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Will you be using a Assault mech at launch?


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Poll: Will you be using an assault mech when you start playing? Also if it is your secondary choice. (297 member(s) have cast votes)

Will you be using a Assault mech at lauch? Please be honest..

  1. Yes, they are big and sexy and I want that sexy alpha strike. (28 votes [9.43%] - View)

    Percentage of vote: 9.43%

  2. No, ewww assault mechs are big targets and slow.... (108 votes [36.36%] - View)

    Percentage of vote: 36.36%

  3. Maybe, I like big guns.... (54 votes [18.18%] - View)

    Percentage of vote: 18.18%

  4. Yes, but it will be second or third choice (107 votes [36.03%] - View)

    Percentage of vote: 36.03%

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#61 jlbdeath

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Posted 03 June 2012 - 12:05 PM

light mech from the video clip realy has my interest. as a scout it seams a very useful tool and very hard to hit. while the assault class is going to get hit A LOT!! so for me its light or medium maybe heavy depending on the mech choices. and i am glad they wont (hopefully) have the 1 shot 1 kill mechs of games of old.

#62 Fergle Fergleson

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Posted 03 June 2012 - 12:05 PM

I have to be honest, I'm now a little torn. Normally, I'm like a lot of you and gravitate towards the smaller, more maneuverable, mechs. My initial starting mech choices have (until now) been Raven, Dragon and Catapult. But the more I read, the more I see a community that isn't looking to take Assaults and it's got me thinking there will be a niche that needs filling. Yes, a poorly piloted Assault is an accident waiting to happen - but news flash, that statement works for light, medium and heavy mechs too. I could definitely see myself building out a fire-support, command-role assault for certain situations. But it still all depends on what the organization needs.

#63 Brasidias

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Posted 03 June 2012 - 12:08 PM

My main will probably be a scout mech and its really up in the air for me as to which as I dont know the modules, etc. However, I am guessing a Raven.

#64 Mindstormer

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Posted 03 June 2012 - 12:17 PM

To be honest I was always GREAT with assault mechs, but now i'm not so sure I want to be the priority target of EVERYONE on the forums... It seems like the majority of people are hating on the assaults. ;) Maybe they're just jealous.

#65 Dovoid

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Posted 03 June 2012 - 12:23 PM

Maybe, I prefer heavies but if they have a good assault and the time requires it i would

#66 Koranthis

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Posted 03 June 2012 - 12:29 PM

I played Mediums and Heavy's in TT and that's what I'm going to stay with. My TT commander required all units to be capable of 5/8 movement and it does make a difference on the battlefield. I expect the noobs to all go off in different directions and allow the team squad to engage them one by one and take them out.

#67 Kenaris

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Posted 03 June 2012 - 01:05 PM

View PostDrizz, on 03 June 2012 - 11:57 AM, said:

Well do we even no we will have assults at launch


Really???? 2 have are already in and the 12th mech not known yet is most likely a assault to.

#68 AtomicArmadillo

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Posted 03 June 2012 - 01:20 PM

I will be useing the inception atlas untill i get enuff CBills to buy myself a Cataphract.Then i will have all the weapons and stuff off of the atlas i can use to mod my cata.

Edited by AtomicArmadillo, 03 June 2012 - 01:29 PM.


#69 black oak

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Posted 03 June 2012 - 01:32 PM

View Posterrorabbit, on 03 June 2012 - 08:25 AM, said:

Usually, I wouldn't start off with an Assault.

Something someone else said in another thread comes to mind though, that might change my opinion:
Namely, if the assaults really are the most expensive, as in canon, it would make sense to take that one as your free starter, simply for budget reasons. I wouldn't know if I'm gonna use it, maybe I will, and it'd be hard to get a new one if it's that expensive.

OR if I tried it out and don't like it, I can sell it and buy a smaller one for the price, heck, maybe even tune it.
If you chose a light mech first though, and after trying it out, start to notice you don't like that playstyle at all however, you won't have that opportunity: Selling it would give you much less than any of the other, possibly not enough to even buy a new medium or heavy or assault, and even if, possibly leaving you with not enough C-bills to tune anything to your liking. So you'll be stuck until you made enough c-bills in the chassis type you hate until you can get one you like.

I don't yet have an idea for the devs how to fix that though....

Good points - I hadn't even thought that far ahead yet...

With the C-bill/exp bonus of the founders mech, it *might* be easier to get into a different mech... With the attention *all* assault mechs are going to be receiving on the battlefield, maybe not. Have to wait and see.

