Royalewithcheese, on 07 April 2013 - 06:14 PM, said:
And what would a build that isn't "min-maxed" be, in your mind?
a mech that isn't forced to play as a quick brawler to contribute to the team (as it stands, if you dont have more than 40 counts of LRM's with ARTIMIS and TAG, you wont be contributing at all to fights.. not even as a support). A trebuchet that will actually use LRM's effectively and lasers as a long range support mech, vs a forced quick scrimisher becuase it cannot boat a specific type of weapon.
Mackman, on 07 April 2013 - 05:58 PM, said:
No, it is clearly the case with LoL. LoL is all about Min/Maxing, because it's built into the characters themselves. They're meant to be min-maxed by virtue of how their abilities scale.
However, you do have a point with SC2. It's much more challenging to control a mixed army and make maximum use of it, as well as being absolutely awe-inspiring to watch. With that in mind, if PGI does somehow make mixed loadouts more effective, I probably won't complain: As long as it's not done with any arbitrary stupidness.
I also hope PGI finds a way to make mixed loadouts more effective. good discussion man. it was, nice. doesn't usually happen in the General Discussion forums. lol