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Highlander Hgn-733C Will Need 3 Targeting Reticle.


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#21 Trauglodyte

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Posted 03 April 2013 - 12:44 PM

View PostTennex, on 03 April 2013 - 12:21 PM, said:


i was hoping for them to implement a system so they can make the dragon the right way.

Posted Image


That picture is really the Dragon straightening out its arm and not really a Mech designed without the lower arm actuator.

(edit) Split criticals for big weapons would be a nightmare for them to code/balance.

Edited by Trauglodyte, 03 April 2013 - 12:45 PM.


#22 Lord Ikka

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Posted 03 April 2013 - 12:49 PM

Probably just slave the AC with the torso weapons.

#23 Adridos

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Posted 03 April 2013 - 12:54 PM

View PostTennex, on 03 April 2013 - 12:31 PM, said:

you are a god among men.


No, a mad engineer...
Spoiler


#24 Tennex

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Posted 03 April 2013 - 12:56 PM

View PostAdridos, on 03 April 2013 - 12:54 PM, said:


No, a mad engineer...

Hepta PPC, LRM 30 Highlander that flies and can cloak... Where's your god now? ;)
[/spoiler]


i love you

View PostTrauglodyte, on 03 April 2013 - 12:44 PM, said:


That picture is really the Dragon straightening out its arm and not really a Mech designed without the lower arm actuator.

(edit) Split criticals for big weapons would be a nightmare for them to code/balance.


i don't believe the dragon has its arm stretched. out the original design was this.

Posted Image

#25 LordBraxton

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Posted 03 April 2013 - 12:57 PM

View PostTennex, on 03 April 2013 - 12:13 PM, said:

1 for AC20 right arm, which cannot move horizontally but can move vertically
1 for torso mounted weapons
1 for SRM6 Left arm which can move both horizontally and vertically.

How will this be implemented?
The dragon's original/cannon concept was scratched because it would have required 3 reticle.

A possible solution is to split the right and left arm reticles. into two half circles that move independently. this would allow them to reimplement the cannon dragon as well.


Easy, remove the lower actuators from both arms, this will likely happen

#26 TruePoindexter

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Posted 03 April 2013 - 12:59 PM

View PostTennex, on 03 April 2013 - 12:13 PM, said:

1 for AC20 right arm, which cannot move horizontally but can move vertically
1 for torso mounted weapons
1 for SRM6 Left arm which can move both horizontally and vertically.

How will this be implemented?
The dragon's original/cannon concept was scratched because it would have required 3 reticle.

A possible solution is to split the right and left arm reticles. into two half circles that move independently. this would allow them to reimplement the cannon dragon as well.


More than likely it will behave like the YLW. Both arms will be frozen and tied to the torso's horizontal position but will be able to pitch to a good degree. to make up for this it will likely have greater torso twist range and speed.

#27 Tennex

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Posted 03 April 2013 - 01:02 PM

View PostTruePoindexter, on 03 April 2013 - 12:59 PM, said:


More than likely it will behave like the YLW. Both arms will be frozen and tied to the torso's horizontal position but will be able to pitch to a good degree. to make up for this it will likely have greater torso twist range and speed.


i don't see why they don't just implement the 3 reticle system. it wont be complicated for new players because they have arm lock. and for veteran players who are used to the arm movements, this is just another skill to master and would only be present on very few mechs where canon requires it.

Edited by Tennex, 03 April 2013 - 01:06 PM.


#28 Rina Fujimoto

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Posted 03 April 2013 - 01:02 PM

God the cannon dragon is ugly as hell, I don't know why you'd want that in-game.

But the reason it was given an arm gun instead of a cannon was because Alex looked over the technical specs and realized it has an elbow actuator, despite all the art depicting it was a straight cannon.

So he gave it what we have now.

And thank god, looks much better.

#29 TruePoindexter

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Posted 03 April 2013 - 01:06 PM

View PostTennex, on 03 April 2013 - 01:02 PM, said:

i don't see why they don't just implement the 3 reticle system. it wont be complicated for new players because they have arm lock. and for veteran players who are used to the arm movements, this is just another skill to master.


I don't disagree just that would make the convergence ray tracing calculation even more complex - a substantial dev time sink. I don't think it's worth the effort when realistically you would only take advantage of this a small percentage of the time.

#30 Kristov Kerensky

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Posted 03 April 2013 - 01:08 PM

We have the ability to lock the arms to the torso because a majority of the playerbase can NOT fathom how the current 2 ret system works...

