HammerSwarm, on 29 May 2013 - 09:01 AM, said:
My machine gun with 1 ton of ammo in theoretical PGI conditions had the following stats
Min DPS: 0.80
Max DPS: 3.69
Min/200s: 160.00
Max/200s: 737.24 (probably 750 being the target damage in a much larger sample size than 10,000)
That is at 10 shots per second, I calculated max as what you would do vs. internal components
A medium laser in comparisson
DPS: 1.25
Damage/200s: 250
It's not as terrible as it once was.
The 3 ML Spider 5D without ECS being a factor does 3.75 D/S, Where as a Spider 5k with 4mg and 1 ML does 4.45 up to ~16.
This would be great if not for the limiting factors of the machine gun.
- Remove the cone of fire completely
- Reduce the rate of fire to 5 shots/second and double the damage stats (half the ammo)
- Remove the hit scan element and make it a proper ballistic with a rational projectile speed.
You're getting close PGI we just need a little more to get us all the way there.
They could have input those numbers any time between closed beta and now combined with a simple programming tweak to make it a projectile weapon. But, they haven't unfortunately.