How Is Ammo In The Legs Even Possible, Why Is It Allowed?
#81
Posted 05 April 2013 - 06:59 PM
All you have to do here is use some lasers and melt that light-mech-leg, or learn to aim with cannons.
#82
Posted 05 April 2013 - 07:00 PM
Edited by Shumabot, 05 April 2013 - 07:01 PM.
#83
Posted 05 April 2013 - 07:19 PM
#84
Posted 05 April 2013 - 07:37 PM
auto-loading from a chamber is perfectly feasible given the correct mechanism.
It's usually undesirable however in actual modern warfare, as the mechanism is prone to errors and jams, still requiring a human component to free, in which case why not just have people load them. (as all modern military do)
I can only surmise that in Mechwarrior, they have tech we haven't thought of yet.
#85
Posted 05 April 2013 - 07:40 PM
#86
Posted 05 April 2013 - 08:39 PM
Buddahcjcc, on 05 April 2013 - 08:07 PM, said:
IMO ppl that think this should be irrelevant.
This game is based on TT's ruleset. If you want to play a game NOT based in Btech, theres one out there, its called Hawken
I wish people could finally realise TT left the building ages ago. From double armor to shooting without having a dice giving a random hit rate to choosing whatever loadouts we feel like using to increased fire rates to whatever else you can even imagine. And I don't even play TT and I still know this much.
Edited by armyof1, 05 April 2013 - 08:44 PM.
#87
Posted 05 April 2013 - 08:48 PM
#88
Posted 05 April 2013 - 09:18 PM
I'm sure it's done with some sort of Reaction Mass Spatial Translocator found in a data core in 3024 by the pirate ship "Pirate Ship".
#89
Posted 05 April 2013 - 09:25 PM
btw when you leg a mech with ammo in the leg, that ammo blows up, and has a very high chance of taking out the engine when it does, 100% chance if it had an xl engine.
Edited by LordDeathStrike, 05 April 2013 - 09:27 PM.
#90
Posted 05 April 2013 - 09:28 PM
HeavyRain, on 05 April 2013 - 09:18 PM, said:
I'm sure it's done with some sort of Reaction Mass Spatial Translocator found in a data core in 3024 by the pirate ship "Pirate Ship".
Well, that's more a function of not having modular jump jets in the model. When you mount Jump Jets the only thing you're adding is actually an exhaust port, not the entire Jump Jet system. Also, this discussion about ammo mounting in the legs is just...derp. There's a reason why the HBK-4SP looks different then the HBK-4P. It's because it's built with different equipment. When you BUILD something to have something, the model (mech) reflects that...but since our lovely game doesn't remodel every body part when you modify it, we have mechs with spindly legs with ammo in them.
Edited by Squigles, 05 April 2013 - 09:52 PM.
#91
Posted 05 April 2013 - 09:42 PM
#92
Posted 06 April 2013 - 05:37 AM
Merky Merc, on 04 April 2013 - 09:51 PM, said:
Your use of real world examples only reinforces the OPs point, those WW2 fighter planes also had their guns in the wings. Tanks keep their ammo in the turret, IFVs keep it in the turret, jets keep it in the cannons magazine (in a body that doesn't contort or twist mind you).
You don't need to even try to use real world examples though, BT is magic.
Not all WW2 fighter planes had guns in the wings. A number of German designs had guns in the nose and in the case of the Me 109 had a cannon that shot through the propeller hub.
The P-38 lightening had 5 guns in the nose and ammo for some was stored in the wings.
Most Japanese designs from WW2 had fuselage mounted MG's with ammo storage in the wings.
If they could do it in the 1940's, what makes you think that reliable feed systems to transfer ammo throughout a mech couldn't be made in 3050?
We could go bigger and use the Phalanx anti-missile systems used on naval ships. Ammo is stored inside the ship and fed to the gun locations on the deck.
In short, sufficient technology can overcome any obstacle. Also, it's ludicrous to complain about ammo storage in the legs in a game where fusion engines power large piloted robots shooting lasers. Just sayin'...
#94
Posted 06 April 2013 - 05:47 AM
#95
Posted 06 April 2013 - 06:00 AM
#96
Posted 06 April 2013 - 06:10 AM
But i just live with it and dont want it changed (its not a game breaker for me)
I would be realy put off if we could mount weapons in the legs like we could in mw2/3.
Even if PGI decided that you cant put ammo in the legs, what do you do with the 4 crit slots ?
You cant install DHS there and not everyone uses ECM/BAP or JJs.
Move the crit slots to another location ? Where ? Side Torsos/Arms ?
That would make some previously impossible configs possible.
Its too complicated to do it properly and causes more problems than "fixing" a logical inconsistency in a fantasy world is worth it.
Edited by Bayamon, 06 April 2013 - 06:10 AM.
#97
Posted 06 April 2013 - 06:21 AM
Remember this is not reality and even if it probably wouldnt make sence in reality for me its ok to have ammo in the legs.
#98
Posted 06 April 2013 - 06:32 AM
armyof1, on 05 April 2013 - 08:39 PM, said:
I wish people could finally realise TT left the building ages ago. From double armor to shooting without having a dice giving a random hit rate to choosing whatever loadouts we feel like using to increased fire rates to whatever else you can even imagine. And I don't even play TT and I still know this much.
You're right. You don't play tabletop. Double armor is a modification (doubling, in fact) of the tabletop rule. Aiming could happen in tabletop with equipment, and pilots could do it in the fluff. Load outs didn't mean anything in tabletop if you allowed custom mechs - MWO is far more strict. Fire rates went up by arbitrary values, yes.
If you'd played tabletop you would see how close the game still is.
#99
Posted 06 April 2013 - 07:20 AM
Vermaxx, on 06 April 2013 - 06:32 AM, said:
If you'd played tabletop you would see how close the game still is.
It's pointless to claim things should be according to TT when there already are all these tweaks and changes to the rules in the first place and you know it. If I start a chess game with 3 queens, I can't still claim it's chess just because all other rules are still the same. MWO uses the parts that makes sense in an FPS and change the parts that don't. So asking for TT rules at this point is meaningless. What makes sense is asking for things that works in the game while avoiding parts that break it, which might or might not be according to TT.
Edited by armyof1, 06 April 2013 - 07:22 AM.
#100
Posted 06 April 2013 - 07:30 AM
armyof1, on 06 April 2013 - 07:20 AM, said:
It's pointless to claim things should be according to TT when there already are all these tweaks and changes to the rules in the first place and you know it. If I start a chess game with 3 queens, I can't still claim it's chess just because all other rules are still the same. MWO uses the parts that makes sense in an FPS and change the parts that don't. So asking for TT rules at this point is meaningless. What makes sense is asking for things that works in the game while avoiding parts that break it, which might or might not be according to TT.
No one is asking for a TT rule, there's no TT rule regarding ammo, legs, or ammo and weapon locations. Where the person who said there was pulled that one out of is beyond me.
That being said, no, it wouldn't be chess. It would be a modified version of chess. Much as five card draw, 7 card stud, texas hold em, etc. are all poker, just modified versions. Much as this is a modified version of Table Top fit for live action...get it?
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users