And you think they'll give us 3?

This gets my vote for joke of the day, funny stuff man, funny stuff!

#31 FerretGR

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Posted 03 April 2013 - 01:10 PM

View PostTennex, on 03 April 2013 - 12:22 PM, said:

well we currently have the grand dragon. the original dragon was never supposed to have lower right arm actuators.


Not so.

Posted Image

The 1N and 5N share this, I can post them if you like.

#32 Tennex

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Posted 03 April 2013 - 01:11 PM

View PostFerretGR, on 03 April 2013 - 01:10 PM, said:


Not so.

The 1N and 5N share this, I can post them if you like.


your right i actualy saw that a while ago.

#33 TruePoindexter

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Posted 03 April 2013 - 01:12 PM

Lets not forget either - TT's line art is often at direct odds of the record sheet.

#34 A banana in the tailpipe

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Posted 03 April 2013 - 01:12 PM

Sounds like PGI painted themselves into a corner with this one. /popcorn

#35 Damocles

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Posted 03 April 2013 - 01:12 PM

@ Tennex
The record sheet for a dragon has a lower arm actuator. The original TRO artwork is wrong, and was the basis for the first MWO iteration. This was corrected to the current version.

Edit: ninjas

Edited by Damocles, 03 April 2013 - 01:13 PM.


#36 borisof007

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Posted 03 April 2013 - 01:14 PM

View PostKhavi Vetali, on 03 April 2013 - 12:28 PM, said:


From Ask The Devs #27, we will be getting 4 Highlander variants, including the 733C.



http://mwomercs.com/...evs-27-answers/


I take the devs response in the ATD #27 that those are the available variants, not necessarily the ones they'll use.

#37 Tennex

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Posted 03 April 2013 - 01:14 PM

View PostDamocles, on 03 April 2013 - 01:12 PM, said:

@ Tennex
The record sheet for a dragon has a lower arm actuator. The original TRO artwork is wrong, and was the basis for the first MWO iteration. This was corrected to the current version.

Edit: ninjas


neither are the miniatures unfortunately.

#38 TruePoindexter

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Posted 03 April 2013 - 01:17 PM

View Postlockwoodx, on 03 April 2013 - 01:12 PM, said:

Sounds like PGI painted themselves into a corner with this one. /popcorn


No - the artwork from lore is wrong. In fact most of the artwork from lore is inconsistent and makes no sense. Unfortunately PGI bases the original designs off of that and invariably has to fix it.

#39 Joe Mallad

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Posted 03 April 2013 - 01:18 PM

View PostTennex, on 03 April 2013 - 12:13 PM, said:

1 for AC20 right arm, which cannot move horizontally but can move vertically
1 for torso mounted weapons
1 for SRM6 Left arm which can move both horizontally and vertically.

How will this be implemented?
The dragon's original/cannon concept was scratched because it would have required 3 reticle.

A possible solution is to split the right and left arm reticles. into two half circles that move independently. this would allow them to reimplement the cannon dragon as well.
what happens is any mech that has 10 free slots in an arm does not have a lower arm actuator of which is used to move that arm left or right, so that arm like the one on the YLW Centurion will act as another center torso weapon... Just on the arm.

It has nothing to do with what's put in the arm or not, it's all about that arms crit space. We can still end up with a mech that has 10 free slots in the arm and 2 ballistic hard points. So that would allow either a big AC20 or 2 smaller ACs but without that lower arm actuator, those ACs will only be able to fire forward like a center torso weapon.

Edited by Yoseful Mallad, 03 April 2013 - 01:19 PM.


#40 El Death Smurf

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Posted 03 April 2013 - 01:40 PM

View PostCarrioncrows, on 03 April 2013 - 12:21 PM, said:

Run a YLW

That's how they handle it.

Also: http://mwowiki.org/wiki/Highlander

Considering the number of stalker variants added I see no reason why the 733c wouldn't be included. Hell it's almost a must considering how big of a game changer it is.


the variant in question is in the catagory of "unconfirmed models" and rightly so. the only things it brings to the table, as apposed to other highlanders, is dual UAC5 or an ac20. not much of a game changer. not at all a must.
in order to impliment it, it would either have 3 retticles (not going to happen.ever.) or locked left arms as well, wich is a pitty, since it would effectivly waste both the hand (already a waste currently) and lower arm actuator that is in the left arm. i rather like having missles in a more articulated hand so that i can maintain a lock easier.

th only thing that makes the YLW viable is its empty left arm. not the case with the Highlander.





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