Itsalrightwithme, on 31 May 2014 - 09:16 AM, said:
I'll share one more thing here. While TXAA/MSAA remove motion blur, it screws up heat vision. Instead of mechs showing up white and thus easier to see, mechs show up black ... or rather a darker shade of black ... thus becoming hard to see.
So I gave up and went back to PostAA.
It's hit and miss at the moment, but with No AA, and DX9 mode being used you can get Motion blur on items in motion to turn off by setting Post Proccessing to 'Low' but this will only work part of the time.
As also mentioned if you have an Nvidia 600 series or newer, you can enable TXAA, or for everyone else you can enable MSAA, saddly these are very resource intensive for the quality return they provide.
you can try
r_MotionBlur = 0 (Default = 1) No apparent effect.
r_PostAA = 0 (Default = 1) No apparent effect.
r_motionblurshutterspeed=0.001 (Default = 0.016 {Works like a Camara Shutter}) No apparent effect.
r_MotionBlurMaxViewDist = 1 (default is 100, 'Low' is 16.) {May not work}
r_PostAAEdgeFilter = 0 (default for engine is 1) {May not work}
Given all the people I play games with, I have one of the most powerfull systems in my circle. There are others with more powerfull systems, but there alot more with less powerfull systems then I.
But just as a reminder this is the powerplant being used to deliver the screenshots.
AMD-8350 Octo @ 4800mhz
Nvidia GTX680 4gb Edition @ +100/+500 (1211 core / 7004 memory)
8gb of 2133mhz memory.
The system was made to play hard, is over a year old and 'may' be getting a Titan in the near future if I can work out a deal with some one.
I chose the 680 Classified over the Normal 680 4gb due to the considerably more robust voltage regulation, and considerably larger heatsink area.
Normal 680
Classified 680
Edited by Lordred, 31 May 2014 - 03:16 PM.