Jump to content

Viable Cataphract build?


24 replies to this topic

#1 Its Just Eeyore

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts

Posted 03 June 2012 - 08:01 AM

3-4 AC 5 with extra ammo backed by 2 Medium lasers for possible sustained fire variant?

#2 Aldinvor

    Member

  • PipPipPipPipPipPip
  • 328 posts
  • LocationUK

Posted 03 June 2012 - 08:11 AM

Well, I kinda hope the 'mechlab can't be used to do something like that... Though if it can be done i hope you plan on adding CASE to save yourself from getting ammo popped.

Edit: I don't think that would be viable even if it is possible as the extra AC's will mean you'd have to strip so much armour to fit them, or drop the engine size which would leave it too vulnerable. If you want the Cataphract to have more staying power just dropping LB 10 x for a second U-AC5 will give you an extra two tons of ammo... but then you have the no CASE issue.

Edited by Aldinvor, 03 June 2012 - 08:17 AM.


#3 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 03 June 2012 - 08:12 AM

It's really hard to say what will be viable till we know the hard point distribution. Weight wise, it should fit, if crowded, but no guarantee on hard points.

#4 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 03 June 2012 - 08:13 AM

Meh, not a fan of any AC under -10, personally. Not enough "bang for your buck".

#5 Major Tom

    Member

  • PipPipPipPipPipPipPip
  • 504 posts
  • LocationIncomming!

Posted 03 June 2012 - 08:41 AM

I thinking about an AC/20 + 2 Lg Laser variant.

#6 Major Bill Curtis

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationDuchy of Andurien

Posted 03 June 2012 - 09:14 AM

I guess that's OK, but for the same tonnage as two medium lasers plus 4xAC/5+20 ammo per gun, you could stuff an AC/20 and an LB 10-X, with 20 rounds per gun, and then still put an ER PPC in the rig.

So why would you put 4 AC/5s in anything?

Edited by Major Bill Curtis, 03 June 2012 - 09:16 AM.


#7 Kanatta Jing

    Member

  • PipPipPipPipPipPipPipPip
  • 1,178 posts

Posted 03 June 2012 - 09:21 AM

But the point of the Cataphract is that it's like two Centurions duck tapped together.

But yeah you might get 3 AC/5s, but it's going to cost more then 2 medium lasers.

#8 Mechpriest

    Member

  • PipPipPip
  • 61 posts

Posted 03 June 2012 - 09:38 AM

Well this is quite tricky question, mainly because Cataphract isn't in the game/beta yet, and AC-5's and AC-10's are apparently bit underpowered at the moment.

(And nope, I'm not in beta.)

#9 Thorolf Kylesson

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 140 posts
  • LocationUtah

Posted 03 June 2012 - 09:40 AM

This intrigued me so I puttered around with it.

You can put 3 ac5s, about 60 rounds, and 2 MLs, case, and max out armor.

Actually, I am iffy of the case. I am figuring it to be one ton, but than may very due to ammo placement.

Edited by Thorolf Kylesson, 03 June 2012 - 09:41 AM.


#10 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 03 June 2012 - 09:45 AM

This should be possible ... There are 2 ballistic weapons already ... so its not crazy to think there will be a spare hardpoint.

I used an XL engine, dropped the jump ability some. Ferro armour.

3 x ultra AC5
4 x medium lasers

10 double heat sinks

#11 Havoker Reines

    Member

  • PipPip
  • 24 posts

Posted 03 June 2012 - 09:46 AM

I wouldn't want to mess with the 4 M.Lasers. I think that's what gives the mech its staying power. The cannons just give it some nasty punch. I wouldn't be opposed to switching the ballistic configuration though, but I'd have to do a lot of experimentation to see what kinda build would work.

View PostWoodstock, on 03 June 2012 - 09:45 AM, said:

This should be possible ... There are 2 ballistic weapons already ... so its not crazy to think there will be a spare hardpoint.

I used an XL engine, dropped the jump ability some. Ferro armour.

3 x ultra AC5
4 x medium lasers

10 double heat sinks



I don't think double heat sinks are going to be in the game till next year. Same with FF armor. I could be wrong though, so don't quote me on that.

That seems like a pretty nasty build though.

#12 Aldinvor

    Member

  • PipPipPipPipPipPip
  • 328 posts
  • LocationUK

Posted 03 June 2012 - 09:49 AM

View PostHavoker Reines, on 03 June 2012 - 09:46 AM, said:

I don't think double heat sinks are going to be in the game till next year. Same with FF armor. I could be wrong though, so don't quote me on that.


http://mwomercs.com/...-devs-1-answer/
Equipment:
Standard and Endo-Steel Internal Structures
Standard and XL Fusion Engines
Jump Jets
Standard and Double Heat Sinks
Standard and Ferro-Fibrous Armour
CASE

Just FYI

On a related note, if all the changes people are suggesting are possible in the mechlab, then what's the difference between a battlemech and an omnimech in MWO?

