Terror Teddy, on 12 April 2013 - 11:42 AM, said:
So instead of balancing weapons we should balance the hulls and keep broken weapons broken.
If the problem is largely on certain variants, then that is where you focus for a fix, not changing a whole weapon. Certain people advocate that is where the problem is, certain variants due to their hardpoints being largely Ballistic.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
A mech variant and a weapon system are two different things. The topic is simple. A weapon that could damage mechs and did (in my opinion) too much damage in the TT game has now become USELESS. The weapon is not balanced, it's as simple as that.
Then there are now 2 types of people advocating for MG changes, not 1 group.
Group 1 - based on certain variants.
Group 2 - based on the weapon regardless of variant.
Fixing anything rquires seperating these groups and discussion points because the methodology used to do so is NOT the same. Will fixing the MG overall change the fact that certain variants are limited in weapon choices due to a large number of Ballistic hardpoints? No, thus conclusions and steps needing to be done if any follow different methods. Chaging the MG will not change that SDR-5Ks and CDA-3Cs are limited compared to even RVN-4Xs as I responded to someone else.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
I make the assumption based upon the data you deliver. Your point had no data, facts or anything that brought anything IMPORTANT to the discussion, just a short comment about your opinion.
That particular item referred to your assumption that seems to indicate someone must pilot a SDR-5K or CDA-4C to have a valid reason to post. I know this is not necessary for anyone, anyone who has played the game and can anaylyze data can post whether they have run those variants or not.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
I agree about it, the ranges should be equal. But of you state that the damage between SL and MG should be different why do we have the damage difference on a scale of 10 to 1 on the AC/2 then?
Here you are ignoring what I said. This point I referred to what a Mech variant was designed for, has nothing to do with MGs compared to SLs. You are focused here too much on the weapon.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
Good, so I did. I have posted the facts several times that you disagree or ignore them is not my problem. Even if we ignore the facts it boils down to that this is a game where weapons and equipment are supposed to be viable to be FUN. MG's are not FUN, they are at best extreme borderline usefullness if you are lucky.
Disagree yes, ignore no, stop making assumptions.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
Bragging wins no point with me about real world military which I have been a part of as well. This is about game balance.
So you think the two are seperate, that is a shame. I will stick by both what my counselors said when I got out that it is possible for someone's military experience to crossover into other areas and my time involved in game balance and design on other games that has proven military experience can matter. The two are not always as seperate as you think from what I have seen.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
If your post had included facts to back up your opinion you would have been given a better response, like you provided in this post.
Can't help the fact that like others I have experienced, sometimes you start typing something on the Internet then you get interrupted by an emergency so you put up what you got and come back to it later. People do this more often than you think.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
Oh I agree. Not having heat IS an advantage, but you also have no BENEFIT from the 10 DHS you might have in your engine - which is essentially ammo regen for lasers. Now, Small Lasers and MG's did NOT have equal damage, hell, the SL had MORE damage than the AC/2 and the MG. A +50% damage (3 to the MG's 2 and AC/2's 2.)
Actually you do since moving generates heat especially jumping if you have it. But now this is a different argument about what should be the minimum number of Heat Sinks in a Fusion engine thus different topic.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
Not a problem really. The issue I DO have is based on several points.
-MG's was RADICALLY changed from all the other weapons in terms of DPS, Damage per tonne and damage per shot.
-It is the slowest weapon to deliver 80 points of damage (200 seconds)
-It is the ONLY viable ballistic weapon for light mechs without crippling a build
Other weapons have been changed too such as how Autocannon use current TT method of damage delivery compared to lasers that use the older standard. As for build crippling, that is personal choice and cannot be forced on someone to avoid else why not just remove MechBay and make people run pre-designed versions.
Terror Teddy, on 12 April 2013 - 11:42 AM, said:
Yea, we could do that, but at the same time it would be nice to gain answers to WHY they radically changed the way that weapon does damage. I can fully understand if PGI dont want the MG to be a short ranged AC/2 but giving it 1/10 of the DPS and 60% of the damage per tonne was crippling. The reason for it to have MORE damage (not much, just more) is due to the extreme spread the weapon has, it's almost nigh impossible to hit a specific location when shooting a moving enemy at more than 50 meters with machine guns. The damage will spread out over multiple locations or miss. So even if it got 2 DPS it would perhaps be 0,4 damage hitting the location you aim at. Personally I think 2 DPS is too much but 1 to 1,5 DPS with bullet spread and slower bullets than the lasers beam makes the weapon far harder to use than the small laser.
This is actually the first I have heard of MG damage spread however since it is supposed to be anti-infantry, I can see that making sense as the spread would be seen as needed to target small beings such as infantrymen over a large area. Might have been part of the plan for when the Clans come in and maybe they bring in the first powered armor with Elementals under AI control, who knows.
Edited by Merchant, 15 April 2013 - 10:48 AM.