To all the people who are "I <3 clans" when you play the game without clan-tech, then play the game with clan tech you will know why people hated clan tech... that is the case for the table-top. This however isn't a table top game. However with that said, having clan tech in my opinion destroys the dichotomy of the weight rating class system and the capacity to fit out your mechs with uber-leet-awesomesaurse = same thing in previous mechwarrior games: "80 ton mechs with heaps of armour, heaps of guns and go absurdly fast for their weight" and the game devolves into what we see in MW4, everyone running around in Loki's on Solaris 7 shooting ER-PPCs at each other; you may find that fun, but I find that as enjoyable as fighting another Garen as Garen in league of legends. Where skill and tactics plays no part in winning, only a person's IQ level.
If and when they do introduce clans and clan tech I really do hope that Piranha games do it in a way where it won't impact on the beautiful symmetry of what looks to be fantastic role-warfare. With that said I wouldn't mind seeing a game mode with *no clan tech* once clans are introduced. Having a "derp 3025" mode would be ridiculous as it will for one limit people to stock builds for mechs and secondly limit the number of atlas and other assault mechs in use.
I am by no means a hater on clan tech or a 3025 fan-boy, my first encounter with Battletech was Mechwarrior 2. I only fear what clan tech could do to gameplay balance, with that said I am sure Piranha are ontop of making sure it won't obstruct it.
Edited by Psyctooth, 05 June 2012 - 04:36 AM.