I'm pretty sure sneaking involves one or more of the following equipment:
(note difficult != can't)
- Null Signature (sneaky no heat signature, shields from radar detection, difficult to acquire lock other than short range)
- Null Signature + CPS = (sneaky NPS benefits +
no can see invisibile!)
- Stealth Armor + ECM (SA replicates NPS sneaky benefits + ECM canceling of Artemis Accuracy/NARC/C3 Info Sharing, difficult to acquire lock other than short range)
- Void Signature System + ECM (super no can see invisible! + ECM benefits, difficult to acquire lock)
So if people want SNEAKY sneak, then ask PGI for
those things which also require tonnage/crit space and in some cases generate heat when active.
- ECM Vanilla (As above, Cancels Artemis Accuracy Bonus/Shuts off NARC SRM-LRM unguided seeking abiility in vicinity/Cancels Mech Info/Jams Beagle when in range - they can't see what you have, does not prevent lock) <-Game play purposes
lock takes longer
- AECM Vanilla (As with ECM +
bonus Cancels Artemis V Accuracy, Cancels Beagle, Cancels Bloodhound, Cancels C3i, Cancels Streaks - Streaks can dumb fire) <-Game play purposes
lock takes longer
- Early Electronic Warfare Equipment (7.5 tons, 4 Crits, Combines Beagle Probe with ECM, shorter range)
- Watchdog System (1.5 Tons, 2 Crits, Regular Clan Probe + Clan ECM)
- Beagle Probe/AEP (Detects shut down mechs, enhances detection range, cancels ECM
info blocking if in range, if near ECM, Probe is aware it is being jammed)
- Bloodhound Probe (As with BP/AEP, + Increased Range, Can Detect Stealth Armor, Void Signature, Null Signature, and detect ECM units faster)
Allof this equipment is a big paper-rock-scissor in its original format. ECM provides bonuses against certain other bonuses (soft counters), but does not block missiles, except for AECM blocking streak seaking, but not LRMs.
Also MW:LL ECM (this is how they made it for scouting and "sneaking"):
* When in Passive Radar Mode and have ECM, no active or passive radar can detect you. You're detection range on radar is 0m. Locks against you take
even longer. If anyone sees you, they can point their cursor at you and achieve a lock if they have a lock-on weapon, otherwise they can obviously use a direct fire weapon.
* Downside to Passive Radar - All lock on weapons dumb fire, they do not seek, can not detect anything on radar, you receive
no warnings for incoming missiles
Edited by General Taskeen, 08 May 2013 - 09:36 AM.