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Machine Gun Balance Feedback


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#981 General Taskeen

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Posted 29 May 2013 - 09:26 AM

View PostHammerSwarm, on 29 May 2013 - 09:01 AM, said:

I did some math in my spread sheets. using the current machine gun stats.
My machine gun with 1 ton of ammo in theoretical PGI conditions had the following stats

Min DPS: 0.80
Max DPS: 3.69
Min/200s: 160.00
Max/200s: 737.24 (probably 750 being the target damage in a much larger sample size than 10,000)

That is at 10 shots per second, I calculated max as what you would do vs. internal components

A medium laser in comparisson


DPS: 1.25
Damage/200s: 250

It's not as terrible as it once was.

The 3 ML Spider 5D without ECS being a factor does 3.75 D/S, Where as a Spider 5k with 4mg and 1 ML does 4.45 up to ~16.

This would be great if not for the limiting factors of the machine gun.
  • Remove the cone of fire completely
  • Reduce the rate of fire to 5 shots/second and double the damage stats (half the ammo)
  • Remove the hit scan element and make it a proper ballistic with a rational projectile speed.
Then a bump from .16 to .2 would ice it and make up for being ammo dependent, 100% ToT, and shorter in range.


You're getting close PGI we just need a little more to get us all the way there.


They could have input those numbers any time between closed beta and now combined with a simple programming tweak to make it a projectile weapon. But, they haven't unfortunately.

#982 Red squirrel

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Posted 29 May 2013 - 02:16 PM

View PostDremster, on 09 April 2013 - 02:26 AM, said:

Repost from the "Post your MG stats thread"
Machine guns are in dire need of a buff. I don't see why we just can't buff the damage for one patch. Thats 2 weeks to TEST, at least we can see for ourselves if machine guns should be allowed more damage.

MACHINE GUN 2 2,688 1,868 69.49% 00:10:07 69
2 matches with the 5K Spider. 34.5 damage per match, or 8.625 per gun.

Also:
The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. It should be noted that despite their enhanced effectiveness against infantry, BattleMech machine guns are perfectly capable of STRIPPING THE ARMOR off any BattleMech.

/facepalm



Exactly this!

After almost a year of MWO why cant we just boost those damn MGs for one patch?
Even the LBX10 is a great weapon compared to the MG.

#983 Red squirrel

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Posted 29 May 2013 - 02:36 PM

View PostChopsaw, on 28 May 2013 - 07:05 PM, said:

I just killed a Trebuchet 90% by myself with 6 MG's and 2 ER LS's....It took all 4K of my MG ammo and I was nearly cored at the end of it, but I got 'im!


Great ....

...and I just killed 6 mechs in one game with my MG mech. It was an Atlas with ECM and an AC20, LRM20, SRM6 lots of lazors and one MG. So MG is clearly working as intended.



PS: Most Trebuchets use XL engines. They come stock with only 20 points of side torso armor.
But lets say it had a full 32 points + 24 internal. So this means 3 hits with your dual ER LS and boom.

Edited by Red squirrel, 29 May 2013 - 02:40 PM.


#984 Curccu

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Posted 30 May 2013 - 01:49 AM

View PostRed squirrel, on 29 May 2013 - 02:36 PM, said:


Great ....

...and I just killed 6 mechs in one game with my MG mech. It was an Atlas with ECM and an AC20, LRM20, SRM6 lots of lazors and one MG. So MG is clearly working as intended.



PS: Most Trebuchets use XL engines. They come stock with only 20 points of side torso armor.
But lets say it had a full 32 points + 24 internal. So this means 3 hits with your dual ER LS and boom.

32+24= 56
LL = 9 dmg x 2 x 3 = 54
56-54 = no boom. + pretty hard to put 100% of damage to same location of medium mech if it's trying to do anything for its life.
and sorry I'm bored.....

edit: typo

Edited by Curccu, 30 May 2013 - 01:59 AM.


#985 Doelloos Verdwaald

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Posted 31 May 2013 - 09:04 AM

Has anyone checked if critted components are rewarded as components destroyed on the end screen? The numbers I see listed seem too low to me. Then again I might just be slightly less useful then I think I am :(

#986 stjobe

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Posted 31 May 2013 - 09:32 AM

View PostDoelloos Verdwaald, on 31 May 2013 - 09:04 AM, said:

Has anyone checked if critted components are rewarded as components destroyed on the end screen? The numbers I see listed seem too low to me. Then again I might just be slightly less useful then I think I am :(

They're not. Only destroying the whole section (arm, side torso, leg, etc) is rewarded.

#987 Team Leader

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Posted 31 May 2013 - 10:32 AM

Post #989, does post 1,000 win the "Machine Guns dont suck anymore" Prize? Please?!

#988 SixBottles

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Posted 02 June 2013 - 04:07 AM

tried out my JM6-DD for a couple of matches... armed with 6 MG's... was fun, but not effective.
averaged about 150/200 dmg per match... but most of the damage came from the LPL's

machineguns are still a joke. the crit rate and damage is still worthless because it doesnt really matter if u do 2x 4x or 6x the damage if the base damage is that low.

just up the damage to 0.1 and the range to 180 (to be coherent with medlas's)

#989 shotokan5

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Posted 02 June 2013 - 02:18 PM

I would like to see them have a little more bite. They are one of the most fun weapons we have. Can't they get just a little more love? Who couldn't love the sound and rapid fire.

