Sorry, but you're wrong.
There are only 8 mechs per team. If you are seeing 2 lights per team that would statistically indicate a fairly normal distribution considering there are 4 weight classes. And I would argue that the cicada FUNCTIONALLY is essentially a light mech anyways. It's barely a medium.
Now, what I think you are seeing is that there are FEWER than before because they are no longer OP. Improved netcode, state rewind, corrected hit boxes on Ravens, and finally the exposure and corrections of the issues with SRM and SSRM's has removed several of the *cough* "advantages" there were in lights. In short, they weren't taking damage as they should, and were doling out to much.
This means that mechs with direct fire weapons (lasers at the moment, but state rewind for ballistics and missiles is coming in a couple of weeks) can now effectively hit those mechs unless the pilot is good enough to leverage the speed and maneuverability to avoid fire.
The primary job of light mechs is to SCOUT most of the time. Not to say they don't have a fast Striker and harassement role. They do, and that's important. But the reality is that a lot of people were running them because the mechanics were broken, and they were reaping huge rewards.
I am sorry, but you were saying this is broken? I'm saying it's finally ALMOST right. We still need knockdowns. Sorry, a 30 tonner runs into a 65 tonner...something is going to fall and break.

And if a 65 tonner runs into an atlas..something is going to fall down and break.
(To be honest, I am one of what has to be quite a few folks that got quite sick of invincible ravens running right at them and circling with impunity, who are more than happy to take months of frustration back out on them.)
Edited by Rhinehardt Ritter, 05 April 2013 - 10:40 AM.