Team Death Match Or 3Rd Person View
#1
Posted 06 April 2013 - 08:10 AM
#2
Posted 06 April 2013 - 08:13 AM
Like Assault, if you dont like conquest, pick assault only. Why is this so intellectually challenging?
#3
Posted 06 April 2013 - 08:57 AM
3rd person only bothers me when it is imbalanced vs 1st person. MW4 has taught me that. 3rd person by itself is not an imbalance... just aspects of it that gives the player more advantages is a problem.
#4
Posted 06 April 2013 - 09:01 AM
Deathlike, on 06 April 2013 - 08:57 AM, said:
3rd person only bothers me when it is imbalanced vs 1st person. MW4 has taught me that. 3rd person by itself is not an imbalance... just aspects of it that gives the player more advantages is a problem.
Flaws? All they would reasonably have to do is take assault, remove the bases and leave the timer.
The lone light mech hiding from four or five enemies is not going to win by hiding for the last few minutes so whatever.
Edited by Lil Cthulhu, 06 April 2013 - 09:01 AM.
#5
Posted 06 April 2013 - 09:02 AM
#6
Posted 06 April 2013 - 09:20 AM
Lil Cthulhu, on 06 April 2013 - 09:01 AM, said:
Flaws? All they would reasonably have to do is take assault, remove the bases and leave the timer.
The lone light mech hiding from four or five enemies is not going to win by hiding for the last few minutes so whatever.
Big maps like Alpine would not make that assessment true. What if you had just 2 mechs (or just 1) left trying to find the solo mech hiding? It only takes 1 guy to screw things for everyone else.
Edited by Deathlike, 06 April 2013 - 09:20 AM.
#7
Posted 06 April 2013 - 09:37 AM
Deathlike, on 06 April 2013 - 09:20 AM, said:
Big maps like Alpine would not make that assessment true. What if you had just 2 mechs (or just 1) left trying to find the solo mech hiding? It only takes 1 guy to screw things for everyone else.
again... if you dont like it; dont play it. problem solved!
#8
Posted 06 April 2013 - 09:38 AM
Thoughts/Concerns?
#9
Posted 06 April 2013 - 09:45 AM
#10
Posted 06 April 2013 - 09:51 AM
1: TDM is a classic, so why not? it's simple, kill, and kill. that's it. Can't complain about much.
My view on 3rd person, I don't care who uses it, and i don't care who leaves because of it. I'm not going to leave because I like the idea that i can pilot giant F'n robots.
Assault would be fine IF they had some automated turrets or dropship guarding the area, don't give them profusely powerful weapons, but enough to deter the enemy team if they get too close. Still give it the option of capturing a base.
But I think TDM would be a nice addition.
By the Way, TDM wouldn't have an endless match, that's what a time limit is for... it would be stupid to not put that in the mechanic.
Edited by Satarosun, 06 April 2013 - 09:53 AM.
#11
Posted 06 April 2013 - 09:57 AM
#14
Posted 06 April 2013 - 11:39 AM
the speed one mech caps it is fine but as additional mechs join the first there should be some diminishing returns, people should not get rewarded for running away instead of fighting.
#15
Posted 06 April 2013 - 11:42 AM
(Hell there's one the Alpine Mountains just sitting there - free Atlas to whomever wins it!)
#16
Posted 06 April 2013 - 11:43 AM
#17
Posted 06 April 2013 - 11:44 AM
- Completely ignore founders, who funded the game
- Get more players in
- Turn Mechwarrior into "Casual Warrior"!
Its a win, win situation!
#18
Posted 06 April 2013 - 11:46 AM
#19
Posted 06 April 2013 - 11:51 AM
#20
Posted 06 April 2013 - 11:58 AM
Mechwarrior Buddah, on 06 April 2013 - 09:37 AM, said:
again... if you dont like it; dont play it. problem solved!
It's not that, Its the balancing issue. Know how on assault/conquest there was that one dude that powered down at the edge of the map that you never could find or that one light you could never catch? You would just out cap them and be done with it. With no cap could you imagine spending 10-20 minutes on Alpine peaks looking for a powered down mech? Or a light that always outpaces you so you would get tired of chasing it and not be able to catch it and your team would quit? I would be all for it if it wasn't for this, but sadly this is a problem so atm no it shouldn't be implemented as of now.
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