Edited by Aldinvor, 03 June 2012 - 09:52 AM.


#13 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 03 June 2012 - 09:56 AM

View PostMajor Bill Curtis, on 03 June 2012 - 09:14 AM, said:

I guess that's OK, but for the same tonnage as two medium lasers plus 4xAC/5+20 ammo per gun, you could stuff an AC/20 and an LB 10-X, with 20 rounds per gun, and then still put an ER PPC in the rig.

So why would you put 4 AC/5s in anything?
Sorry bud... do you know the weights on all 3 of those weapons? You will be able to get 2 of the 3 in the chataphract but not all 3 together.

Also lets not forget about Gauss guys. You dont need Case with Gauss... no ammo explosions.

#14 Hypernaut

    Member

  • PipPip
  • 49 posts
  • LocationGermany

Posted 03 June 2012 - 10:02 AM

well it depends if balastic weapons will shake the hit target. I once had an Archer build with 12 LRM5 in MW3- this made it possbile for me to shoot constantely - when the last rack was fired, the first was ready to shoot again ;) - the real fun part was, that my friend used a force feedback joystick, which never stopped to shake - he wasn't able to do much walking not to mention shoot well aimed *eg*. Well, in the end I forced his overpowered Daishi down, wobbling until its destruction ^^ - but this was only for the computer game - I wouldn't use such a build for the TT. Besides I am kinda tradionalist using standard variants. This usually makes it more a challenge and thus more interesting to play.

#15 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 03 June 2012 - 10:03 AM

View PostAldinvor, on 03 June 2012 - 09:49 AM, said:


http://mwomercs.com/...-devs-1-answer/
Equipment:
Standard and Endo-Steel Internal Structures
Standard and XL Fusion Engines
Jump Jets
Standard and Double Heat Sinks
Standard and Ferro-Fibrous Armour
CASE

Just FYI

On a related note, if all the changes people are suggesting are possible in the mechlab, then what's the difference between a battlemech and an omnimech in MWO?

Omnimechs will probably not have limited hardpoints as we have been repeatedly informed that people wouldn't accept any wait to customise mechs. At the moment people are saying that it is imperative that all map details have to be known before you finalise your mech design for each match. Aparently it's not "fun" or proper to be unable to optimose your mechs to suit each individual match. Anyone who argues otherwise is accused of being a dice rolling fanatic who is incapable of understanding how to play online games and should go back to their hex maps and leave computer games to those who truly understand them.

#16 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 03 June 2012 - 10:08 AM

Technically isn't everything "viable"?

#17 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 03 June 2012 - 10:14 AM

View PostYoseful Mallad, on 03 June 2012 - 09:56 AM, said:

Sorry bud... do you know the weights on all 3 of those weapons? You will be able to get 2 of the 3 in the chataphract but not all 3 together.

Also lets not forget about Gauss guys. You dont need Case with Gauss... no ammo explosions.


I just built it with 3 ultra ac/5's

Fits fine

#18 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,066 posts
  • LocationSouthern Wisconsin

Posted 03 June 2012 - 10:36 AM

Cataphract CTF-4X (custom)
Mass: 70 tons
Tech Base: Inner Sphere

Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 3029
Cost: 5,436,600 C-Bills

Chassis: Unknown Standard
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h

Armament:
4 Autocannon/5s
2 Medium Lasers

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 210 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 7
L/R Torso 15 23
L/R Torso (rear) 6
L/R Arm 11 16
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/5 RA 1 4 8.00
Autocannon/5 LA 1 4 8.00
Autocannon/5 RT 1 4 8.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Autocannon/5 LT 1 4 8.00
@AC/5 (20) RT - 1 1.00
@AC/5 (20) LT - 1 1.00
@AC/5 (20) CT - 1 1.00
Free Critical Slots: 26

Edited by Spheroid, 03 June 2012 - 10:37 AM.


#19 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 03 June 2012 - 10:40 AM

View PostWoodstock, on 03 June 2012 - 10:14 AM, said:


I just built it with 3 ultra ac/5's

Fits fine
thats not what Major Bill was talking about tho. 3 Ultra AC/5s may fit but an ER PPC, AC/20 and LBX-10 will not all fit because of the weight.

Edited by Yoseful Mallad, 03 June 2012 - 10:40 AM.


#20 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 03 June 2012 - 10:51 AM

34 tons for an AC-20, PPC, and LBX-10 including 1 ton of ammo each. That can easily fit in a 70 ton mech so yeah it is possible.

7 tons for internal structure
3 tons for cockpit
8 tons for armor
3 tons for gyro
9 tons for a 210 rated engine.

That's without any Lostech at all. It'd be slow and not well armored, but it can fit.

Edited by Christopher Dayson, 03 June 2012 - 10:54 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users