Also mechanized dominos.
#1126
Posted 02 June 2014 - 04:44 PM
Also mechanized dominos.
#1127
Posted 02 June 2014 - 10:41 PM
Koniving, on 02 June 2014 - 02:21 PM, said:
LOL now that was seriously funny ! ... music made it even more fun ! .. where is there photoshot for that ?
Lordred, on 01 June 2014 - 06:48 PM, said:
This is to show why I want 2k reso across the board (4k would be great)
Centurian
Tiger 1k vs Yen-Lo-Wang 2k
Dragon
Cobra 1k vs Fang 2k
Highlander
Heavy Metal 1k vs Tartan 2k
Jagger Mech
Standard Paint 1k vs Firebrand 2k
Thunderbolt
Standard Paint 1k vs Phoenix 2k
Ah found it ! ... LOL on Fatals Locust !
#1128
Posted 05 June 2014 - 07:01 PM
#1129
Posted 05 June 2014 - 07:06 PM
#1131
Posted 05 June 2014 - 08:07 PM
From page 2 and the reason why I don't do shots myself anymore...
Koniving, on 16 April 2013 - 08:12 PM, said:
Anyway.
Shots I took this patch, completely unedited. No setting changes. Radeon 6870s.
No editing of photos, no driver stuff, no changes of game files. MWO raw with settings on very high -- sadly very high doesn't do anything beyond high/medium settings.
Hopefully Lordred can make them beautiful.
Of the 100+ images I took, only a few made it here and not because I was selective or only wanted the best. It was because they were the ones that didn't have the motion blur (ghost images) effect going on. The image I left in this quote was the only one that did 'slip through'. But this goes to show how OLD this problem is. Most people don't report it because they aren't taking still images. However, this has been a problem for me since Direct X 11 was originally disabled in closed beta.
Edited by Koniving, 05 June 2014 - 08:13 PM.
#1132
Posted 05 June 2014 - 08:24 PM
Though I wouldn't know what would be reportable and what wouldn't.
I have found a few image glitches in the mechlab looking over that as I type this though - weird black bars on my Atlas' arm.
#1133
Posted 05 June 2014 - 10:13 PM
Set all graphic settings to desired settings.
Run MSAA or TXAA if your hardware allows, this removes image ghosting completely.
To remove ghosting with NoAA set.
1: Set AA to PostAA
2: Launch match
3: At start of match change AA to NoAA
4: Enjoy no ghosting.
5: Repeat every match.
I have been banging my head playing the CVAR's to try to fix this, but this appears to be the only way to do so, I mostly want to use the NoAA setting so I can then brute force the AA of my choice.
Edited by Lordred, 05 June 2014 - 10:15 PM.
#1134
Posted 05 June 2014 - 10:15 PM
Edited by Shar Wolf, 05 June 2014 - 10:15 PM.
#1136
Posted 05 June 2014 - 10:20 PM
Is it sad that I haven't even really noticed those issues unless I sit down and compare my screenshots to yours?
#1137
Posted 05 June 2014 - 11:18 PM
#1138
Posted 06 June 2014 - 02:13 AM
Edited by Lordred, 06 June 2014 - 02:14 AM.
#1139
Posted 06 June 2014 - 08:25 AM
#1142
Posted 06 June 2014 - 09:41 AM
Now you have to turn them on. I can't get rid of it without going DX 11 and MSAA and even then while I don't have an actual performance hit, any time I'm shot by a missile the game locks up for a second or two at a time (which then leads to me teleporting and being completely lost as to what happened) when the game adds the missile blur.
For this reason I absolutely hate the frequency of LRM and SRM spam on this game and have been pioneering to have them do double damage but fire half as often. (That and a series of 4 launchers are lobby high explosive missiles faster than machine gun bullets for equal damage per missile to 11 machine bullets; it's kind of a sick joke). Though I'd be content with just the removal of the blur effect that occurs when missiles are spammed.
Said missile blur effect.
As you can see the missile style blur is only partial screen, but it is troublesome for my twin set of Radeon 6870.
Thankfully in videos at 1280 x 720, you can't really tell it's happening when the viewer and the target are both moving.
Edited by Koniving, 06 June 2014 - 09:45 AM.
#1143
Posted 06 June 2014 - 09:48 AM
My shots of it. Hunchback and Centurion.
Lordred's shots. Awesome and Founder's Catapult damaged.
Edited by Koniving, 06 June 2014 - 09:51 AM.
#1144
Posted 06 June 2014 - 10:02 AM
Current User.cfg
cl_fov=74
gp_option_ShowCockpitGlass=0
r_HDRGrainAmount=0.0
r_DepthOfField=0
r_TexMinAnisotropy=16
r_TexMaxAnisotropy=16
r_TextureLodDistanceRatio=-1
e_TerrainTextureLodRatio=0
e_ShadowsMaxTexRes=2048
r_VegetationSpritesTexRes=128
e_Lods=0
e_DecalsLifeTimeScale=4
e_ViewDistRatio=250
e_ViewDistRatioVegetation=150
r_useEdgeAA=0
r_postAA=0
r_TXAA=0
r_MSAA=1
r_AntialiasingMode=8
Edited by Lordred, 06 June 2014 - 07:47 PM.
#1145
Posted 06 June 2014 - 11:22 AM
Koniving, on 06 June 2014 - 09:48 AM, said:
My shots of it. Hunchback and Centurion.
Lordred's shots. Awesome and Founder's Catapult damaged.
Man, the old battle damage textures where so much better than the birdshit textures we have now. I desperately wish it was - like a High Res Texture Pack - an option you can turn on, performance be damned.
The Centurion in particular had outstanding battle damage textures. Really fantastic.
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