Jump to content

Highlander Hgn-733C Will Need 3 Targeting Reticle.


103 replies to this topic

#81 Byk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 257 posts
  • LocationSeattle, WA

Posted 04 April 2013 - 11:13 AM

Oh this is an interesting forum topic indeed. Finally. I really like the three separate reticules. It won't be too bad either because they will just converge on the center torso one.

Also as for the Highlander 733c, how come it isn't on Sarna? I was going to be so so so sad if I couldn't mount an AC/20 on my Highlander. Now I hope this is an actual variant they'll put in.

#82 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 04 April 2013 - 01:48 PM

View PostAdridos, on 03 April 2013 - 12:30 PM, said:


It was scratched, because we told them the art is wrong and that Dragon always had a lower arm acutator, only that ****** art didn't represent it right.



Here's your proof:


Posted Image

Straight out of gamefiles. :rolleyes:


looks like they still model the mechs in their concept art colors like they used to. instead of in olive green.

Edited by Tennex, 04 April 2013 - 01:48 PM.


#83 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 04 April 2013 - 03:10 PM

I like the idea of having 3 reticules, but Instead of having two half circles, I would make the third reticule a X so that it is easier to identify.

#84 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 04 April 2013 - 03:52 PM

that would be clearer. it ma be more confusing for new players tho

#85 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 04 April 2013 - 10:21 PM

One thing about split crits, from Master Rules:

Quote

Weapon split between two locations have the firing arc of the most restrictive location. For example, AC/20 split between the right arm and the right torso would fire as a right torso weapon, into the forward firing arc only.


So, by TT rules when you split crits of an arm-mounted AC/20 to torso, you should get it slaved to the torso reticle - even worse than in actuatorless arm (with which you can at least get good vertical angle).

#86 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 04 April 2013 - 10:31 PM

View PostTennex, on 04 April 2013 - 01:48 PM, said:

looks like they still model the mechs in their concept art colors like they used to. instead of in olive green.

No, that is the uniform paint.

You add green o it and you get the stock paint we have now.
You add other color and you get a different look.

Basically moifiable texture to make paint schemes to work.

#87 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 04 April 2013 - 10:38 PM

View PostAdridos, on 04 April 2013 - 10:31 PM, said:

No, that is the uniform paint.

You add green o it and you get the stock paint we have now.
You add other color and you get a different look.

Basically moifiable texture to make paint schemes to work.


ah okay i was confused because the unifrom paint is the same color as the concept art

#88 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 04 April 2013 - 11:33 PM

View PostAdridos, on 03 April 2013 - 12:30 PM, said:

Straight out of gamefiles. :P

BTW how you do this, is MWO Objects.pak and Cry Engine 3 SDK all that's needed?

#89 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 05 April 2013 - 04:30 AM

View PostMorang, on 04 April 2013 - 11:33 PM, said:

BTW how you do this, is MWO Objects.pak and Cry Engine 3 SDK all that's needed?

Yes.

#90 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 05 April 2013 - 09:26 AM

Thanks. Haven't figured out how yet, but will keep trying.

#91 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 05 April 2013 - 12:25 PM

oh boy

#92 Dakkath

    Member

  • PipPipPipPipPipPipPipPip
  • 1,980 posts
  • LocationG-14 Classified

Posted 05 April 2013 - 12:42 PM

Love the three reticule idea. :)

#93 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 16 April 2013 - 09:35 AM

hope they added this.

#94 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 16 April 2013 - 09:39 AM

View PostThontor, on 16 April 2013 - 09:38 AM, said:

They limited the arm movement. Most variants get 20° to each side, the 733C gets 10°


seems like they buffed its turn rate and speed of arm movement too
- HGN-733C has a 5% faster turning rate and a 5% faster torso movement rate.


is this to compensate for locking the arm left arm to the right arm?
or did they implement it with 3 reticles. the right way :(

Edited by Tie Ma, 16 April 2013 - 09:40 AM.


#95 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 16 April 2013 - 09:43 AM

View PostThontor, on 16 April 2013 - 09:41 AM, said:

I highly doubt they went with 3 reticles.

I think they made a good compromise. I was expecting 0 lateral arm movement.


theyr'e going to have to add it for the victor eventually. though if they do 0 laterl movement. there will be 1 arm actuator on the left side that does nothing but take up a crit space.

#96 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 16 April 2013 - 09:51 AM

looks liek they still gave it lateral arm movement.

curious to see how they decided to deal with this.

#97 Khanahar

    Member

  • PipPipPipPipPipPipPip
  • The Bold
  • The Bold
  • 560 posts

Posted 16 April 2013 - 01:14 PM

Can't download the patch right now... is there an in-game testing confirmation that the 733C has lateral movement without an actuator, or are we still going off of patch notes and smurfy?

Really hoping for a three reticle solution.

#98 Blackadder

    Member

  • PipPipPipPipPipPip
  • 314 posts

Posted 16 April 2013 - 01:25 PM

they deal with it with decreased arm movement, and increased torso movement. still standard reticle

#99 DubBucket

    Member

  • PipPipPip
  • 80 posts
  • LocationSeattle

Posted 16 April 2013 - 01:31 PM

Did they give the YLW some horzontal movement as well? Otherwise it doesn't seem logical.

#100 Tie Ma

    Clone

  • PipPipPipPipPipPip
  • 433 posts

Posted 16 April 2013 - 01:37 PM

View PostDubBucket, on 16 April 2013 - 01:31 PM, said:

Did they give the YLW some horzontal movement as well? Otherwise it doesn't seem logical.


nope. no other mechs with 2 actuators have lateral arm movement.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users