#990 BootHands

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Posted 03 June 2013 - 12:56 PM

I know I'm in the minority here, but I think MGs are pretty much balanced and I say this as someone who mains a MG spider.

Why do I think that?

Even though MGs do very little damage, they're amazing for ripping apart parts which are missing armor. 4 MGs on your back, supporting a med pulse laser carried by a spider is a very real threat to most mechs.

That being said, the one change I do think they need, is to reduce the ammo cost from 1 ton, to .5 tons. 1 ton for MG ammo is just silly.

#991 stjobe

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Posted 03 June 2013 - 01:15 PM

View PostBootHands, on 03 June 2013 - 12:56 PM, said:

Even though MGs do very little damage, they're amazing for ripping apart parts which are missing armor.

Nobody's disputing MGs shred internal components. Now if only that was useful in some way, or even profitable...

View PostBootHands, on 03 June 2013 - 12:56 PM, said:

4 MGs on your back, supporting a med pulse laser carried by a spider is a very real threat to most mechs.

Sorry, no, it really isn't. The single MPL can't expose internals quick enough for the MGs to do their work. You're still dependent on others doing the real work - and when they do, your MGs won't make a lick of difference to the outcome.

#992 Deathlike

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Posted 03 June 2013 - 02:36 PM

View Poststjobe, on 03 June 2013 - 01:15 PM, said:

Nobody's disputing MGs shred internal components. Now if only that was useful in some way, or even profitable...


The only time this was true was in MW4... where in TA or TAA would give you a bonus for shooting off equipment from your target. MWO only gives you a bonus if you blow out the entire section... not the weapons within it.

#993 SixBottles

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Posted 04 June 2013 - 08:14 AM

btw since this is the mg topic... do MG's behave like laser weapons or ballistics? i.e. i.e. instant hit or not? (i am talking about the actual mechanics not the graphical effect)

#994 FupDup

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Posted 04 June 2013 - 08:47 AM

View PostSixBottles, on 04 June 2013 - 08:14 AM, said:

btw since this is the mg topic... do MG's behave like laser weapons or ballistics? i.e. i.e. instant hit or not? (i am talking about the actual mechanics not the graphical effect)

The bullets are just smoke and mirrors, the actual damage is dealt instantly just like lazors.

#995 stjobe

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Posted 04 June 2013 - 09:31 AM

View PostSixBottles, on 04 June 2013 - 08:14 AM, said:

btw since this is the mg topic... do MG's behave like laser weapons or ballistics? i.e. i.e. instant hit or not? (i am talking about the actual mechanics not the graphical effect)

View PostFupDup, on 04 June 2013 - 08:47 AM, said:

The bullets are just smoke and mirrors, the actual damage is dealt instantly just like lazors.

Yep, the graphics have nothing at all to do with what's happening - enough so that they're actually misleading in some situations (moving targets especially).

The MG is implemented as a laser, hence why it got HSR in phase 1 with the other energy weapons and not in phase 2 with ballistics. You can also test this quite easily yourself by dropping on the testing grounds with a MG 'mech, stand 199m from a target and fire your MGs. You'll see the paperdoll of the target start flashing immediately you pull the trigger, no flight time delay whatsoever.

Basically, the MG is a continuous laser with (nominally, YMMV) 10 damage ticks a second.

#996 SixBottles

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Posted 04 June 2013 - 09:36 AM

View Poststjobe, on 04 June 2013 - 09:31 AM, said:

Basically, the MG is a continuous laser with (nominally, YMMV) 10 damage ticks a second.

i hear that alot. how fast IS the firerate in reality?

p.s.
thanks for the clarification

#997 stjobe

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Posted 04 June 2013 - 09:40 AM

View PostSixBottles, on 04 June 2013 - 09:36 AM, said:

i hear that alot. how fast IS the firerate in reality?

p.s.
thanks for the clarification

It differs from player to player, so it's may be network-related somehow. I've seen figures as low as 7 per second, but most people seem to report between 8 and 9 per second. I haven't tested it myself, so it's all second-hand info.

And you're welcome :)

#998 Terror Teddy

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Posted 04 June 2013 - 12:47 PM

View PostTeam Leader, on 31 May 2013 - 10:32 AM, said:

Post #989, does post 1,000 win the "Machine Guns dont suck anymore" Prize? Please?!


You win the Spider X6MG Hero Mech - but you cannot use it because it's to OP.

#999 BootHands

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Posted 04 June 2013 - 01:00 PM

View PostTerror Teddy, on 04 June 2013 - 12:47 PM, said:


You win the Spider X6MG Hero Mech - but you cannot use it because it's to OP.


I'd sell my right nut for such a mech.

#1000 Terror Teddy

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Posted 04 June 2013 - 10:14 PM

View PostBootHands, on 04 June 2013 - 01:00 PM, said:


I'd sell my right nut for such a mech.


I would also sell your right nut for such a mech - but it has to have a spiderman red/blue camo.





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