Oh, just to clarify:
R&R as it was impliment before *was* bad. No argument.
The point myself and others are trying to get across is R&R + Salvage has been a fundamental part of Battletech. R&R *without* salvage is broken. A new shiny R&R *plus* salvage could be *less* grindy.
The R&R cost should be small, but present, for armour damage.
The R&R cost should be small, but present for internal damage.
The R&R cost for a destroyed mech should be small, but present.
Weapons lost by you in combat do not have to be paid for directly!
You do not lose mechs in combat, to be scavenged by your opponents! (you have a highly trained search & rescue & recovery team backing you up to recover your mech).
The above represented by hiring a mech technician crew. The ratio is not 1:1 to damage (or ammunition expended) as the previous R&R design. It is abstract / your immediate employer (and your battlefield scavenging expertise) allow you to bounce back.
By hiring said mech technician crew your mech recovers quickly, at differing rates dependent on their expertise. It is
automagically repaired / scavenged together for the next match. Weapons. Armour. Everything.
Salvage on top - for any mech - you have severed limbs / dismantled weapons from = bonus! it is like getting rare drops in WOW or any MMO. You could lose the match, but if you shot accurately and did the right damage (or capped and raided a base for mechs choosing to do so to balance their behind the-lines risk), you could make
extra profit.
Edited by Khanublikhan, 06 April 2013 - 12:55 PM.