If I don't get into beta before we have to decide, I probably *will* pick the Assault Mech to start with... ;) <_< :(

#70 Jinrak

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Posted 03 June 2012 - 01:35 PM

I'm very interested in using a light mech since It's the first time they might actually be useful. Need a Raven in my life. ;)

#71 Thomas Hogarth

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Posted 03 June 2012 - 01:40 PM

If there's no monetary reason not to (higher repair bills, etc), I see no reason not to be in heavy/assaults.

#72 Lightfoot

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Posted 03 June 2012 - 01:54 PM

I might, but it would be the 80 ton Awesome if I do.

#73 feetjai

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Posted 03 June 2012 - 01:56 PM

I will try a light mech at first, recon and relay info back. Altought it's temping to pilot a heavy/assualt class.
I am not sure if I have the qualities to become a good enough pilot to earn enough to repair my mech (I guess).
A light mech requires less repairing and will give me a good feel / knowlegde of the battlefield.
So with a light mech I can affort more errors and still keep my bankaccount positive.

Then accumulate experience and prepare me for the bigger mechs.

(looking at the Fafnir with 2 heavy Gaus rifles....drooling)

Edited by feetjai, 03 June 2012 - 01:57 PM.


#74 Mowhekan

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Posted 03 June 2012 - 02:04 PM

Personally I like the longer range mech's so i think i'll be using heavies like the catapult, both the missle and beam wepoan variants if i can get my mitts on em ;)

that been said i will defo give the atlas a try see if its superior armor really does make much of a difference.

#75 Lumpi

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Posted 03 June 2012 - 02:05 PM

Mhh, Marauder, Stalker, Catapult, Mad Cat... thats my most favorit mechs, maybe the Awesome...I will have a look at what I might choose when the time is there....

#76 Vailjin

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Posted 03 June 2012 - 02:07 PM

My most likely choice would be the Catapult or the Hunchback. Been playing Battletech for at least 13 years, both of those have been my primary mechs to base variants from. Highly effective balance of fire-power, speed, and armor. Not to mention, as I'll likely be playing a Commander, I'd prefer the better mobility of medium to heavy mechs for said role....no one wants their commander to be blasted in the first minute of combat.

#77 Karyudo ds

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Posted 03 June 2012 - 02:22 PM

View Postjlbdeath, on 03 June 2012 - 12:05 PM, said:

light mech from the video clip realy has my interest. as a scout it seams a very useful tool and very hard to hit. while the assault class is going to get hit A LOT!! so for me its light or medium maybe heavy depending on the mech choices. and i am glad they wont (hopefully) have the 1 shot 1 kill mechs of games of old.


Thing is it can take the beating. Your light mech will be far from impossible to hit most likely. If I have a buddy fighting you he should be able to hit you and I should be able to rain down enough LRMs to turn you into buttered toast. Of course it all depends on the game physics but a well coordinated team can waste a scout without a plan. So either choice seems effective to me, but this will come down to tactics.

View PostThomas Hogarth, on 03 June 2012 - 01:40 PM, said:

If there's no monetary reason not to (higher repair bills, etc), I see no reason not to be in heavy/assaults.


There should be a monetary reason. I mean if you have to repair more mech you would be paying more in theory. Though if you make the same cbills either way I could see them wanting to make sure you could at least mostly repair your assault. It would be interesting if there were occasions were you couldn't fully repair it at the time but making cbills to spend elsewhere should take longer to accumulate if you're taking hits using bigger toys.

#78 Beo Vulf

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Posted 03 June 2012 - 02:37 PM

I have more experience in an Atlas so I will probably go with one if not a heavy since they combine decent armor and firepower with a little more speed. Which one Idk yet. If I get into the BETA I will try different mechs out to see which suits me best for this game.

#79 Fergle Fergleson

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Posted 03 June 2012 - 06:02 PM

View PostKaryudo ds, on 03 June 2012 - 02:22 PM, said:


Thing is it can take the beating. Your light mech will be far from impossible to hit most likely. If I have a buddy fighting you he should be able to hit you and I should be able to rain down enough LRMs to turn you into buttered toast.


This was kind of my thinking. Maybe not with a stock-build of the two Assaults we've seen so far, but it should be easy to tweak them into being a strong support-fire platform. Couple that to some Command role skills they've mentioned (drones, air strikes, etc) and the over-all survivability edge that comes from all that f'ing armor... well, I'm thinking every well-balanced side should have at least one Assault now. Though, perhaps the term "assault" should be better replaced with "support".

#80 Tadakuma

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Posted 03 June 2012 - 07:15 PM

Based on the two mech revealed so far I won't be piloting an assault on launch.

The Assaults I would pilot are the Victor, Zeus, Battlemaster and maybe the Devastater. If any of those are available on release I spring some cash to play them, but the Awesome and the Atlas are mechs that never really appealed to me.

(I Suspect that the Awesome is going to be one of the more popular mechs in the game, it has traditional been a TT fav)





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