedent you are setting on ECM.