Heavy Metal Builds
#41
Posted 09 April 2013 - 02:02 PM
P.S.: Do you think I'm carrying too much AC/5 ammo? From what I'm seeing in your builds, I just might be a little crazy on that part!
#42
Posted 11 April 2013 - 04:15 PM
This is what I've been running. I get a lot of use out of that LRM15, and haven't ran out of ammo yet.
The SRM2 and triple med lasers are all grouped up, as well as the machine gun. The MG keeps firing while the rest are cycling, and I use it as a "tracer" of sorts to land my gauss rounds on target.
I had the SRM6 in there, but as I kept the mouse down with my lasers, it always seemed to fire right after the target moved, etc.
The SSRM2 solves that with tracking / not firing without lock.
I downgraded my 3 medium pulse lasers to standards, which let me add the 4th JJ and another double heat sink.
I think this build is finally maximized, at least for me.
#43
Posted 11 April 2013 - 04:35 PM
So who took Pilot Name as a name, on 09 April 2013 - 02:02 PM, said:
P.S.: Do you think I'm carrying too much AC/5 ammo? From what I'm seeing in your builds, I just might be a little crazy on that part!
You could probably go down to 4 tons (and stuff it in your legs and save another .5tons of CASE). I run 2x AC/5s with 4tons ammo and rarely run out.
[edit] Try this out for size
Edited by One Medic Army, 11 April 2013 - 04:39 PM.
#44
Posted 11 April 2013 - 09:45 PM
For my build I run 16 DHS, 1 Gauss, 30 rounds ammo, 3 Lg Lasers, a LRM10 w/Artemis, 1 ton of LRM ammo and 3 JJs. I know LRMs are out of Fashion at the moment, but I have gotten so many kills from LRMs it isn't funny so I have a hard time giving them up. If I don't run LRMs, I run 2 Streaks instead.
As far as the Jump Jets are concerned, I have mixed feeling about them. For the most part I find myself only very occassionally using them. However, when I do use them I am damn glad I have them so I keep waviering between mounting them and dropping them. I know alot of people say if your not going to mount Jump Jets, you might as well have an Atlas but to be honest, I find the Highlander to be a superior mech to the Altas even without Jump Jets.
The key is the arm mounted weaponry, specifically the ability to move the Gauss out to the arms and having all three energy mounts in the other arm. This to me is a huge benefit as it makes it much easier to target and engage the enemy. Also having 3 energy mounts in one arm means it is very easy to concentrate your fire on a single point without having to deal with any convergence. It also makes it easier to use the edges of building and other cover to engage the enemy, this is something the Altas can't do well.
I also don't really see the Heavy Metal as being a brawler as the Altas does brawling much better. Rather I like to use Heavy Metal as a long range mech. This to me is where it excells. It also means I don't have to use up tonnage to make the mech faster. For the most part I end up being perfectly content being at the back of the party. The enemy is already engaged with everyone else and between the 3 lg lasers and Guass I can lay down 43 points of damage per shot at 500+ meters not to mention use the LRMS, which with Artemis mostly zoom into the center torso, to soften up the enemy while I am laying on that 43 points of damage.
In any case, Heavy Metal is not only my favorite mech but my best performer as well. Love it and can't wait for the non-hero Highlanders to make their debut.
Edited by Viktor Drake, 11 April 2013 - 09:47 PM.
#46
Posted 12 April 2013 - 06:12 AM
http://mwo.smurfy-ne...7ee9cebc09930f4
Plenty of missiles to spread the pain, 3 LL for focused damage and sweeping lights legs, and an AC2 for the fear factor (you would be surprised how fast people will start backing up when their cockpit is shaking all over the place - they tend to miss that a salvo of LRMs is heading their way).
#47
Posted 12 April 2013 - 06:32 AM
The Gauss and ER PPC both have 0 min range, they both have good long range (not identical but both would be sniping tools)
I can fire just the ER PPC when I am saving ammo, or both for extra 15 damage with only 1 extra heat.
Then I have 2 med lasers, 2 SSRM2s, and the machine gun for my close attacks, and since the gauss and ER PPC have no min range.... Ican throw them in there as well!
Considering dropping the machine gun for either a jump jet or another heat sink, though.
#48
Posted 12 April 2013 - 10:16 AM
You can take the LPL out for regular LL and add back the 5th JJ if you like
#49
Posted 12 April 2013 - 02:06 PM
Effectz, on 05 April 2013 - 02:36 PM, said:
I use that build but with 2xSRM2's,Been having much success with it.
http://mwo.smurfy-ne...24ef7f864cb06d8
That's my build except with a 325 engine. I use jump jets enough that I like to keep the leg armor maxed as they get shot up.
#50
Posted 12 April 2013 - 03:49 PM
I also prefer standard engines, although I haven't often lost a shoulder without dying. Also, 330XLs are expensive.
This gives me this result, which I've greatly enjoyed:
http://mwo.smurfy-ne...b30650b3e795c0d
Any comments/suggestions?
#51
Posted 31 July 2013 - 06:42 AM
#52
Posted 15 November 2014 - 01:41 AM
XL330
AC10
2x SRM6+ARTIV
3x Med Pulse Laser
5x JJets
Edited by iRustik, 15 November 2014 - 01:41 AM.
#53
Posted 19 November 2014 - 05:10 AM
Absolute monster. The JJs make all the difference for a 90t assault mech and that relative agility make it a great "get into an unexpected place and really spoil someones day" sort of mech.
With where I am at the moment with it, I could quite happily sell all my other mechs (except my other Highlanders, naturally ) and just play that.
#54
Posted 21 November 2014 - 04:51 AM
James DeGriz, on 19 November 2014 - 05:10 AM, said:
Absolute monster. The JJs make all the difference for a 90t assault mech and that relative agility make it a great "get into an unexpected place and really spoil someones day" sort of mech.
With where I am at the moment with it, I could quite happily sell all my other mechs (except my other Highlanders, naturally ) and just play that.
..a beast it is!
My HM is very similar but with 1JJ and 3xLPL ...brutal 1on1 with any class of mech
#55
Posted 21 November 2014 - 05:21 AM
Dagon Zur, on 21 November 2014 - 04:51 AM, said:
..a beast it is!
My HM is very similar but with 1JJ and 3xLPL ...brutal 1on1 with any class of mech
Nice... Will have to try that. I do like the agility of the 4JJs, but offsetting that with the glory of wub has to be worth a go
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