Accursed Richards, on 04 April 2013 - 04:10 AM, said:
This is disappointing.
ECM remains a "well, duh" choice that still has more influence on a fight than gear 10x the weight. Yes, you can work round it (with much more work than you need to "work around" any other piece of gear), but why this? Why does the presence of ECM make so much more difference than the presence of medium lasers, BAP's, AC/20's, or....anything else?
I just don't understand why among stuff that usually hews close to the TT version, ECM was given such a long list of new abilities, and there's such resistance to simply nerfing it to be in line with other stuff that requires the same sacrifices. Why is ECM on a tier of it's own (something that nobody has ever even tried to argue against, across many threads)?
Simply, it'll be balanced when someone might consider
not mounting it on a viable mech.
Yeah, disappointing to see so much feedback and so many good ideas being ignored. Not much else to say.
Well said.
The moment someone states that, "ECM is not much of an issue. All you have to do is equip TAG". I realize that they simply don't get it. What they've just unknowingly stated is that one
must equip a device that does nothing but counters TAG just to use a subpar weapon (LRM). In other words if ECM never existed TAG wouldn't even be purposely placed on a build.
Next, PPC, the king of lasers, is demoted to that of a glorified ECM counter.
How does PPC magically turn ECM off? Through EMP of course.
But wait, what about all the other electronics? Nope it does nothing there. ECM is so advance that it can counter or disrupt nearly every bit of electronic tech in the game; yet it's susceptible to the same EMP that all inferior devices simply shrug off.
Finally you can go the route of equipping a module that extends your radar detecting range by 25%. That is after ECM has first cut it by 75%. So by default you have 800m of radar detection, which is cut down to 200m with ECM (cost 400,000CB). You then can use one of your limited module slots for Advanced Sensor Range to add 50m back (cost 2,000,000CB). I guess it's a great thing that most of the modules suck.
Again, why is ECM a 1.5 ton device, with no heat penalty or ammo requirement and a cost of only 400,000CB placed in a higher tier? It's weakness is losing it either by temporary disruption or being destroyed, in which you simply become a mech that must fight by the normal rules. Boo, hoo! Sorry I'm not feeling necessarily weak in my D-DC or 3L once my ECM has been disabled.
Edited by StalaggtIKE, 04 April 2013 - 05:28 AM.